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  • #91
    Sparked by vxma1's comment, I went back and looked at some of the earlier posts.

    Boy was I naive then... nowadays, late-game warmongers regularly post about attacking with 200+ MAs, and accordingly large supporting forces.

    I think that 1) warmongering has achieved the respect it deserves , and 2) people have just gotten better at building high-productivity empires.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #92
      Players have become more ruthless and more skilled at carrying out large scale campagns.

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      • #93
        Look who's talking!
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #94
          How does everyone get such modern armies so early in the game, even when i try to race to cavalry (which is where my armies start to swell up)... its still not that early in the game...

          any tips?

          thanks

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          • #95
            You get Cavs around when (in years)? What size map, how many opponents, and what difficulty level?
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • #96
              Originally posted by Theseus
              Look who's talking!
              Heh, it's not only me who has converted to the dark side.

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              • #97
                Hawk,

                Tech goes faster on higher difficulty levels, so that is probably the difference.

                Theseus,

                I think the number of units have increased as people have increased the difficulty at which they play. I've been a bit of a whimp, sticking mainly to Monarch, and thus don't need (or even get to) 200 Modern Armor. My 75 Tanks were serious overkill in the Egyptian "Sword of Damocles" game.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #98
                  Thanks, will try a higher dificulty setting, at the moment Im really only good on warlord, 2nd easiest one... havnt played civ 3 for that long.

                  I have a hugh military because I find that you can only win against an oppenent with the same tech level as out producing them... and I also like to take as many cities as possible in one or two turns...

                  Thanks again

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                  • #99
                    What?
                    Dont you plan all your military units?
                    I allways do.
                    Follow Silpy's Golden rules, and you will do well!

                    1)ALLWAYS have barracks, airports and harbours.

                    2)ALL units will be at least veterans.

                    3)Seperate your land forces into 5 parts.
                    a)Defensive units. These shoud be 2-4 good, defencive units, fortified. They will not leave unless certain that the city will cope without them.
                    b)The Offensive 'Armies'. Usally for me, 1-2 per city.
                    These will be the backbone of your army, and will allways be ready for action! Place them in a central position so they can react to problems. Make sure that they are all the same speed, so they can mass all together!
                    c)Bombard armies. OK, these units can be done away with if you are in serious cash problems, but they are good. Have a good defender (like the ones in the city) to defend your defenceless units to the ratio 2:1 (ie 2 cannon, 1 musketman) Have these also in a central posititon to support your offensive armies.
                    d)Real Armies. Not so nessary now if you follow this, but still nice to have. I usally use them as a little force of 2 defensive and 1 offensve units to be a good home gaurd. I find that armies are usally too slow, and my wars (which I have never lost!) are vital to speed.
                    e)Extras. Marines, Paras, etc. Don't bother unless you have enough of a-b-c. Same goes for unique naval units like Submarines and Carriers.

                    4) Naval Units. Have about 2-4 good all-rounder units ancored at most ports or pinch points. Have enough transport units to transport at least 8 units accoss the sea, and escorts for them (make sure they can keep pace!)

                    5) Air units. So often, so neglected. Place at least 1 fighter in every city, and usally 2 in cities in range of rivals. Bomber units placed in secure locations (ie strong) near borders. Helicopters, I feel are under-used by the AI. So use them as transports.

                    6) Forsake ALL other production for military units/improvments There's no point in building that nice Factory or Wonder and them have your rivals come and take it all away from you.

                    7) Have quick wars. The longer it is, the more chance of foreign intervention, counter-invasion and/or superior forces being mobilised by the enemy. And it is such a drag, war.

                    8)Have the most up-to-date and trained forces in the world. I have so often defeated an enemy with masses of elderly units with only 2 new units.

                    9)Co-ordinate your forces! So often I have been fighting a land war, and my rivals navy runs home to port, and their air force has desided not to even to attemt to shoot down my planes. All branches of the military should support the land war.

                    10) Nukes. Ah. Keep a few ICBM's safe inside your nation, but NEVER EVER use them. They are a deterrant only. The AI feels (usally) the same way. But if they hit you, hit them back!

