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1st Apolyton CIV3 TOURNAMENT : 15-30/November/2001

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  • #61
    I don't think earliest victory is biased against the builders, because I am a builder and here is my spaceship victory in 1760 AD. My trick was avoiding war. Completely. Other than fighting a few barbarians at the very beginning, I did not fire a single shot the entire game. I only had 10 cities (2 of which I acquired through culture), but they were all good cities. Early on I was threatened a few times by the AI, but I gave in to the demand each time rather than starting a war. I got my Golden Age by building Newton's (I had built Oracle earlier). From that point on, I think I built every wonder available (exept for Manhattan, which ironically the Greeks complete in the last turn of the game as I am launching).

    In my game, the Romans were taken out by the Greeks and the Egyptians and Aztecs tag-teamed the Zulus into oblivion. But like I said, I stayed happily out of it.

    I think my score was around 1900.

    By the way, a comment on Pangea games. All my previous games had been on the standard setting (continents). I have to say that I really didn't like Pangea because it almost totally eliminates the naval aspect of the game. And I really enjoy that aspect. I'm sure there are others who feel the exact opposite. To each his/her own. But I think I will try my next game on an archipelago world, to see what that's like.
    Attached Files
    Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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    • #62
      Cultural victory, 1820. Score: 3769.

      I did not exactly choose to win by culture--it chose me. Around 1600, it became clear that I would probably not be able to launch a spaceship before my culture reached 100,000, so by default it was either culture or domination. Since a 1425 AD domination victory had already been posted, I decided to go for culture instead. So, I spent about 25 turns taking as much territory as possible without achieving domination, and the next 40 turns cranking my luxuries to 80% while putting a stopper on scientific research. I even started giving away advances in order to gain spices and mutal protection pacts that would ensure war was finished for good throughout the entire world.

      It may sound cheap--maybe it was cheap. If these actions will be disallowed in future tournaments, please let me know.

      I look forward to seeing more of your saved games!
      Attached Files
      You can count me out-in.

      Comment


      • #63
        Domination 1867, 2210 points

        Was a great game. I was playing to build up in general to start but when the Romans threatened me from across the map I spurned them. By the time their small army arrived 20 turns later they convinced the Persians to attack me which then sucked in the Aztec and Chinese against me. Pretty much from then on out I was at war and finially took over the world with Cavalry (I still have yet to see a tank in any of my games).

        I got Communism and stuck with it to the end. In fact I dont think I could change if I wanted too. Every town I conquered I whipped the people to buy a Temple then a Granary and then just whipped them for troops everytime the towns got to 6 or so population.

        Was a great game. I learned alot of tricks and the way things work. I played rather sloppy as carefully controlling 50 towns gets annoying. I also tended to play very agressive and got burned on defense a few time when Id leave a city open.

        One problem with crushing everyone is that tech slows way down. Thats why Diety can have such huge scores is because you can get tech way faster. Same with 16 Civ huge maps, tech is reseached by so many Civs that you burn trough the tech chart (kinda wish you could slow it down for huge maps)

        I did make 2 fighters at the end and a bomber..they suck *shrug*

        Computer is too dumb to costal bombard more cities. 5 Greek ships kept bombing my size 1 town forever in the middle of my coastline.
        Computer Governors also dont seem to understand what emphasize food means. I just wanted food to make population but the Gov still thinks using a mined gold tile is a good idea even though its 100% corruption in that town. I was to lazy to carefully manage 50 towns myself though so I let it go.

        Cant wait for the next one MarkG. And please consider special self imposed rules in the future (despotism only, max 5 cities, cant trade tech, etc)

        Ghengis Thom
        Attached Files

        Comment


        • #64
          I realy don't think that this game is against conquering. My score is 3545, acomplished with a domination win in 1560 AD. Just as I predicted, it ended in the early industrial age.

          Babalonian Communism
          1560 AD, 895 gold, +76 per turn
          Sanitation (5 Turns)

          3545 Points
          549.8 Happy Citizens
          89.7 Content / Specialists
          1425.6 Land

          Roughly 240 units in service at end of game.

