Yay, Banana Demographics! I'll try to put something together soon to determine their standing in the major categories.
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The Espionage Thread
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We are trying to catch up a bit:
* to increase their espionage action costs. (they currently get ~5% discount from being so far ahead of us)
* to deny them visibility of our research eventually (that will still take a while, but we have to start at some point, if they use another spy on us, they will currently loose visibility of our research)
* to make their research visible (also still some way to go here)
* to allow for future espionage actions from our spies, should we use that option.
At least that's how I see it.
mh
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As of T129, we have lost visibility of Banana demographics. Cost is now 31 but we have just 30.
Let's calculate the equilibrium point where both teams have the minimum to see each other's demographics.
EP1 = (100 + EP2) * 0.30
EP2 = (100 + EP1) * 0.30
EP1 = EP2
which simplifies to
X = (100 + X) * 0.30
3.3333X = 100 + X
2.3333X = 100
X = 42.85
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T132:
Note that the changes indicated are in relation to the last turn.
Most interestingly is Imperios switch to using the slider against us again.
Can someone with worldbuilder experience please double check that defenders are not wounded by a city revolt (from spies)?
"Can see" - overview
RB:
Demographs: Tem, Imp, PAL, Rab
Research: -
Tem:
Demographs: RB, Imp, PAL
Research: PAL
Imp:
Demographs: RB, Tem, PAL
Research: RB
Ban:
Demographs: PAL
Research: PAL
PAL:
Demographs: RB, Ban, Rab
Research: -
Rab:
Demographs: RB, Ban, PAL
Research: Ban, PAL
mh
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probably a better idea to have 2 spies instead of 1 running back and forth. Should put a backyard city on a spy build.Quote: "All Happiness is the release of internal pressure"
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