Okay. I have heard several people support Engineering as our next goal, so let me throw this out there as a proposed tech plan. I am also including our estimated time to discovery. I am basing this on our ability to do Construction (350 raw beakers) in approximately 3 turns. I am going to assume that our economy / research ability trends slightly upwards, with bigger cities and more improved tiles outweighing our increased expansion / city maintenance.
This is of course somewhat of a guess, but if you have opinions on
Metal Casting: T116 (by trade with Templars for Aest, Lit and HBR)
Machinery: T117 (by trade with Banana for Aest, Lit and Mon - already given by us)
Construction (350 raw beakers): T118 (self researched)
Calendar: T119 (by trade with Banana for Construction - could be delayed)
Music (600): T123 (self researched)
Drama: T124 (trade with Banana for Music)
Engineering (1000): T131 (self researched)
Feudalism (700): T132 (trade for Engineering)
Philosophy (800): T132 (trade for Engineering or possibly our great Scientist)
Guilds (1000): T139 (self researched)
Nationalism (1800): T154 (self researched)
Gunpowder (1200): T161 (self researched or possibly earlier in a trade)
That gives us ~50 turns till we are ready to start drafting and whipping and whupping. Probably around 60 turns till we start war?
That also gives us about 37 turns (T124-161) to get the Globe up and running, once we get Drama.
So thoughts / comments / modifications on this?
This is of course somewhat of a guess, but if you have opinions on
Metal Casting: T116 (by trade with Templars for Aest, Lit and HBR)
Machinery: T117 (by trade with Banana for Aest, Lit and Mon - already given by us)
Construction (350 raw beakers): T118 (self researched)
Calendar: T119 (by trade with Banana for Construction - could be delayed)
Music (600): T123 (self researched)
Drama: T124 (trade with Banana for Music)
Engineering (1000): T131 (self researched)
Feudalism (700): T132 (trade for Engineering)
Philosophy (800): T132 (trade for Engineering or possibly our great Scientist)
Guilds (1000): T139 (self researched)
Nationalism (1800): T154 (self researched)
Gunpowder (1200): T161 (self researched or possibly earlier in a trade)
That gives us ~50 turns till we are ready to start drafting and whipping and whupping. Probably around 60 turns till we start war?
That also gives us about 37 turns (T124-161) to get the Globe up and running, once we get Drama.
So thoughts / comments / modifications on this?
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