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The Ultimate Guide on Game Strategies on Huge Maps - your input-

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  • #61
    MS,

    I loaded up several saves from AU207 last night and scribbled down the vital stats. I almost forgot, because I've got an amazing game as Carthage going. Anyway, here we go (just for reference, I played on Monarch level)...

    30AD: Despotism, 1196 gold, Currency in 2 turns

    +156 gold from cities, +0 from other civs, -35 corruption.

    Army: 10 workers, 3 warriors, 22 spears, 10 swords, 1 cat, 1 galley, 10 WC.

    F11 stats: 78% approval (2nd), 247,800 pop (1), $156million GNP (1), 83 mgt (1), 38,400 sq. miles (1), 25% literacy (2), 8% disease (11), 27yrs (3), 1 child (3), 6 yrs service (15), $5 per capita (1), 248 productivity (1).

    510AD: Republic, 1328 gold, Monotheism in 2, Golden Age.

    +687 from cities, +0 other civs, - 115 corruption.

    17 workers, 2 warriors, 23 spears, 11 swords, 1 pike, 1 cat, 1 galley, 5 horsemen, 37 war chariots.

    79% approval (1), 6,056,000 pop (1), $687 mil (1), 280mgt (1), 48,700 sq. miles (1), 32% literacy (6), 6% disease (12), 30 yrs (2), 1 child (4), 6 yrs (15), $6 per capita (1), 898 (1).

    Note: at this point the only war I had fought was vs. Babylon

    1020AD: Monarchy, 1543 gold, Chemistry in 3.

    +698 from cities, +43 from other civs, -100 corruption.

    10 workers (but lots of slaves), 1 warrior, 1 sword, 35 pikes, 5 muskets, 35 knights, 9 cats, 1 galley, 1 army, 5 med inf.

    73% approval (3), 14,447,000 pop (1), $698 mil (1), 345 mgt (1), 91,600 sq. miles (1), 39% literacy (4), 2% disease (11), 55yrs (1), 1 child (11), 3 yrs (15), $7 per capita (1), 1002 (1).

    Clearly I have a FP/Palace axis set up at this point. My corruption is way down, and despite running a Monarchy, I'm bringing in about the same money I was pulling in as a Republic in a GA earlier. Warfare made it possible.

    1680AD: Democracy, 11,296gold, Motorized Transport in 4.

    +5220 from cities, +506 from other civs, -1159 corruption.

    30 workers (countless slaves), 5 knights, 60 cavalry, 92 infantry, 24 artillery, 5 galleons, 1 transport, 13 ironclads, 3 destroyers, 7 armies.

    99% approval (1), 77,386,000 pop (1), $5220 mil (1), 3105 mgt (1), 230,900 sq. miles (1), 53% literacy (6), 0% disease (2), 1 ton pollution (8), 74 yrs (1), 1 child (9), $11 per capita (1), 7507 (1).

    I've moved my Palace again, switched to democracy, built railroads, hospitals, policestations, stock exchanges, and I'm workin' on those commercial docks. The only cities that are slightly neglected are my Scandanavian possessions, and my three small island cities off my west coast. But the $11,296 I had kicking around could easily have changed that at any time.

    Warfare made it possible.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #62
      Arrian,

      Thanks a lot. This will be most helpful. I will not be able to match all your figures with mine, since I deleted my files, but not my screenshots (but I did not know then that I would be preparing a new thread about UP, I thought about it only after your postings).

      Anyway, it was never my intention of comparing our respective achievements and select a 'winner'. So, maybe late next week... I have AU401 to finish, and you would be most surprised about my playing style...
      The Mountain Sage of the Swiss Alps

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      • #63
        MS,

        Good luck with AU401. Let me guess: you whacked the Romans?

        Anyway, I just wanted to show you that my warmongering did not result in a poorly-developed, uncultured empire. Quite the opposite, actually.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #64
          I have an interesting question to pose to all of you, and it pertains to warmongering on a huge map.

          For those who play with cultural linking on, do you find you have an order in which you off your enemies?

          Obviously each game is different, and if you're normally nice to the Romans but they've got some silk you simply must have, you might take them on before a weak but resourceless Egyptian empire, for example...