          No city micromanagement was done. I set the goveners to manage citizen moods, told them no wonders or small wonders. No save-reload was done the entire game. All defeats were accepted and recovered from properly. If you watch the replay, you will see some cities change hands repeatadly.

          I was at war pretty much all game. I started out wanting to be peacefull, but the Zulu, Aztec, Persians, and Chinese ganged up on me early on so I went into a full out warmonger mode. From then on, not a single turn passed where I was not at war with sombody. Persians outed first, then chinese. I rotated between the aztec, zulu, and egyptians for a long time after that. Seize three cities, force a peace giving me all tech and money and a per turn income, then move to the next of those three. Egypt was eliminated first, then aztec. Zulu I took out last, but as I was finishing them off Rome attacked me.

          Had just reached the industrial age, all workers (all slaves) were building a transcontinental railroad for me. Modernised my entire army and started moving toward the romans. I had about 40 horseman sitting arround, upgraded them all to cavelry and sent them to the front. Upgraded all the bowmen to longbowmen and replaced them as defenders with drafted riflemen. Switched to communism as soon as it was researched. Yeilded a nice increase in production, given that I had been a despot for the ENTIRE GAME up to this point.

          I opened up on Rome and took three cities in one round. Forced a peace, reinforced the conquered land. Four turns later, attacked the romans again and took three more cities and forced peace again. When my turn came arround once more, I was declared winner by domination.

          Only one city was ever lost to culture, and that was lost to the greeks, the only civ I never once fought. They never started a fight or I'd have steamrollered 'em like everybody else.

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          • #65
            I switched to communism and started conquering the Chinese...
            It's not easy when you're at the same technological level and without railroads. I'm loosing cavalrys like flies.
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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            • #66
              However, I think "quickest victory" tilts the contest as much against the builders as "highest score" might against a conqueror - but Civ IIIs scoring system (which I don't fully understand) seems in my experience to be pretty balanced in valuing victories - download a few of the saved games here - its a good, controlled test of that.
              It's not. You gain far more points for extending the game than you do for finishing it early. Unless you have a weak civ (and you should not on Regent level), you will gain more points per turn than you will lose for later victory. (The game awards bonus points for achieving victory in earlier ages, although I am not sure of the formula.) Since, in my current game, I am receiving 15-18 points a turn, it makes sense to extend the game until 2050 - which is a long-ass waste of time, IMO. This becomes less a test of skill than one of patience (or stubbornness). Based on my progress in the current game, I project a score of around 5600, but I only get 4900 if I end it now. It would be still less if I had ended it earlier.

              Basically, the score maximizing strategy is to dominate the world as early as possible, then maintain a steady state economy, racking up points, since the bonus for early victory is small compared to future points available. The trick is to maintain max happy population, one tile below the domination victory condition for as long as possible, avoiding both culture and domination wins. The difference in scores amongst players becomes the date at which they achieved total dominance and began racking up points - hence my suggestion to use the DATE as the determination of victory. It's more accurate and negates the boring, repetitive play required to score points.
              Out4Blood's Rise of Nation Strategy Blog

              Comment


              • #67
                As for game details - I basically, used my (and others) deity strategy of early military conquest to rule the world early. Massed archers, then horsemen, then knights were effective at wiping at all opposition. Everyone was wiped out before they even got gunpowder. If they had gotten chivalry, I targeted their iron and horses. Apart from the rare enemy knight and legion, spearmen were all I faced. Once I owned everything, I just teched at 4 turns each and managed happiness for a couple 1000 years.

                Another key point is that I never had more than 4 native workers. After I got smart, I deleted my native ones. All my workers after that point were captured. I had at one point about 100 workers.

                Because it was boring, and I am lazy, I wasted a lot of points - it's probably possible to break 7,000 or even 8,000 on this map. Things to improve on...

                1. Know the exact boundaries. I dunno whether culture vicotry is 80k or 100k, so I am using 80k as a boundary. I'll end with about 79,900 in 2050. I also don't know the max territory to have before triggering domination. I could have counted squares or played until I won then gone back and redid it - but that is a waste of time I don't have to spare.

