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  • Harovan
    replied
    Originally posted by Mountain Sage
    I just picked up your save and started it. With respect to Ansars and Riders I'll try not to cheat too much
    Both of them aren't at your continent and when you get there (mind you that you can't get there with suicide galleys) they'll be almost outdated, so it doesn't matter much.

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  • Mountain Sage
    replied
    Originally posted by Sir Ralph

    If you do so and start with a new map, don't forget to fix my bugs (Riders and Ansars should be wheeled, I forgot this).
    You're asking too much of me. My computer skills are notoriously below zero.
    I just picked up your save and started it. With respect to Ansars and Riders I'll try not to cheat too much

    As for the game itself, I discovered Carthage existed when I spotted 2 of their warriors heading towards my capitol. Screwed every plan I had. Soon Carthage will be history....
    By now I thought that some civs would remember how I react in such cases not being able to play a PP game is the worst offence they can commit

    Leave a comment:


  • Harovan
    replied
    Originally posted by Mountain Sage
    I prefer to have fun and a (small) challenge than a big challenge and no fun at all.
    That's the spirit I like! Fun is the sole reason why I play this game at all. Some people have fun to press every piece of gold, every food and every shield out of poor terrain and are able to play and actually win SVC games , some need to tinker with the editor to give the AI a better chance, some get their fun out of Ultimate Power type games, some like to play like King Arthur (at peace if I can, at war if I must - that's me for instance, at least most of the time), some like to play like Attila the Hun... Suum cuique! - To each his own!

    Now let the games begin!

    In the meantime, time to start Sir Ralph's game
    If you do so and start with a new map, don't forget to fix my bugs (Riders and Ansars should be wheeled, I forgot this).

    Leave a comment:


  • Mountain Sage
    replied
    The 'alva trap'? I like the expression.
    I must say I wholly agree. Playing Emperor is much fun, but Deity is not fun at all. We all know why.
    I prefer to have fun and a (small) challenge than a big challenge and no fun at all.
    Let's see the new Demigod level...
    In the meantime, time to start Sir Ralph's game

    Leave a comment:


  • vmxa1
    replied
    Unless they have done some work to the game, it will have only one AI. That means the new levels will just be about having different bonus than the current levels. It will not play differently at the new levels. I guess I will find out soon enough.

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  • Aeson
    replied
    If Sid level is just higher AI production and starting bonuses, and higher corruption levels for the player, it probably won't be all that much different than Deity is now. Basically, start out in a big hole, pit the AI's against each other, wait till corruption or military action gives the player a big enough economic edge, and then clean up. Deity plays out that way because of corruption and military tactics. The AI handles them both the same regardless of difficulty level.

    The starting bonuses get them to the corruption limit much faster, but once an AI is there, it ceases to expand economically, and often will contract, nibbling away at it's income supporting useless improvements and units. If a Deity AI has 40 Longbowmen, it's better for the player than if they had none at all, but the AI will still build more if they can.

    The AI looks at a hopelessly corrupt city and may value it more than a core city. It will build units to defend it, improvements that don't help it, and then treat it like an indespensible holding during warfare. The more corrupt cities there are, the more it favors the player. More targets, which the player can discern the value of, take advantage of, and the AI can't.

    A player's corrupt cities can be used as settler/worker factories, draft camps, buffer zones, culture bombs, or just misdirection.

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  • Arrian
    replied
    I'd rather play a sloppy, fun game at Monarch, than a nit-picky game at Emperor.
    Me too. Most of the time, anyway.

    Sounds like DemiGod will be good for you, SR (and many of the really good players here at 'poly).

    -Arrian

    Leave a comment:


  • Stuie
    replied
    You could try modding the game to give the AI some of the additional advantages received at Deity level, but not all of them, at Emperor level. That would make Emperor a bit more challenging.

    Personally, I just recently switched to Monarch, found that it wasn't all that difficult compared to Regent, and then tried Emperor. Now, it's doable, but not relaxing. I'd rather play a sloppy, fun game at Monarch, than a nit-picky game at Emperor.

    Leave a comment:


  • Harovan
    replied
    I'm in the "alva trap" too, emperor is not much of a challenge, but deity is not really the fun and entertainment I seek after work. Seems the gap between both of them is too big. In Conquests, there will be the Demigod level between them. Maybe that's for me. And Sid is probably for Aeson. C'mon Aeson, deity is too easy, isn't it?

    Leave a comment:


  • Arrian
    replied
    I wouldn't be surprised if I lost. Repeatedly. In order to win at Diety, I would imagine I'd have to change my playstyle quite a bit. I'd be forced into a city spacing regime that I'd hate, a technology acquisition method I would hate (max tax, buying tech from AI for most of the game), and like I mentioned, excessive (by my standards) MM. I would not enjoy it, period. Therefore, since the point of playing a game is fun, I'm sorry, but I won't be playing Diety any time soon.

    -Arrian

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  • alva
    replied
    In SP, screw that!


    Ah c'mon, just once...give it go...
    Seriously, I for one would be very interested to see the results..

    Leave a comment:


  • Arrian
    replied
    Bah! I've no interest in Deity. I'd have to play every turn like a Democracy game: counting every shield, every commerce, and every worker turn. Obsessive micromanagement is only something I do when I want to pass the time between PBEM turns. In SP, screw that!

    -Arrian

    Leave a comment:


  • alva
    replied
    /me waits for both Arrian and Theseus's deity game and report..

    C'ommon guys you're more then up to it..
    ((wanted to make a joke, but my alt key isn"t functioning ))
    Seriously, I'm really curious to see an after game report.

    Leave a comment:


  • Arrian
    replied
    I love the invasion routes, SR. It doesn't look like the Russkies have much chance.

    /me notes "Nottingham" is under German control as well.



    -Arrian

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  • alva
    replied
    Alva (if you're still paying attention):

    Always am
    The thing with is, that at some point I don't really want to know anymore about AI behaviour.
    It's fun to disect it , don't get me wrong, but if Civ4 would be released I know I won't be cheking in to it's strat forum for a decent amount of time.
    Enough time to allow me to find out certain things for myself.
    I haven't played an SP game for months now,(I started up Nathan's but the moment I saw that I probably was going to win, not a certainty mind you, I did quit)
    the reason, well, it's too easy, I feel as if I almost know too much about this game.
    Hmm, how can I put this without bragging (which I'm not, 'cause compared to most of you, my name is chieftain.)
    Well, I can beat deity, sure it takes me a while 'afterall I'm not Aeson ( where is he BTW) or Nathan (where is he BTW), but I can do it.
    Am I having fun during, hm, not really, is it fun in the end, surely !!!what's the alternative..emperor,but then gain, that's too easy. Perhaps I should say, not satisfying enough..

    So I start limiting myself to give the AI a 'chance', but by doing so I limit my own fun.
    TO give an example; I wish I had never known about the the AI going for undefended cities.. I try to pretentend I dont, but, well, that's basically impossible, isn't it.
    AH well, it'still is the greatest game ever made so why am going on about it. ( could the beer )

    Leave a comment:

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