                    As I have said before, this has allways worked for me before. But even if you follow my advice, this will not protect you from your lack of talent as a commander!
                    How can you defeat an enemy which will never accept defeat?

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                    • Silpy, that would work of course. What I want to know is why on earth do I want to spend so many resources on such a large force? I do not need anywhere near that many units, unless I want to attack on several fronts at once. I am content to take a few cities in a turn or two and let them pay me for peace, knowing they will be force to declare war soon anyway. It has to be hurting your civ in the pocket and research to field that many troops. Well late in the game, it is fine.

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                      • The size of your military should depend on the threat level and your strategic intention. Building hundreds of units for no particular purpose is nothing but a waste of resources. I don't just build 250+ MAs for fun, I want to go on the offensive and derail my enemy from a potential spaceship win. I never build ICBMs only for deterrance. If I spend 500 shields on that baby, I will make sure it gets used.

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                        • As a builder my army consists mainly of what is lying arround after the various rounds of war that crop up with one's neighbours. However due to the building lull somewhere in the medival era there tends to be a large dose of Cavalry lying around. I tend to keep them in case rubber or oil turn up in bad (foreign) places.

                          Against an aggro neighbour I will build a 'Wall of Blood and Iron' accross the entire border. This consists of one bombard, three defenders and a fort in a forest along my border. About 10 fast units will be stationed behind it to react to the psychos.

                          Lately I have been putting my coastal cities to knocking off a couple of ICs and later DDs or BBs. Battlefleet exists to send every enemy vessel to the ocean floor and keep all that icky war away from my pristine cities.

                          So the army is usually

                          2n defenders, n being the number of cities.
                          About 10-20 leftovers from wars.
                          20 Cavalry
                          Battlefleet, 10-20 ships
                          Wall of B/I, about 20-40 units
                          10 fast units
                          As many armies as my academy can crank out plus 1.

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                          • I field less units than you think! It is simply that they are better trained, and they give the illusion of more units than I really have. For Example.

                            Year 1910
                            Deity Level
                            English
                            12 Cities.

                            28 Infantry
                            4 Artillery
                            8 Tanks

                            12 Fighters
                            4 Bombers

                            8 Battleships
                            2 Destoryers
                            2 Transports

                            68 Military Units

                            And 10 Workers

                            This is the game I am currently playing. Although It is small in comparison to my rivals, It means that my country is never threatned! I admit, it hurts me a little, but it is not crippiling! (I am quite imagitive in my income sources)
                            How can you defeat an enemy which will never accept defeat?

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                            • Military size

                              This pertains to Emperor level games on Standard and smaller maps

                              The AI will respond to the size of your military, or it's neighbors. if your military is small (and the AI likes you) his military will be smaller. when you build 100+ units the AI ups it's numbers as well. Does the term arms race sound familar?

                              Use your military advisor to get an aproximation of enemy numbers. later use a spy. Have enough to beat back wave attacks that comes from land rivals and largly ignore rivals across sea bariers. The AI will never commit it's entire force. leaving many units in reserve or in citys. your military never needs to be larger than 30% of your largest neighbors total forces to be decisive.

                              I do not ever leave units just sitting in a city.( Goverment Republic) mass most of your units on the future or suspected war zone. When you go to war send everything. you can easily dominate your neighbors by massing all of your force on one. beat him and switch. A well developed road net is esential.

                              On garirison strength. My advice is don't, with railroads only a few units are necessary to defend all connected cities. With roads a few units to defend groups of 3-5 cities depending on terain, and threat proximity never more than one unit. anything else is wasted. Isolated cities and isands one unit only. keep a cash reserve on hand of at least 1000 to rush build reinforcements at those locations.

                              The AI counts attack factors when making determinations about wether to go to war or make peace. one swordsman = 3 warriors. The point is make high quality attack units and... 1. Use them! 2. and get more respect. 3. spend less resources and commerce to create and maintain. Also the game will run so much faster and you will finish and win more games
                              Last edited by Norris; September 15, 2002, 08:14.

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                              • One point about garrisons is that on higher levels, you may need at least two troops for suppression. Unless you keep size down and luxs up, you will need a few troops in town. Unhappy faces come sooner as you go up.

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