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  • #31
    I like Zachriel's combined-arms scenario, or for that matter, the idea of anything that makes war in Civ3 something other than a single-unit affair, which is what it is with me 95% of the time. However, I fear that Firaxis believes this would turn Civ3 into a "war game," to which they are philosophically opposed.

    With regard to the idea of making modern-day armies cheaper... or at least obtainable by something other than getting a GL... wouldn't their very plentifulness negate each other to the point that they would be the equivalent of tanks attacking infantry? In other words, you and I both have defenses, and we both have armies to smash through them - how is that diffedrent from the current cavalry/armor vs foot soldier dynamic?

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    • #32
      Txurce, I was thinking about that very same point (concerning the having too many Armies around, making them standard rather than special). The solution would be to make the Armies less expensive than they are now, but still more expensive than any single unit. Remember also that Armies can still only be built in the city that has the Military Academy, and the maximum number of Armies one civ can have is still capped (one Army per four cities, is it?). All these points, taken together, would help retain the special status of Armies.


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

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      • #33
        I'm glad you guys like the idea.

        I think that Dominae is right... the limit on Armies : Cities reduces the extremity of the effect (although, when we get to MP, watch out for Zachriel). Also, limiting the number of Armies to GL-created and from the Military Academy provides a reasonable limit. Keep them more or less expensive, too, but with a discount when you hit Modern Armor.

        As to the balance of gameplay, remember how powerful Modern Armor is in terms of relative strength. A 4-unit MA Army has total attack points of 384, while a 4-unit Mech Infantry Army only has defense points of 288 (on the other hand, do YOU want to attack that Mech Infantry Army, with a single elite MA with only 96 available attack points?).

        This kind of combat is what never really happened in real life, as the U and Russia never went at it (thank God). [Edit: US and Russia... and still thank God]

        I am just now learning to play the late game... I've not bothered thus far, because I felt I would reach "momentum," and the rest would just be clicking. This concept would add some "major action" dynamics to the end-game.

        R
        "Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy by any means available before he killeth you." - Richard Marcinko

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        • #34
          I'm stunned by the number of units some of you build. No wonder you need stack movement! I probably average 3-4 units/city on normal maps. They're mostly top upgrade veteran defenders with groups of fast units at strategic locations. I barely build ships unless faced with an enemy that builds and uses them.

          I guess multiplayer will be a shock for me, but I've always been pretty good at adapting
          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
          If any man be thirsty, let him come unto me and drink. Vampire 7:37
          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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          • #35
            mines 201+, but I'm pretty late in the gaem (19th century)...it just depends on how far you are into a game; early on I only have around 20, later I can have as many as 300+

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            • #36
              Current game:
              Persia, Regent, 1940.

              Military:
              Workers * 12 (native, homegrown; I've got lots of captured ones)
              Rifleman * 1 (no way to upgrade, stuck on an island)
              Cavalry * 33 (good for side attacks)
              Infantry * 38
              Mech Infantry * 46
              Catapult * 1
              Artillery * 35
              Cruise Missile * 5
              Tactical Nuke * 12 (no ICBMs; too prone to destruction)
              Ironclad * 12
              Transport * 13
              Carrier * 6 (fully loaded)
              Destroyer * 12
              Battleship * 16
              Nuke Sub * 18
              Bomber * 36
              Jet Fighter * 16
              Army * 2

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              • #37
                this could explain some difficulty i have had. I have yet to win a game, though playing warlord. after reading about the units I reason that I have been building the most useless and expensive defensive ones and usually play to democracy. I have yet to build ICBM's or to have been attacked by them. The cooler units like helicopters and subs are useless. I also have been trying to use the smallest amount of military units feasible in a static defensive posture, with privateers nipping at foes. Play americans. Any suggestions?

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                • #38
                  OK. Same game.

                  It's 1850 now. I play slow, sue me.
                  Still 4 civs left
                  About 85 cities.

                  Settlers x 4
                  Workers x 60 Roman
                  Captured, about 120
                  Marines x 28
                  Knights x 3 (in Army)
                  Cavalry x 18 (1 Army of 3)
                  Inf x 0
                  Tank x 64
                  MechInf x 208
                  Artillery x 46
                  Cruise x 44
                  TacticalNuke x 11
                  ICBM x 27
                  Ironclad x 2
                  Transport x 6
                  Carrier x 8
                  Submarine x 6
                  Destroyer x 12
                  Battleship x 21
                  Nuclear Sub x 14
                  Bomber x 48
                  Jet Fighter x 32
                  Legion x 1

                  Believe it or not, I was stopped in my last war with Xerxes on his mini-continent by circumstances. The citizens of the Republic finally tired of war. I was a long way off from SDI. Finally, the AI was using it's large forces to effectively counter attack. I did take 3 cities. I went to peace with him. Ran up tech to Integrated Defence and built up. I am near renewing the offensive with Xerxes. I plan to drown him in a sea of MechInf with Tanks moving to gain specific objectives.

