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I don't think Burgundy is a good spot, but seeing how Frozen Clams need two workboat to get off the ground, I am in favor to go for Burgundy (the 1W solution, sooooo proposed) first.
A single worker chop at frozen clams will make the first work boat, won't it? After that we can just slave the second one, slave the granary, slave the barracks, and go to town drafting.
We'll have the second worker from Bluebell to send up if we want.
I too lean towards Clam City. In 12 turns, we will be looking for cities to draft and this would make an good candidate (its only downside re drafting is that it is so far from the front).
Also, Clam City will not take up any military while Burgundy will require some due to its relatively closeness to the front.
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I could be persuaded either way. I'd like to hear T-Hawk's argument in favor of Burgundy before deciding, however; I believe he mentioned that there was good reason to go there next.
Either new city will irritate Templars and Imperio that much further, which I see as a major plus.
Either new city will irritate Templars and Imperio that much further, which I see as a major plus.
Actually - I see this as a good reason to settle Clams first - and to give Imperio a heads up that we are settling a small, fishing village
Templar's can rot in their hutchers ... errr ... temples.
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Thinking about it a bit more, I am now more confident that Burgundy should be settled next. The reason being that it fits in perfectly with our worker actions in the south. Getting irrigation to Green Acres is a big priority, and settling Burgundy saves 5 (or is it 6?) whole worker turns in building that farm. We would have to build a plains farm on a city spot that will be settled in the near future! Alternatively we could chop and farm the grass forest 1S of the site instead, but that's a further 4 worker turns and a chop going to waste. We are building the tile improvements in that area anyway and that is exactly where our workers will be, so the city will get off the ground quickly. Furthermore, it's not even that much a worse city for drafting than Frozen Clams! FC has a +6 food surplus, once 2 work boats and a lighthouse are built. Assuming it takes a cows from Pink Dot, Burgundy has a +5 surplus just from the tiles that we have built or have to build anyway! One more farm on its grassland and it is equal in food surplus to Frozen Clams. And that's not extra worker actions since the worker actions are of very high priority for our globe theatre strategy. In fact it saves worker actions by irrigation through the city. Compare that to the time needed to slave/chop 2 work boats and a lighthouse to get FC up to +6 food.
Also, as T-Hawk pointed out in another thread, Burgundy has much higher potential and therefore benefits more from starting earlier. Instead of 2-0-3 coastal tiles, Burgundy's 2-food tiles are three 2-1-4 wine tiles!
I am not saying that Frozen Clams will not be a good city for drafting. Owing to the nationalism clock we are sufferring at green acres and the timescale that our workers need to irrigate it via the Burgundy tiles, the timing of the settler from China Beach is perfect for the Burgundy site. I think we want to settle Frozen Clams as soon as possible after Burgundy.
One more piece of info:
Burgundy will not need any garrison. We will actually settle 1W of the marked spot. There are plenty of units around.
There will be no clue to Imp and Tem as to where that city will be placed (only from the name, might want to change that?). And in 14 turns or less if we get more culture into it, PD will engulf the whole eastern front with another border pop, including the complete Burgundy BFC.
In fact we might see the tile Templars stack is on flip to us eventually. It is now 27% RB. PD's border pop will surely increase the pressure on that tile.
The argument for Burgundy isn't subtle and sooooo nails it well. Good wines tiles and proximity to worker labor, adding up to faster development. (Remember what I once said about wanting to participate but somebody else, usually sooooo, has already always posted my thoughts? )
The argument against Frozen Clams is what does the city do beyond the two clams? Sharing the other foods will stunt Saxon and Bluebell. Need size 6 to draft, so we'll just be working coast (which isn't so bad with Colossus.)
Of course, we do want both, and it's not a big swing either way for which does come first. Clams might come first just based on logistics if the next settler were to come out of China Beach and the second settler from Fishy, for example.
In fact we might see the tile Templars stack is on flip to us eventually. It is now 27% RB. PD's border pop will surely increase the pressure on that tile.
mh
Thanks for that info. I actually liked the 1E spot for Burgundy because it got us a neutral road tile into our control, but a Pink Dot border pop will take care of that.
Well, I'm rolling my eyes at my own suggestion ... but Something Fishy. It delays Sunrise's plans for a stable and knights and yet again Sullla's lighthouse gets pushed back. But it is the only option to get it soon.
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