The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Noticed that there is a resync error every time one takes over a city using berserkers via amphibous assult. These may or may not occur through other amphibous units.
the picture...did'nt work. the problem is: when I enter civ3 main menu, there is NO MENU!!! I just press ENTER cause I know the position of the mark is at "New game", then I enter the landscape select-menu seem like before. But when I begin to play it is all these strange menu-names
Instead of "zoom to city" I get "Give off [city name]"!
Really strange.
2) The games crash now and then, The message is that civ3 do not find a file like for example "WorkerModernunit.flc" or something.
Anyone has a solution? I have also uninstalled the game.
whoa.... I use a 512mb ddr nforce with 1700xp, and havn't had a major slowdown even in those conditions.
Could this be a "bug" in the progrmaing for the P4 threads? or is the game not setup to actually use different code for PIII, Athlon, and P4? if that is the case, and since both the PIII and Athlon are "bad" coding friendly and the P4 isn't then its not a problem with your memory amounts or even type of memory.
Of course if your using SDRAM with that P4 that would only make it worse but is not the principal cause for the slow down.
I think youll find that as they bring other patches up your wait for turn will be less.
BTW the other system I run a HUGE map and ALL civs available to play is a 366 PII with 64 mbs of memory, and even then I don't get 5 minute waits in the worst of circumstances. At most its close to 3 minutes.
I don't have a P4 system to check to see if what I said above could be the case.
my nice new wonderful game of PTW, is bugged. not knew news to anybody in this forum.
I get a divide by zero error in the civilization3x.exe when my civilization is getting to big and I might just win the game. Drives me nutz.
Hopefully they will repair this problem soon.
I'd like to report a few bugs in the single player mode.
I only play single player because I've given up on getting into a multiplayer game. I've tried over 20 times and have NEVER been successful on Gamespy. My computer ALWAYS freezes up. And yes, I have the latest patch!
First, After getting the Leonardo's Workshop wonder, In one city I upgraded a horse to a knight. The picture upgraded OK but the when I right clicked on the city to see what units were in it, it still showed a horse. This continued, even after I upgraded it again to calvary. One note, this was in a captured city. Had no problem with upgrades in any other city.
Next, when I eliminated one of the civilizations, I didn't get the civilization eliminated message. They had NO other cities on the map (I had explored the entire map). Later in the game, one of the cities I had captured from them reverted to them!!! I went back several turns and replayed so that it would not happen again. Later in game the phantom civilization wanted to trade World Maps, which I did. The map still showed that they had NO cities!! They also finally signed a peace treaty with me.
I'm still playing this game, so we'll see how it turns out! Myself and the Chinese are the only two civilizations left showing on the map.
Originally posted by tonyhaug
I'd like to report a few bugs in the single player mode.
I only play single player because I've given up on getting into a multiplayer game. I've tried over 20 times and have NEVER been successful on Gamespy. My computer ALWAYS freezes up. And yes, I have the latest patch!
First, After getting the Leonardo's Workshop wonder, In one city I upgraded a horse to a knight. The picture upgraded OK but the when I right clicked on the city to see what units were in it, it still showed a horse. This continued, even after I upgraded it again to calvary. One note, this was in a captured city. Had no problem with upgrades in any other city.
Next, when I eliminated one of the civilizations, I didn't get the civilization eliminated message. They had NO other cities on the map (I had explored the entire map). Later in the game, one of the cities I had captured from them reverted to them!!! I went back several turns and replayed so that it would not happen again. Later in game the phantom civilization wanted to trade World Maps, which I did. The map still showed that they had NO cities!! They also finally signed a peace treaty with me.
I'm still playing this game, so we'll see how it turns out! Myself and the Chinese are the only two civilizations left showing on the map.
I am not sure if this is a bug or not.... the phantom civ that is. The reason I say this is that I have had a mixture of civs that get eliminated from the game and some that don't. The key here is that I don't know if the civ in question still has some units (?settlers?) if that will kill it or not. Also I have not been able to determine a pattern, it could be that the civs that are "principal" to you, that is the ones that in the original civ whre the only ones you saw in the foreign advisor screen, that those will show as eliminated but that the ones that aren't will not. In which case it definetly is an unintended feature.
being as i found so many bugs, i'd like to be listed as a beta tester, please
well, at least my name is in ptw in the scenario's section
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
I am able to play and host games on Gamespy (yes it took some doing...)
My Civ buddy is not able to connect to me, however, either via Gamespy or direct IP.
We found that he cannot even host a hotseat game; the game immediately crashes when he tries to set it up. Civ3X has to close, please send info to MS etc.
This does not sound like a firewall problem, but I just thought I'd ask here if anyone had any ideas.
See my words above. I found out why the phantom civ was still alive!! They still had a settler on a boat out in the ocean just sitting there. Much later in the game, the Chinese eliminated the last city of another civ and left the spot vacant. The phantom civ's boat went over, unloaded the settler and built a city. Then the Chinese just came in and eliminated them!!!! So, problem solved. Civilizations are not eliminated till all cities AND settlers are eliminated. AND your captured cities CAN revert to their old civilization even if that civ has NO cities on the map!!! Although it's not a bug, this should be eliminated!
I bought Civ3PTW about a month ago and have no played about 20 games. The biggest problem I have more than ANYtHING is quitters. I address two ways to fix this: 1) Have AI take over the quitters spot 2) Have the ability to have someone jump in that spot (like Yahoo games)...
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