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  • #91
    PATCH TREE: Opps -> Again -> NotAgain -> StillBroken -> FixThis -&gt

    Hey Firaxis, isn't it about time you fixed the patch process?

    I have been playing this game for a year now and with each Firaxis patch my dissatisfiers keep on growing. Last night when I loaded 1.14 and saw the broken patch process, I felt like giving up on the game. I am so very sick of wasting time fixing my playing prefences. This is not a small task, but will take 4 to 8 hours. Other games don't require this, and if this patch process is not fixed I will stop upgrading and then switch to another game.

    In civ3 1.19 needed to be fixed and we mentioned the problems then. 1.21 came out, ok other priorities. 1.29, still not addressed. 1.04 was rushed out. But expected a fix in 1.14. Just copying my old bix file does not do it without a statement in the readme that
    1. there are no changes in player editable preferences fields, or
    2. you need to recreate your prefences, or
    3. use this following method to import your old prefences into the new player preferences.


    Why is this a problem?
    You may ask why is this upsetting and creating such strong dissatisfiers? Simply because I am no longer a newbie. There are some things Firaxis has set which do not make sense to me and I have preferenced the game to make it playable. Most of the changes are in 2 areas:
    1. civilizations, and
    2. units.

    Unit preferences can be fixed in about 2 hours, but civilization preferences take forever to fix. With 1.04 I didn't fix all my national preferences as I just wanted to get on with the game. But I regretted that decision during the game.

    Now with 1.14 I am faced with the same task. I will try two more times, but that is it.

    Firaxis nationality preferences
    I find no consistency to Firaxis nation preferences. Here is a quick partial review of the first 6 nations:


    Civilization Named cities Leaders
    Barbarian 74 0
    Rome 45 8
    Egypt 29 6
    Greece 29 4
    Babylon 26 6
    Germany 16 4


    Nations
    In the F3 screen or any screen we don't have a table reporting: Nation, current number of cities.

    I got very tired of just counting cities and have different nations having different numbers of cities. I preferenced my game to give all nations 25 cites. So I don't have to count them, I put a number at the beginning of the city name.

    For example, default German cities:
    Berlin
    Leipzig
    Hamburg
    Konigsberg
    Frankfurt
    Munich
    Heidelburg
    Nuremberg
    Cologne
    Hannover
    Bremen
    Stuttgart
    Bonn
    Salzburg
    Dortmund
    Brandenburg

    My default German cities are:
    01_Berlin
    02_Bonn
    03_Bremen
    04_Cologne
    05_Dresden
    06_Duesseldorf
    07_Duisburg
    08_Essen
    09_Frankfurt
    10_Freibrug
    11_Fuessen
    12_Hamburg
    13_Hanover
    14_Heidelberg
    15_Kassel
    16_Leipzip
    17_Luebeck
    18_Magdeburg
    19_Munich
    20_Nuremberg
    21_Rostock
    22_Schwerin
    23_Stuttgart
    24_Tuebingen
    25_Weimar

    How could Weimar be left out when there was the Weimar republic? I dropped Brandenburg because the name was too long. Duesseldorf stayed simply because it has a nice pheonic foreign sound to it.

    Now it is easy to see how many cities any nation has by looking at the highest number prefix, or multiplying 25 X city name.

    leaders
    Why so few and inconsistent number?

    Rome has a good number, 8. Anthony was clarified to Mark Anthony.

    Egypt-- only 6? Where's Cleopatra? With all those pharoahs there are no other names. Nassar? who else?

    Greece-- only 4? Ming should be steamed What about Socrates, Pluto.
    Ming how about the names of 6 other great Greek Leaders?

    Germany-- only 4? Give me a break. Hitler, Rommel, Luther, and for humor the famous: Red Baron.

    bottom line
    Ok got it off my chest. Can't this be fixed? So much of the game is interesting. For me this bug has more effect than the painfully slow F3 bug.

    == PF

    Comment


    • #92
      Customization request

      One feature I miss regarding earlier versions of Civilization, is the ability to Customize your leader's name as well as the name of the Civilization you wished to play as. You would still take on the characteristics of one of the available civilizations e.g. The Romans, but you could call your civilization whatever you wanted.

      I would love to see not only customizable leader names and customizable civilization names, but also the ability to insert any picture (maybe one of yourself) to represent you as a leader. Maybe three or four pictures could be inserted for the customized leader, one showing anger, one smiling, one frowning, etc...

      Finally, it is interesting to me that lately I have gone back to playing my old copy of MicroProse's CivNet game. There is something to be said for a more simplified, albeit less realistic version of the game. (I have owned and played every single version or spin-off of Civilization over the years, this being my favourite game).