                2. Attack earlier. I let the greeks and romans fester far to long - I should have blitzed and take their capitals earlier.

                3. Avoid future tech. I thought future tech would provide nice points (e.g., in Civ 1, each tech was worth 5 (or 10?) points, so a tech every 4 turns = 1.25 points. I wasted happiness points researching techs only to find that future tech is @#$%ing worthless. That probably cost me a good 200-300 points.

                4. Avoid useless wonders. All wonders produce culture, but do nothign else for the peaceful civ. I could have avoided many wonders and used the culture points to improve happiness.

                5. Max food production. I spent WAY too long using workers to create mines and super towns, which then sat on "wealth." Bah. I should have made food from the beginning, since I never actually "made" anything and hurried everything (wonders included).

                6. Switch to democracy earlier. Had I kilt the AI sooner, I could have switched to happiness-maximizing democracy 500 years earlier. More lost points.

                7. Settle tighter for extra happy pop. A town of 40 produces less points than 2 towns of 20, or 3 towns of 13 or 4 towns of 10. At 12 pop all citizens are happy just with a marketplace (which is free since I own all wonders and luxuries.) Corruption does not affect score, and my uncorrupted production is wasted. Also, you do not need to pay for upkeep on improvements - Granary, barracks, marketplace, harbor are all free and all useful for the totally corrupted town.

                Maybe someone will make these improvements in their game and totally blow the score away. I don't have the time.
                Out4Blood's Rise of Nation Strategy Blog

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                • #68
                  Just for fun

                  I agree with Out4blood. I personally will just play for fun. I pretty much Roleplay when I play Civ. No way am I going to do some dumb arse check and balances to have an uber score. Games that you barely win are the most fun I think.

                  I just enough seeing other peoples end game. So far I watched all your timeline movies. Was intesting to see things develop different ways. In my game the Romans got wiped out and I never touched them.

                  Ghengis Thom

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                  • #69
                    2464 points, Space Race victory



                    Phew!

                    After 24 hours straight of playing, minus 7 hours for sleep and maybe one or two for food, my result was a Space Race victory in the year 1796 and 2464 points.

                    I started out going all-out for expansion, which went very well, but I probably overexpanded a bit (I had around 25 cities by 0 AD), and got a lot of problems with corruption. I built the Forbidden Palace (but this took ages!), which made things a little better, and also went for Democracy as soon as possible.

                    The world was completely at peace until around 800 AD, when the Romans suddenly for no reason whatsoever came and razed one of my cites! It was a small and very corrupted and insignificant city, so it was no big deal, but I still needed revenge. So I established embassies with the Zulus, Greeks and Chinese, and gave them some gold to form an allience with me against the Romans. I then sat back, and watched the Romans being exterminated within some 20 turns!

                    Then around 1100 AD, after finally getting corruption in control, I felt the need to expand a bit. I chose the Persians as my target, because they had cities which would not become too corrupted after being taken over by me. The war took around 200 years, and in the end the Persians were wiped off the face of the earth.

                    Then the world was at peace again, and I thought it would remain so until the end, so I went all-out for science and got a nice lead in technology. But the peace was not to remain for too long. For some reason, the Egypts got annoyed with me, and suddenly declared war on me. I had a pact with the Chinese, so they declared war on Egypt. But Greece had a pact with Egypt and the Aztecs, and thus both Greece and the Aztecs declared war on the Chinese. That, in turn, forced me to declare war on Greece and the Aztecs. I felt I needed some help, so I formed a pact with the Zulus, which forced them to declare war on Greece, Egypt and the Aztecs. So now the world was very much at war: Me, the Chinese and the Zulus versus Greece, Egypt and the Aztecs!

                    Egypt's invansion was stopped by my tanks (The Egypts were using Riflemen and some ancient units). Greece tried an invansion against me with a great number of Cavalry, but were also unsuccessful. In the end, I used my tanks to take some of the Aztec cities, and then formed peace treaties with everyone and went back to democracy to get ahead in science again.

