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Bye bye PtW

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  • vmxa1
    replied
    The strat guide that comes with the bonus CD shows it with detail layouts, so one wonders if it is out. The guide is aimed at C3C as shown by this:
    Attached Files

    Leave a comment:


  • badams52
    replied
    Originally posted by Sir Ralph
    And one more, for the textbook of ring city placement (abbr. R.C.P. in PtW and R.I.P. in Conquests, thank God). A perfect 4-spaced ring. I know I am an evil exploiter, and cheater and all that, but hey, I couldn't help it...
    I haven't been keeping up with the Conquests news, but is it true that they're getting rid of the RCP exploit? Did Firaxis say they're fixing the exploit? Anyone got a link?

    It makes sense for them to do so now that I think of it.

    Leave a comment:


  • vmxa1
    replied
    I hope your mention of Coracle will not call him back
    Nice row of mines.

    Leave a comment:


  • Harovan
    replied
    By the way, permanent warfare has its benefits too. It's 1050AD and I just had my 3rd leader. I used them for:

    1) Army (there was nothing else to build), Heroic Epic built
    2) FP in Kiev, in result of the 2nd Russian war
    3) Adam Smith's in Dresden

    I renamed my leader Knights to "Götz von Berlichingen", "Wolfram von Eschenbach" and "Hartmann von Aue". None of them survived their wars. Damn Russkies .

    Leave a comment:


  • Harovan
    replied
    And one more, for the textbook of ring city placement (abbr. R.C.P. in PtW and R.I.P. in Conquests, thank God). A perfect 4-spaced ring. I know I am an evil exploiter, and cheater and all that, but hey, I couldn't help it...
    Attached Files

    Leave a comment:


  • Harovan
    replied
    Eat this, screenshot lovers!



    Evil Russia sneak attacks peaceful Germany (almost, except one attack on Carthage in the ancient age to clear a city site - space is precious in this game!), 3rd time in a row and only 2 turns after the latest peace was signed. St Petersburg just had flipped back. <CORACLE>I love culture flipping </CORACLE>
    Attached Files

    Leave a comment:


  • Arrian
    replied
    Sounds cool, Sir Ralph! The poor Germans being attacked by their aggressive neighbors! Man, I love Civ.

    Do give us some screenshots when you have a chance.

    Now what would be cool would be if certain civs (Inca, Maya) had civ-specific abilities to settle mountains and jungle, whereas everybody else couldn't settle mountains, and had to chop jungle down first before placing cities.

    -Arrian

    Leave a comment:


  • Stuie
    replied
    Originally posted by Soren Johnson Firaxis
    I know you already got started, but I would recommend getting rid of the no cities on forests or jungles. The AI will not know to chop down forests/jungles to create a suitable city spot...
    Teach it to, Soren!!

    I can't stand maps that end up wall to wall cities, so I also have forest and jungle (and desert and tundra) flagged as "no cities". I knew the AI couldn't handle it, so I have a "house rule" that I cannot chop down forest/jungle to create a city site.

    Leave a comment:


  • FrustratedPoet
    replied
    Sounds fantastic.

    Leave a comment:


  • Harovan
    replied
    Originally posted by Master Zen
    you know any other sneaky way to get certain plains not be carrier-based?
    Unfortunately not.

    Originally posted by vmxa1
    Sir Ralph, give a screenie or two now and again.
    Will do.

    Leave a comment:


  • vmxa1
    replied
    Sir Ralph, give a screenie or two now and again.

    Leave a comment:


  • Master Zen
    replied
    Originally posted by Sir Ralph
    - The load flag trick with the carrier based planes does not work.
    Damn

    you know any other sneaky way to get certain plains not be carrier-based?

    Leave a comment:


  • Harovan
    replied
    Wow, first class guests here. Hi Soren, I'm having fun with your AI .

    I used my free Sunday (and the fact, that my wife took care for the guests we have at the moment), and played till deep in the medieval age. My experiences so far:

    - The AI is doing fine. Some AIs are (as expected) fledgling, but that happens under normal map conditions too. Others are wealthy and strong. I am on a large continent with 10 AIs. Mostly European ones, since cultural linking is on. England (wow!) and France are the tech leaders and very strong. Russia and Spain are fairly strong too, the rest are mediocre.

    - The AI is definitely hurt by the city building restriction, but then, so am I. Even if you have brains and the AI only some formulas and algorithms, chopping lots of forest and clearing jungle with a non-industrious civ isn't exactly fun if you are REXing. I'm thinking of dropping the restriction to settle at forest for the next game (probably named "Hello Conquests"). It was primarily designed to prevent the human player from cheating (planting on tundra and then settling). But the restriction on jungle is fine.

    - Playing civ with large unsettled areas is fun! I have to repeat this and to emphasize: Playing civ with large unsettled areas is fun! I have a vast (several hundred tiles) jungle to my south. It is full of barbarians and soldiers of literally all countries are roaming there. The AI uses jungle tactics very well! If some of her medinfs or longbowmen are hurt, they run away from my knights in the jungle. And laugh at me from there, I can hear it.

    - The AI is aggressive like hell. I never experienced this! I'm basically under siege for the whole game so far. In the ancient age a 4-civ alliance attacked me (the usual extortion thing with being sent to hell). That was fine with me, because 3 of the civs were on the other side of the vast continent, and the 4th was my neighbor Carthage, whom I wanted to attack anyway. Took 2 cities. After this, in the north the Vikings and Spaniards were attacking, with large streams of pikes, archers and medinfs.

    In the south I'm under permanent russian siege. It's amazing! I never saw anything similar. Russia attacks, I push back the attack, take a city or 2 and make peace, as usual. But 1 or 2 turns after the peace treaty, Russia sneak attacks me again! She repeated this 3 times already! The first 2 times I extorted gold per turn and went to her limit with my demands. I thought this is the reason for the quick attack and made the 3rd peace treaty on the even. But no, it'S 2 turns after we signed peace, and her knights are again at my territory. What shall I do? I will have to wipe her out, although I don't want to do so.

    - The load flag trick with the carrier based planes does not work.

    Leave a comment:


  • Master Zen
    replied
    Re: Bye bye PtW

    - Stealth aircraft can't be carrier based
    How do you plan on doing this? I've tried taking out the load capability but they still seem to be able to load on carriers (perhaps this a bug with past versions, haven't tested it with 1.27).

    Leave a comment:


  • Soren Johnson
    replied
    I know you already got started, but I would recommend getting rid of the no cities on forests or jungles. The AI will not know to chop down forests/jungles to create a suitable city spot...

    Leave a comment:

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