Foreword:
As agreed with some of you, I started this new thread about ‘Huge maps’. The goal is to put together as many strategies/tips as possible . I will try then to prepare a more structured synopsis paper along following topics:
A. Playing on a Huge Map (settings, no. of Civs, specificities …)
B. Early Game Strategies (REX, Workers, P/FP, terrain and city improvements…)
C. Early Game Diplomacy
D. Early Game Military Strategies
E. Early Game Techs Research and Wonders
F. Later Game Strategies
G. Later Game Diplomacy
H. Later Game Military Strategies
I. Later Game Techs Research and Wonders
J. Military Strategies and Tactics (pangea, archipelago)
K. Specific Military Units (use of…)
L. Difficulty Levels (specificities of each)
M. Cultural, Diplomatic, Space Race and Military Win.
What is a Huge Map?
This sounds like a silly question, but at the bottom line, playing on a Huge map with 8 Civs means, in respect to a Standard 8 Civs map, that you have more land, therefore bigger empires, longer distances to travel, slower contacts (at the beginning at least).
But this is not the case if you play a Huge map with 16 Civs (you have only smaller empires, but still longer distances to travel and slower contacts).
Then, if you play a Standard map with only 4 Civs, you’ll have the same specificities as if you were playing on a Huge 8 Civs map, (bigger empires, longer distances to travel, slower contacts).
In other words, it’s the number of Civs which mostly makes the difference between the two playing styles (Standard/8 Civs and Huge/8 Civs) and not the size of the map.
Therefore, is it correct to postulate that, except for the total land mass:
Huge/8 Civs = Standard/4 Civs (and logically = Tiny/2 Civs)
Huge/16 Civs = Standard/8 Civs?
If this is acceptable, then somebody could very well play a Standard/4 Civs game and have (almost) the same ’thrills’ as if playing on a Huge map. I have to agree that not many people would like to play against 3 Civs only. But then some could give it a try and help us with their comments/tips etc.
Does the above make any sense? If no, critics, if yes, strategies and tips. I would appreciate if you could start your comments with the most appropriate letter, as to simplify things for me (but only on the final version, please!).
At the end, the wealth of information of the ‘Ultimate Guide to Huge Maps’ will depend only on you
As agreed with some of you, I started this new thread about ‘Huge maps’. The goal is to put together as many strategies/tips as possible . I will try then to prepare a more structured synopsis paper along following topics:
A. Playing on a Huge Map (settings, no. of Civs, specificities …)
B. Early Game Strategies (REX, Workers, P/FP, terrain and city improvements…)
C. Early Game Diplomacy
D. Early Game Military Strategies
E. Early Game Techs Research and Wonders
F. Later Game Strategies
G. Later Game Diplomacy
H. Later Game Military Strategies
I. Later Game Techs Research and Wonders
J. Military Strategies and Tactics (pangea, archipelago)
K. Specific Military Units (use of…)
L. Difficulty Levels (specificities of each)
M. Cultural, Diplomatic, Space Race and Military Win.
What is a Huge Map?
This sounds like a silly question, but at the bottom line, playing on a Huge map with 8 Civs means, in respect to a Standard 8 Civs map, that you have more land, therefore bigger empires, longer distances to travel, slower contacts (at the beginning at least).
But this is not the case if you play a Huge map with 16 Civs (you have only smaller empires, but still longer distances to travel and slower contacts).
Then, if you play a Standard map with only 4 Civs, you’ll have the same specificities as if you were playing on a Huge 8 Civs map, (bigger empires, longer distances to travel, slower contacts).
In other words, it’s the number of Civs which mostly makes the difference between the two playing styles (Standard/8 Civs and Huge/8 Civs) and not the size of the map.
Therefore, is it correct to postulate that, except for the total land mass:
Huge/8 Civs = Standard/4 Civs (and logically = Tiny/2 Civs)
Huge/16 Civs = Standard/8 Civs?
If this is acceptable, then somebody could very well play a Standard/4 Civs game and have (almost) the same ’thrills’ as if playing on a Huge map. I have to agree that not many people would like to play against 3 Civs only. But then some could give it a try and help us with their comments/tips etc.
Does the above make any sense? If no, critics, if yes, strategies and tips. I would appreciate if you could start your comments with the most appropriate letter, as to simplify things for me (but only on the final version, please!).
At the end, the wealth of information of the ‘Ultimate Guide to Huge Maps’ will depend only on you
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