PATCH TREE: Opps -> Again -> NotAgain -> StillBroken -> FixThis ->
Hey Firaxis, isn't it about time you fixed the patch process?
I have been playing this game for a year now and with each Firaxis patch my dissatisfiers keep on growing. Last night when I loaded 1.14 and saw the broken patch process, I felt like giving up on the game. I am so very sick of wasting time fixing my playing prefences. This is not a small task, but will take 4 to 8 hours. Other games don't require this, and if this patch process is not fixed I will stop upgrading and then switch to another game.
In civ3 1.19 needed to be fixed and we mentioned the problems then. 1.21 came out, ok other priorities. 1.29, still not addressed. 1.04 was rushed out. But expected a fix in 1.14. Just copying my old bix file does not do it without a statement in the readme that
1. there are no changes in player editable preferences fields, or
2. you need to recreate your prefences, or
3. use this following method to import your old prefences into the new player preferences.
Why is this a problem?
You may ask why is this upsetting and creating such strong dissatisfiers? Simply because I am no longer a newbie. There are some things Firaxis has set which do not make sense to me and I have preferenced the game to make it playable. Most of the changes are in 2 areas:
1. civilizations, and
2. units.
Unit preferences can be fixed in about 2 hours, but civilization preferences take forever to fix. With 1.04 I didn't fix all my national preferences as I just wanted to get on with the game. But I regretted that decision during the game.
Now with 1.14 I am faced with the same task. I will try two more times, but that is it.
Firaxis nationality preferences
I find no consistency to Firaxis nation preferences. Here is a quick partial review of the first 6 nations:
Nations
In the F3 screen or any screen we don't have a table reporting: Nation, current number of cities.
I got very tired of just counting cities and have different nations having different numbers of cities. I preferenced my game to give all nations 25 cites. So I don't have to count them, I put a number at the beginning of the city name.
For example, default German cities:
Berlin
Leipzig
Hamburg
Konigsberg
Frankfurt
Munich
Heidelburg
Nuremberg
Cologne
Hannover
Bremen
Stuttgart
Bonn
Salzburg
Dortmund
Brandenburg
My default German cities are:
01_Berlin
02_Bonn
03_Bremen
04_Cologne
05_Dresden
06_Duesseldorf
07_Duisburg
08_Essen
09_Frankfurt
10_Freibrug
11_Fuessen
12_Hamburg
13_Hanover
14_Heidelberg
15_Kassel
16_Leipzip
17_Luebeck
18_Magdeburg
19_Munich
20_Nuremberg
21_Rostock
22_Schwerin
23_Stuttgart
24_Tuebingen
25_Weimar
How could Weimar be left out when there was the Weimar republic? I dropped Brandenburg because the name was too long. Duesseldorf stayed simply because it has a nice pheonic foreign sound to it.
Now it is easy to see how many cities any nation has by looking at the highest number prefix, or multiplying 25 X city name.
leaders
Why so few and inconsistent number?
Rome has a good number, 8. Anthony was clarified to Mark Anthony.
Egypt-- only 6? Where's Cleopatra? With all those pharoahs there are no other names. Nassar? who else?
Greece-- only 4? Ming should be steamed What about Socrates, Pluto.
Ming how about the names of 6 other great Greek Leaders?
Germany-- only 4? Give me a break. Hitler, Rommel, Luther, and for humor the famous: Red Baron.
bottom line
Ok got it off my chest. Can't this be fixed? So much of the game is interesting. For me this bug has more effect than the painfully slow F3 bug.
== PF
Hey Firaxis, isn't it about time you fixed the patch process?
I have been playing this game for a year now and with each Firaxis patch my dissatisfiers keep on growing. Last night when I loaded 1.14 and saw the broken patch process, I felt like giving up on the game. I am so very sick of wasting time fixing my playing prefences. This is not a small task, but will take 4 to 8 hours. Other games don't require this, and if this patch process is not fixed I will stop upgrading and then switch to another game.
In civ3 1.19 needed to be fixed and we mentioned the problems then. 1.21 came out, ok other priorities. 1.29, still not addressed. 1.04 was rushed out. But expected a fix in 1.14. Just copying my old bix file does not do it without a statement in the readme that
1. there are no changes in player editable preferences fields, or
2. you need to recreate your prefences, or
3. use this following method to import your old prefences into the new player preferences.
Why is this a problem?
You may ask why is this upsetting and creating such strong dissatisfiers? Simply because I am no longer a newbie. There are some things Firaxis has set which do not make sense to me and I have preferenced the game to make it playable. Most of the changes are in 2 areas:
1. civilizations, and
2. units.
Unit preferences can be fixed in about 2 hours, but civilization preferences take forever to fix. With 1.04 I didn't fix all my national preferences as I just wanted to get on with the game. But I regretted that decision during the game.
Now with 1.14 I am faced with the same task. I will try two more times, but that is it.
Firaxis nationality preferences
I find no consistency to Firaxis nation preferences. Here is a quick partial review of the first 6 nations:
Civilization Named cities Leaders
Barbarian 74 0
Rome 45 8
Egypt 29 6
Greece 29 4
Babylon 26 6
Germany 16 4
Nations
In the F3 screen or any screen we don't have a table reporting: Nation, current number of cities.
I got very tired of just counting cities and have different nations having different numbers of cities. I preferenced my game to give all nations 25 cites. So I don't have to count them, I put a number at the beginning of the city name.
For example, default German cities:
Berlin
Leipzig
Hamburg
Konigsberg
Frankfurt
Munich
Heidelburg
Nuremberg
Cologne
Hannover
Bremen
Stuttgart
Bonn
Salzburg
Dortmund
Brandenburg
My default German cities are:
01_Berlin
02_Bonn
03_Bremen
04_Cologne
05_Dresden
06_Duesseldorf
07_Duisburg
08_Essen
09_Frankfurt
10_Freibrug
11_Fuessen
12_Hamburg
13_Hanover
14_Heidelberg
15_Kassel
16_Leipzip
17_Luebeck
18_Magdeburg
19_Munich
20_Nuremberg
21_Rostock
22_Schwerin
23_Stuttgart
24_Tuebingen
25_Weimar
How could Weimar be left out when there was the Weimar republic? I dropped Brandenburg because the name was too long. Duesseldorf stayed simply because it has a nice pheonic foreign sound to it.
Now it is easy to see how many cities any nation has by looking at the highest number prefix, or multiplying 25 X city name.
leaders
Why so few and inconsistent number?
Rome has a good number, 8. Anthony was clarified to Mark Anthony.
Egypt-- only 6? Where's Cleopatra? With all those pharoahs there are no other names. Nassar? who else?
Greece-- only 4? Ming should be steamed What about Socrates, Pluto.
Ming how about the names of 6 other great Greek Leaders?
Germany-- only 4? Give me a break. Hitler, Rommel, Luther, and for humor the famous: Red Baron.
bottom line
Ok got it off my chest. Can't this be fixed? So much of the game is interesting. For me this bug has more effect than the painfully slow F3 bug.
== PF
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