          ...but assuming you don't have a pressing need to procure one thing or another from any given civ, which ones do you take on first?

          I would say that, depending on ability, I make Carthage and Babylon priorities, and beyond them, Persia, Korea, Greece, Spain, and the Iroquois. Why? Simply because these civs often manage to keep up with me in the tech race, and often commit agressive actions that are relatively well-coordinated.

          In terms of "easy prey," I look for the English, the Americans, the Mongols, Japan, and, to a lesser extent, the Ottomans.

          Maybe this question is too difficult to answer. Still, I bet we can all agree that there are certain civs we don't like to see grow to adulthood on a huge map...
          You can't fight in here! This is the WAR room!

          Comment


          • #65
            I don't have a predetermined order of civs to go after, but there are several factors:

            1) do they have a nasty UU (particularly a defensive one), and if so, does it require a resource?
            2) do they have nice land?
            3) how close are they?
            4) do I have any other particular opportunity (hmm, a warrior/settler team just walked right next to my elite archer...)

            I hate having the Greeks as neighbors. 20 shield, no-resouce required, 3-point defense units... ARG! The bane of my warmongering existance. Plus, the AI seems to do well with the Comm/Sci trait combo. I hates 'em, I tell ya! I try not to mess with Greece before Cavalry. But if they're my immediate neighbors, I've got problems. I admit the Greeks are the major reason for turning cultural linking off when playing Egypt or Rome. However, if I do start near them, and see an opportunity to hurt them that doesn't involve hurling horsemen/swordsmen at Hoplites, I'll do it in a heartbeat. Letting Greece sit around and build often results in a PitA later in the game.

            My battle plan usually is to hit my neighbors, and take advantage of any edge I've got. So if I get ironworking and note that I can deny Rome iron, I'm goin' Roman huntin'.

            I've taken down Carthage as Rome in the ancient age. They have a nasty unit, but it is somewhat mitigated by its cost. I used horsemen + legionaries and crushed them. Some of it was luck: my horsies did exactly what I wanted them to do (take 1hp off of regular numidians and then retreat so my legionaries could finish the job). Why did I take on Carthage? Because they were close and had nice land. My only other neighbor, the Vikings, were much further away (and also had nice land) but I didn't want a potential enemy at my back while I sent my army to the other side of the continent. Hence, Carthage had to die first.

            I tend to like picking on religious civs early, because they are more likely to build temples in their small towns, so they don't get autorazed (because as we all know, the AI will poprush its towns down to size1 trying to hold you off).

            If I start next to a civ with a badass attack UU (say, oh, Persia) I will most likely table all other plans and try to kill or at least seriously wound them. Resouce denial is key.

            The Zulu I tend to leave alone. They're garbage (terrible traits, particularly in the hands of the AI), but have a nasty little defensive UU. I love horsemen, but Impi love killing horsemen. I don't ever expect the Zulu to become a power, so leaving them be usually isn't going to cause problems later. I will actually go out of my way to appease them if possible. I typically try to connect up road systems and then gift them a luxury. I just don't want to deal with them.

            -Arrian, the rambler
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #66
              Originally posted by Mountain Sage
              deleted my files, but not my screenshots (but I did not know then that I would be preparing a new thread about UP, I thought about it only after your postings).
              Sage consider making save folders within the save folder in Civ/Ptw. If you have lots of space, I just create folders for some of the games I want to hold on to and move all my files into it for later reference.
              Back when people where posting games for critique, that was useful to seqregate their game from mine.
              Especially if they were playing the same civ.
              Every now and then I notice the old ones and delete them, often after they were burnt to a junk CD.

              Comment


              • #67
                Another factor with huge maps is what I call "The utopia syndrome".

                This occurs if through some miracle, the entire map stays at peace for most of the game. Then sometime in early to mid industrial era, a small border clash starts. Then it starts sucking the rest of the civs in one at a time.

                Suddenly, a pile-on occurs, sometimes against a civ that wasn't one of the two who started the whole mess and a world war has erupted with civs declaring war, changing sides, breaking treaties etc until almost every civ is at war with almost every other civ. There are no friends, just enemies and who your currently shooting at changes almost every turn.