      Comment


      • #93
        Re: Customization request

        Originally posted by Pinochet
        One feature I miss regarding earlier versions of Civilization, is the ability to Customize your leader's name as well as the name of the Civilization you wished to play as. You would still take on the characteristics of one of the available civilizations e.g. The Romans, but you could call your civilization whatever you wanted.
        You can do this in multiplayer using the setup screens. I've never done it in single player, but there are some usfeul looking entries in the ptw.ini file that might work:

        CustomLeaderName=
        CustomLeaderTitle=
        CustomFormalName=
        CustomNoun=
        CustomAdjective=
        CustomGender=0

        Originally posted by Pinochet
        I would love to see not only customizable leader names and customizable civilization names, but also the ability to insert any picture (maybe one of yourself) to represent you as a leader. Maybe three or four pictures could be inserted for the customized leader, one showing anger, one smiling, one frowning, etc...
        I also believe that this can be done by replacing the files in the ..\CIV3PTW\ART\Leaderheads directory.

        I'm sure someone over in the creation forum can help with both of these items.

        Comment


        • #94
          In Single Player, all you have to do is click on the name of the leader under the picture and it brings up a window that allows you to customize the names and titles.

          Like Clegg said you can replace the leaderheads with (orr add totally new leaderheads) any compatibly formatted flc file.
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

          Comment


          • #95
            Originally posted by WarpStorm
            In Single Player, all you have to do is click on the name of the leader under the picture and it brings up a window that allows you to customize the names and titles.

            Like Clegg said you can replace the leaderheads with (orr add totally new leaderheads) any compatibly formatted flc file.
            OK, fair enough, but would the people you are playing in an Internet game see your customized names, or would they see what it corresponds to on their computer?

            Comment


            • #96
              in MP theres a button to change your name / empire name /etc.

              leaderheads have to be installed in your computer.

              if i turned bismark into hitler on my box, and you used germany, i'd see hitler's animation no matter what name / pic you have. (i'd see your name though)
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

              Comment


              • #97
                Originally posted by UberKruX
                in MP theres a button to change your name / empire name /etc.
                OK, figured that one out... Thanks for the pointer!

                Now, who knows how to edit the default city lists? Would like to modify one of the Civs city list so that I don't have to keep renaming them as I build them...
                Last edited by Pinochet; December 18, 2002, 18:41.

                Comment


                • #98
                  On the launch screen, click on the button labeled 'Rename'.
                  Seemingly Benign
                  Download Watercolor Terrain - New Conquests Watercolor Terrain

                  Comment


                  • #99
                    Now, who knows how to edit the default city lists? Would like to modify one of the Civs city list so that I don't have to keep renaming them as I build them...


                    the editor.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

                    Comment


                    • Originally posted by disorganizer
                      does not work. it seems infogrames put up safedisc2 as new copy protection, and the us version seems to use securom... and as such as soon as u install the patch over a europe-version of ptw.... BOOM! "please insert disc".
                      I think the big question here just is: WHY? Why do companies make this same mistake over and over again? They make some ridiculous change for the European version that breaks patch compatibility, and yet whatever the reason for the change, it never even begins to make up for the problems they created.

                      I've just had it with this same thing all the time, I simply have. I will NOT:

                      a) wait longer for a patch than people in North America
                      b) buy PTW from overseas
                      c) apply a no-CD crack

                      I'm so incredibly full of, not only patch incompatibilities, but higher prices, lower quality package contents, smaller boxes, crippled game content -- it just has to stop, it really has to. But it won't until European consumers start being vocal about this issue.

                      Personally I will vote with my wallet. I will absolutely not buy any product whatsoever where the buyer of the European version doesn't get at least the same level of quality and service as an American would. That definitely is not too much to ask. I encourage everyone else to do the same.

                      In case Infogrames decides to fix this thing, then I'll buy PTW, but at the moment I'll look elsewhere.
                      Last edited by paaltio; December 19, 2002, 07:11.

                      Comment


                      • I ran into an error today when loading up a saved hotseat game, I found that it was suddenly running with "Accelerated Production" on.

                        The only way to load it properly was to turn of "accelerated production" on the new game setup screen before loading the original game--this is an obvious bug as the game should remember its original settings and override anything I happen to have clicked on the setup screen.

                        Anyone else experience this?

                        Comment


                        • i said this before when the editor came out but it's still bugged:

                          if i disable tundra as "settleable", you can still build on forested tundras.
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

                          Comment


                          • Ah, but Uber, it's no longer Tundra, it's Forest then.

                            Kinda goofy, but that's the logic. Not really a bug so much as a loophole.
                            Seemingly Benign
                            Download Watercolor Terrain - New Conquests Watercolor Terrain

                            Comment


                            • Originally posted by WarpStorm
                              Ah, but Uber, it's no longer Tundra, it's Forest then.

                              Kinda goofy, but that's the logic. Not really a bug so much as a loophole.
                              it's a bug because the forest is auto-removed and ti is a tundra when you settle

                              if the forst wasnt cleared then it'd be ok (and understandible in realism terms)
                              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                              - Ender, from Ender's Game by Orson Scott Card

                              Comment


                              • We lost our supply of AD!!!

                                label mishap?

                                i tac-nuked that english naval stack (2 battleships) and carthage declared war on me. they've been getting all pissy cause i'm nukign the crap out of england.

                                anyway, i lost my supply of AD.

                                the only thing i was getting from Carthage before the war was Ivory.
                                Attached Files
                                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                                - Ender, from Ender's Game by Orson Scott Card

                                Comment

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