has anyone done an occ yet? im trying but i dont know if i will finish by tomorrow!
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1st Apolyton CIV3 TOURNAMENT : 15-30/November/2001
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1848
Space Victory
4700+(don't remember exactly).
I finally managed to get a Space Victory.Thought that it would give me some bonus...It didn't...
I have 98000+ cultural points, and in the last 10 turns I gave away two or three cities to the greeks, just to avoid domination victory.I did this only to achieve the space victory.
I think that the best way is to try to grab as most land area as possible, because most of the score comes from the land owned.
Also you must try to avoid building cultural improvements, since you will get pretty soon to a cultural victory and you must have time to develop all cities to the max so you have many happy people.
I thought I have a big score, but then I saw those 6k+ from which 75% or more is only the bonus.
I think the bonus should be disabled, or at least lowered, because I think it is not fair to have a civilization that has 50 cities of 20+ size and reached the Alpha centauri to have a lower score then a civilization that just destroyed the human race in the beginning of history...Attached Files
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Diplomatic Victory - 1375 AD - 3267 points
This was my first tournament in such a format, and as such I had no idea what the 'rules' were, or even that some of the things I was planning on doing would be considered cheating. I assumed that since it seemed to be a competition to get the highest score, that playing several times trying to get the best score was allowed.
Taking that one step further, with the deterministic effect the game has, there is no difference between saving/reloading and restarting, except it saves the player a lot of time.
Perhaps it would be best in the future to state ground rules such as these before a tournament starts.
At any rate, the game I'm submitting had only one save/reloading involved. It was my 3rd finished game, so I did know the layout of the map quite well, and I did take the settler from the hut. That undoubtedly had a minor effect on the outcome, but certainly not nearly as much as in a conquest game. Most of my towns didn't do anything relevant, and the ones I established this time compared to games without the extra settler had so much corruption that I doubt they sped up researching towards the UN that much. (Most of my techs were at 4 turns)
That is mostly due to the fact that I built my Forbidden Palace rather late. Not having a great leader to rush it didn't help matters much, and I built it far enough away that I was happy to get a 3rd shield working from that town.
Something I did this time around that I didn't do before was send a settler way over to the right. As I'm sure you've noticed, the jungle between Rome and Greece doesn't get settled until very late, and all the spices are in it. I built a city on that coast, and rushed a harbor and a worker.
For the vast majority of the game my army consisted of an Archer defending my capital and a warrior defending my spice town. A mutual protection pact gone awry forced me to build 6 infantry (all drafted) and 3 cavalry to fend off the Zulus. They refused to talk to me until I took a town from them, and I was very scared my Democracy was going to fall into disorder, so I took one of their towns.
The Zulus were eliminated shortly before I won. (The rest of the world save Greece jumped them when they attacked me)
I started by teching toward the Republic. I switched as soon as I got it, and stayed that way until someone researched Democracy for me.
The Wonder situation was 7 for the rest of the world, 13 for me. (Counting the UN)
Most of the game was spent with 80% science, and 20% luxuries. I made money by selling science to the world.
In the Middle Ages of previous games it seemed that the AI researched up the top branch, towards Education. I decided to do the bottom branch and trade for the other one. I gave/sold Monotheism to every other Civ when I entered the Middle Ages, and set to work towards Metallurgy. At every step, I would sell the tech I just learned to everyone else. Anyone who couldn't afford it received it as a gift.
I researched Metallurgy before anyone else researched Theology. I don't know why. Does the AI take into account what I'm researching when it decides what to research? Does giving/selling it tech stop work on their current research?
At any rate, Greece researched Theology the turn before I did, so I bought it off them. I researched every other tech on the way to Fission before anyone else. I avoided dead-end techs, and traded for those as they came up so I could build the Wonders.
The vast majority of my towns sat on wealth through most of the game, just because they didn't have anything else to research. In the final few years I just set every town on wealth so I wouldn't need to tell them what to build. The governor system disappoints me.
The save/reload occured on the final turn. I was about to build the UN, and was curious how many civs would vote for me without bribery. The vote was 3-3-1, with the Aztec and Persia voting for Egypt, mainly because they were military allies while I had a guy with a bow. I reloaded and did the required bribery to get the victory. This was easy, since I had 6-10 techs to give to everyone, and about 7000 gold to throw around.
I could have done the bribery the first run through, but I didn't for curiousities sake. I hope that doesn't make some of you invalidate my score.
One curious thing that happened was one of the Persia towns came over to my side through culture, and then about 500 years later went back to Persia through culture. You'd think they'd make up their minds... 8)
Just for reference, my first run through ended with an accidental domination victory with a score of 2782, and my second game was a military victory in 6286. The second game involved a lot of shady tactics and was a pretty standard whip up swordsmen strategy. I always feel so bad about whipping my people, and it seemed strange to have most of my towns be size 1 most of the game.
The first game I played football with Persia for control of the northern part of the map, where the whales and horsies are. I had three warriors in a v shape around their settler. The settler moved up, so did my blockers. He moved down, so did my blockers. They did that for hundreds and thousands of years, while I slowly settled the region. It was rather amusing.Attached Files
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I think the bonus should be disabled, or at least lowered, because I think it is not fair to have a civilization that has 50 cities of 20+ size and reached the Alpha centauri to have a lower score then a civilization that just destroyed the human race in the beginning of history...
I submit my file, you can either chose domination victory (just end the turn) or conquest victory (take that last city and end the turn)
both around 4300 points.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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forgot to attach the file.Attached FilesFormerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Attached is my space ship win. A nice setup and fun game.Attached Files
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Hi there,
space victory.
RickCandor dat viribus alas.
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Originally posted by Comrade Tribune
I am going to try something totally different: Domination Victory by a mixture of Culture/Tech Superiority/Trade/Diplomacy/Limited Wars without ever using Forced Labor! Should work with the Babs.Attached FilesVikings rule.
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Just in time...
Space race victory in 1798AD.
score: 2622
Not scintilating compared to many of the posts but my first completed game (except the tutorial). Expect more next time!Faith is dangerous, always question...
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Hmm, Space Victory I'm really a no contestant here, too many wars, too late of a victory, but I gave it a run
Space Victory with 2600 points.
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Here is my game; i was "forced" into a cultural victory in 1862 with 3491 points. I did do some reloading until i read here that it wasn't allowed.
If i could have delayed winning, i probably would have gotten more points, but the cultural victory is the only victory you can't delay; and with my pattern of city->temple->cathedral->library->university, the cultural points rack up very quickly.Attached Files
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