                    The others kept fighting eachother, with the Zulus losing the most against the fearsome Greeks, while I built the UN. The first, and only election I held, ended with me and Greece getting three votes each (I voted for myself; Alexander for himself; Mao and Shaka voted for me, and Cleopatra and Montezuma voted for Alexander). After this failure to win a diplomatic victory, I used my scientific advantage to start building the Space Ship. This worked, and I launched the Space Ship in 1796, just as Greece were looking like planning an invansion of my glorious civilization.

                    Peace!
                    -- Roland
                    Attached Files

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                    • #70
                      5513 - AD 2050

                      Here is the game - score is lower than projections cuz I bascially stopped managing everything jsut to finish it.
                      Attached Files
                      Out4Blood's Rise of Nation Strategy Blog

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                      • #71
                        damn o4b, dominating yet another strat game?

                        At least I know I beat your stick cycle rush down in kohan

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                        • #72
                          600 AD Conquest

                          I enjoyed the game, nice map, and having the Greeks and Romans with their 3 defense units really made conquest a lot more interesting. I got lucky and got barbarians from the first goodie hut, no really! My spearman was quickly made elite, and happened upon the Zulu capital quite early. They only had a warrior defending, so I attacked. Being elite made all the difference, as my spearman only had one hp left at the end of the battle, but Zimbabwe was mine

                          Flood plains and the despotic whip makes for a steady stream of bowmen, and I was able to expand peacefully from Babylon while Zimbabwe fought my early wars for me. Gradually I phased bowmen out of the army and replaced them with swordsmen. I played quite sloppily most of the game, usually fighting on 3 or 4 fronts simultaneously. I think if I had just concentrated on fighting one war at a time victory would have come a couple hundred years sooner.

                          As far as scoring is concerned, I think it actually favors early conquest. A 500BC conquest is normally worth 10k+, though its hard to pull off on anything but small or tiny maps with one opponent. My score was 5560, I think about 4500 of that was just from the conquest bonus, though I'm not sure. Overall I dont think I played a very good game, definitely let too many cities go into disorder because I forgot to whip up another swordsman. And didn't start producing catapults until I had thrown away some 30 swordsman against fortified legions and hoplites. Sometimes its fun to play the intellectually lacking horde though
                          Attached Files

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                          • #73
                            Originally posted by CyberShy
                            pherhaps we should wait with this tournament untill:

                            1. the patch made the 10,000,000 bug absolute
                            2. the europeans have more experience so that top-10 won't be dominated by yankees.
                            I am european, played CIV and CIV II for countless hours for 10 years now and i don´t see why the hell should i be afraid of the " yankees " as you call them. If no one cheats i´ll be damned if im not on the TOP 10.

                            Comment


                            • #74
                              Diplomatic Victory in 1764, 2159 points

                              I doubt this score will win anything, but since this was my first complete game of CivIII, I'd thought I'd post it anyway.

                              Judging by the scores posted so far, I'd say that early conquest is the way to go. Or, at least, early conquest to a certain point and then build up for a cultural or starship victory. Since that's not my style, I finished the game having fought only two real wars and controlling only about a quarter of the continent. I did make some friends, who voted for me in the UN, thus ending the game. Judging by the score, though, I would have to say that diplomatic victory is not the way to go for high points - unless you control most of the world when you call for a vote.

                              One random thought: I'm really missing those early game supply crawlers!

                              Ciao tutti, Zaphod
                              Attached Files
                              "Don't Panic!" - The Hitchhiker's Guide to the Galaxy

                              Comment


                              • #75
                                Just under 2000 points, culture victory in late 1800s.

                                While the game was fun, the whole idea of using points to determine the tournament winner is junk. You either go early conquest (lots of bonus points) or a tremendously boring "avoid domination, avoid culture victory, avoid diplomatic victory, stretch out the game as long as you can and maximize territory and happiness" game.

                                I already deleted the save file, no point in posting it. I'll be interested in playing tournaments with different goals, but the point system just seems so, um, pointless.

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