                  Unfortunately, the largest other AI civ is the Babs. 62 Tanks, 191 Mech, 51 Artty, 10 ICBMs, 18 BBs, 28 Bombers, 7 Fighters and 7 Jet Fighters. Very well developed. They can pump out SS components easily. Good thing they are mired in Communism and are behind in tech. They share a continent with the French (most backward, but have been my best freind all game).

                  The plan is going to be: Go after Xerxes and put him under. Settle his continent with 6 pop score factories. Keep an eye on Hammi. Ally with Joan and make selective use of nukes to get his capital before he can get his hands on integrated defense, and to decimate his forces so that Joan can keep him busy.

                  I don't know if anybody cares. Just thought I would point out that the 387 combat units I had the last time I reported were insuffucient to carry out Roman foreign policy. I have increased to about 600, but will need more before the dust settles on Xerses and Hammi. I intend to leave Joan with Paris. She has been loyal and deserves to be thrown a bone.
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #39
                    BTW. Stack movement rules.

                    I cannot tell you how happy I am with 1.17f.
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #40
                      Yup... Stuck movement is awsome

                      Actually i founded that using it on a Army it will unload your soldiers from your army..... I guess it's a bug but....

                      Anyway answering the question.
                      Here is my army.

                      Standard map
                      Romans - Regent

                      Settlers x 6
                      Workers x 34 (+ about 100 slaves)
                      Mech Inf x 102
                      Inf x 1
                      Tanks x 44
                      Cavalry x 2
                      Artillery x 10
                      Bombers x 12
                      Fighters x 4
                      Battleship x 2
                      Destroyers x 10
                      Transport x 1
                      Galleon x 6
                      Legion x 1 (Elite, the special guard of the Emperor )

                      It's fun to play regent and be half an age ahead your rivals and have many times their army and almost all the wonders

                      Saluti
                      A man who has not been in Italy, is always conscious of an inferiority. -Samuel Johnson- (1709-84), English author
                      I love the language, that soft bastard Latin,/Which melts like kisses from a female mouth,/And sounds as if it should be writ on satin/With syllables which breathe of the sweet South.-Lord Byron- (1788-1824), English poet.
                      Lump the whole thing! Say that the Creator made Italy from designs by Michael Angelo! -Mark Twain- (1835-1910), U.S. author.

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                      • #41
                        Large. But when you strike first and strike best, size doesn't matter.
                        Everything changes, but nothing is truly lost.

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                        • #42
                          Originally posted by troytheface
                          this could explain some difficulty i have had. I have yet to win a game, though playing warlord. after reading about the units I reason that I have been building the most useless and expensive defensive ones and usually play to democracy. I have yet to build ICBM's or to have been attacked by them. The cooler units like helicopters and subs are useless. I also have been trying to use the smallest amount of military units feasible in a static defensive posture, with privateers nipping at foes. Play americans. Any suggestions?
                          You dont have to build a large army to win CIV3. I maintain a small defensive army with some counterattack abilities (must have at least roads to all cities for mobility). My production is usually pretty high so I can crank out what units I need when I see that the AI is moving units my way. I station lots of "lookouts" at strategic points along the borders. With railroads and inf I'm pretty much invulnerable.

                          Even if you're a builder (like me), it helps to be aggressive in the early game (especially at the higher levels). So you'll need the best attacking force you can put together to take the AI cities. If you're alongside any of the militarist civs build a larger army your gonna need to "weed-wack" the ******** down at some point (better early than late). Obviously if you're a miliarist civ build a big army and use it, it does no good sitting around.
                          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                          If any man be thirsty, let him come unto me and drink. Vampire 7:37
                          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                          • #43
                            Troy, presumably you're playing a builder game using democracy to win the space race or a cultural victory. I don't know what defensive units you were building, but as Spencer pointed out, make sure you have a decent state-of-the-art counterattack force. The reason is that you can't count on the AI to throw in the towel against a tough target - you often have to bloody their nose. The easiest way to do this is to attack one of their cities, but if you chosse not to play this way, then the next best strategy is to make their bleeding untenable. When you find their stacks on open ground, throw enough mobile units at them to wipe them out. This is easy to do with a small force once you have railroads; before that time, you will probably want to have a few evenly spaced rapid-response teams within your borders. If you can hang on long enough doing this, the AI will often give you tech and/or gold in order to settle.

                            NYE, that's an awful lot of troops letting down your foreign policy. What size map are you playing?

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                            • #44
                              Originally posted by Txurce
                              make sure you have a decent state-of-the-art counterattack force.
                              Bombard works quite well here also. Hit them and they usually run away. Then a few mounted units to chase the wounded from the battlefield. I've stopped quite a number of invasion forces with a few well-placed cannon. Because if requires so few units, the gpt is low, the production requirements are low, and there are few lost units requiring replacement. This allows you to play a builder strategy even when being attacked.

                              A well-designed fort city can serve the same purpose. There is often a specific invasion path for the enemy. By walling and fortifying a few good defenders in this path, and sacrificing the territory in front of the walls, the enemy will beat himself bloody against the fortification. Meanwhile, you are building in the rear of your empire.

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                              • #45
                                Zachriel, how large was your military in the American game you posted on your website?

                                Specifically, how many Armies? Did you hit the limit?
                                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                                Duas uncias in puncta mortalis est.

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