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Where Do We Settle Next?

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  • #91
    Can Airstrip One do a settler? It wouldn't whip, but could do it pretty quickly, and it's considerably nearer to the Frozen Clams site. It's basically trading off units now at A1 for units at Fishy in the near future. A1 was previously concerned about timing for the Taj Mahal, but now that's a few turns farther off than we thought.

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    • #92
      @T-Hawk - A1 can do a settler, but if we still produce a missionary out of the city first I think it will be delayed compared to Something Fishy. It will probably make up for it by being closer to the clams spot though.

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      • #93
        I change my vote to Burgundy now and would also like to settle Clams soon

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        • #94
          Originally posted by regoarrarr View Post
          I change my vote to Burgundy now and would also like to settle Clams soon
          splitter!
          Quote: "All Happiness is the release of internal pressure"
          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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          • #95
            I prefer Burgundy first since it will probably gets online faster. Oh and btw: try to avoid chopping forests in CC's big cross. Barren Tundra is worthless, while forest gives at least one hammer.
            She said 'Your nose is running honey' I said 'Sorry but it's not'

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            • #96
              Airstrip One can do a settler in 7 turns (we would want to put 1 turn into something else while it grows to size 11, assuming we put it before a missionary).

              To found Burgundy in schedule with the irrigating farmers, it could do with coming in 7 turns.

              I suppose a plan could be: put both China Beach and Something Fishy onto settlers next turn and whip them both on turn 141. China Beach to follow-up with a couple of workboats and SF to follow-up with a stable. The chop could cause issues with our plans - it is due in 3. It could be suspended for a road.

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              • #97
                What? Still no lighthouse at the end of the tunnel? I'm sure Sullla will smell a bad pun of words here.
                She said 'Your nose is running honey' I said 'Sorry but it's not'

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                • #98
                  Okay, Settler->Lighthouse in Something Fishy, and at that point I might as well build stables in Pink and Cape Town instead.

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                  • #99
                    The irony is that if we triple-whip Something Fishy then lighthouse is not a high priority . The worker will cottage the tile it chops so it can work that and then will probably build another mine to work too. So stable is still OK - we can time the chop to go into the stable.

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                    • Originally posted by sooooo View Post
                      The irony is that if we triple-whip Something Fishy then lighthouse is not a high priority . The worker will cottage the tile it chops so it can work that and then will probably build another mine to work too. So stable is still OK - we can time the chop to go into the stable.
                      Ok, that's fair. Basically one of the reasons to grab knights (although of course they'll be useful as escorts for our main stacks of Oromos) is because I can use them now to have odds on any Templar unit (they aren't fielding elephants or pikes). So whatever plan allows us to get some knights in play without hurting our ability to draft later would be ideal from my perspective.

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                      • Do we have a current ss from SF? Someone (maybe me) could do a number crunch on it. I prepared an excel-sheet for any other volunteers.
                        Attached Files
                        She said 'Your nose is running honey' I said 'Sorry but it's not'

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                        • Since all the relevant arguments are on the table already, here's just another quick vote for Burgundy first.

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                          • Originally posted by sooooo View Post
                            Well, I'm rolling my eyes at my own suggestion ... but Something Fishy. It delays Sunrise's plans for a stable and knights and yet again Sullla's lighthouse gets pushed back. But it is the only option to get it soon.

                            Curse you, sooooo!

                            Seriously, I am fully on board with any plan that has us founding more cities quickly, and getting future draft farms up and running. If everyone is so scared of us having 10 cities, then let's get 12 cities up and really give them something to worry about! Settler -> lighthouse or settler -> stables in Something Fishy sounds like a plan. sunrise's military needs should take priority there over infrastructure.

                            Also a point that bears mentioning: since we have no foreign trade routes at the moment, more domestic cities might even get us a few extra coins in local trade routes.

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                            • Originally posted by Sullla View Post
                              Also a point that bears mentioning: since we have no foreign trade routes at the moment, more domestic cities might even get us a few extra coins in local trade routes.
                              And then to be eaten up by city maintenance.

                              mh

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                              • I'm ok with Burgundy followed by Clam Chowder
                                Quote: "All Happiness is the release of internal pressure"
                                Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                                woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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