                Most of the primitive units are culled during the first 20 turns. By 50 turns, the entire map is communist or monarchy and around 100 turns, it all starts to wind down. Mostly due to exhaustion or a lack of enemies since a few civs get wiped out or reduced to a point where they are no longer relevant.

                It's also at this point that every civ you speak to is a 'known liar and cheat' according to your foreign advisor and you get them coming to you with "they offer mpp, they want mpp+gpt" followed by "they get finger and 10g for their world map".
                There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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                • #68
                  Originally posted by Arrian
                  MS,

                  Good luck with AU401. Let me guess: you whacked the Romans?

                  -Arrian
                  The Romans? Who's that?

                  I will post my comments on AU401 today and watch my new thread about UP
                  The Mountain Sage of the Swiss Alps

                  Comment


                  • #69
                    Originally posted by vmxa1


                    Sage consider making save folders within the save folder in Civ/Ptw. If you have lots of space, I just create folders for some of the games I want to hold on to and move all my files into it for later reference.
                    Back when people where posting games for critique, that was useful to seqregate their game from mine.
                    Especially if they were playing the same civ.
                    Every now and then I notice the old ones and delete them, often after they were burnt to a junk CD.
                    Sage advice. I'll do it.
                    The Mountain Sage of the Swiss Alps

                    Comment


                    • #70
                      Qilue,

                      Yep. It happened to many of my games, and it usually means that I won the game. How? This is the best moment to keep cool. Stay neutral. All other civs will scale down research dramatically to pay for the military units upkeep. Then you go for a 'militaristic' tech and sell it around asap. The warfarings civs will give you everything (sometimes even a city!) to get gold of it, and then they will be broke for the next 1'000 years.
                      The Mountain Sage of the Swiss Alps

                      Comment


                      • #71
                        Qilue,

                        MS's comments are well put. Stay neutral during the "world wars" to the best of your ability. Keep track closely of MPPs and try not to get involved in any yourself! A few superpowers will emerge but their forces will be at the former front. Now, when the world war has ended, is a good time to strike at their homeland, if you're in the right position.

                        NEVER sign an MPP if there's a war brewing somewhere you don't want to be involved in. MAs will function just as well.
                        You can't fight in here! This is the WAR room!

                        Comment


                        • #72
                          I'm just more proactive about the whole "world war" thing. Instead of sitting and waiting for the AIs to do it to themselves, I break them myself.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #73
                            Originally posted by Arrian
                            I'm just more proactive about the whole "world war" thing. Instead of sitting and waiting for the AIs to do it to themselves, I break them myself.
                            Well, if you do your job in Civ, no world war will ever occur, because there'll be just one big Superpower by the time MPPs come into play.

                            Let loose the Cavalry!
                            You can't fight in here! This is the WAR room!

                            Comment


                            • #74
                              I don't generally break treaties until the late game where there are a two or three civs left and it doesn't really matter what you do, there is not much outside entering into unwanted MPPs that will keep them from being anything but annoyed with you any way. And even then, MPPs at this point are hard to get.

                              The latest, and most typical example: In 1950-something, long time ally and the only other nation left standing on my continent, the French back stabbed me and attacked. Something an AI would do, but a human would think twice about. I have over two to three times as many cites, a great number of which produce MA in one to three turns. But on a huge map France still has a good number of large cities. So as a non-religious Chinese Democracy, I fight until my population is screaming and starving in protest, sue for peace, change to Communism, and go to treaty breaking war the very turn I get it.

                              To bring it on topic, it is the huge map, and the inability to finish a war as a Democracy without throwing my civ into chaos, that makes me break the treaty.
                              "Guess what? I got a fever! And the only prescription is ... more cow bell!"

                              Comment


                              • #75
                                On a huge map, fighting a war as a democracy isn't the end of the world - you just have to bring the war upon yourself, and make sure that you've got a. the troops in place to do the job quickly, and b. JS Bach's, Sistine's, and every other happiness wonder you can spare. Plus plenty of luxuries!

                                If you've got sufficient cavs, or whatever, in place to hit the enemy hard, then Democracy is no problem. Of course, it's nice to be able to slaughter your newly-subjugated victims under Communism, but in PTW no longer efficient enough for me personally to consider using Communism... might as well just go for Monarchy and be able to spend your newly "liberated" money.
                                You can't fight in here! This is the WAR room!

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