Originally posted by Yahweh Sabaoth
a. It seems MORE likely that you will not achieve a monolopy of a given luxury on a huge map until you control the entire continent. Playing as the Japanese currently, I have crushed the French, Chinese, Spanish and Koreans, and taken half of Mongolia and Germany, but with India intact and Germany and Mongolia still alive, I don't have a monopoly on luxuries. I'm close, but I've still got to rule the whole damn continent (two, actually, if you count the two haves on one side of a classic ithsmus). This seems to be the typical case. But you don't always need a monopoly to trade successfully.
b. Planting spys can often backfire. Make sure you give a 4 turn breather window before attempting to plant another spy. Too many failed attempts and you're at war.
a. It seems MORE likely that you will not achieve a monolopy of a given luxury on a huge map until you control the entire continent. Playing as the Japanese currently, I have crushed the French, Chinese, Spanish and Koreans, and taken half of Mongolia and Germany, but with India intact and Germany and Mongolia still alive, I don't have a monopoly on luxuries. I'm close, but I've still got to rule the whole damn continent (two, actually, if you count the two haves on one side of a classic ithsmus). This seems to be the typical case. But you don't always need a monopoly to trade successfully.
b. Planting spys can often backfire. Make sure you give a 4 turn breather window before attempting to plant another spy. Too many failed attempts and you're at war.
If you can't get the monopoly, here's what I do. The thing to keep in mind is to exploit any openings where trade contracts are concerned. I said previously to trade with everybody on a consistent basis so as to spot trends. This is one example of what I was talking about. If you want to be the one to provide a luxury to a certain civ but another civ is already providing it. The computer doesn't alway automatically renew it's trade contracts. Keep watch on what your target civ is needing in regards to luxuries. The luxury it was previously getting from some other civ, the contract could run out at any time, you don't know when it started. There is a very good chance you can slip in a trade contract of your own and preempt the other civ trying to sell the same luxury as you.
Planting spys can hurt relations but trade brings their attitude back up pretty quick. I have only had failures for five turns in a row before, eventually the spy will plant successfully. Five turns of failure is only for the civs I am intending to piss off. I have never gone to war over planted spys. It hasn't affected relations that much in my experience. Now if I am doing other things to make them mad then they may start a war, but if that is the case I want them to declare war. I think basically we agree, for civs I want to keep good relations with I wait a turn or two after a failed spy plant, but for those that I intend to piss off I just keep planting regardless of the outcome.
Main point, there is always more detail to be revealed in any tactic.
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