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PTW 1.14f Bug & Crash Reports

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  • I can't install the patch. It says:
    "The contents of this file cannot be unpacked. Th executable you are attempting to run has been corrupted. Please obtain another copy of the file, verify its integrity, and try again."

    I've tried several times from civ3.com's patch section and once from the apolyton mirror. I could(and can still) install patches for the regular civ3 game(like 1.29f) if that tells you anything.
    What'll ya' know I'm alive.

    Comment


    • Originally posted by aburtt
      Here are a few bugs I noticed during MP

      [snip]
      3. Regardless of land mass we pick, it always seems to be one giant continent.
      I haven't seen that problem yet. I've seen all kinds of land layouts.

      7. Lag is still and issue even with VERY low pings on both sides.
      Me too. Especially with adjusting the science slider and adjusting the laborers on the city screen.

      8. Seems like there are WAY more goodie huts in MP
      Hmmm. I haven't noticed this, but I haven't played PtW in single player yet.

      9. You can only put 2 things in the production que.
      I think there is a bug in the queue, but it's not what you think. I thought this was a problem at first too. The item in the queue that is highlighted in BLUE gets replaced with whatever you SHIFT-CLICK on. By chance that happens to usually be the first item in the queue, but not always. Thus you keep replacing the first item in the queue giving the appearance that only 1 item can be added.

      If you click on the last item (something like 'empty' but I forget right now) and then SHIFT-CLICK you can add items to your queue. You can also replace and delete items this way. The key is, whatever is highlighted in BLUE will be the item affected.

      The bug is really this: When I first add items to the queue, the item gets added and the first item remains highlighted. Thereafter subsequent SHIFT-CLICKs on items simply replace the first item. I have to manually click on the last item to add additional items to the queue. Very annoying.

      However, if I leave the city screen, go back in and bring up the queue, the last item is now highlighted and it behaves as 'normal'. i.e. multiple SHIFT-CLICKs add multiple items to the queue.
      - The Lich

      Comment


      • More Problems

        I've run into 3 more issues while playing a long Direct IP game:

        Units that can't attack or be attacked.
        After receiving an OOS message and reloading the game from the resynch.sav file, I had 1 cavalry that could move but not attack. When he boarded a ship, the cavalry was shown on the sea and not the ship, though the ship could still move and the cavalry could still be unloaded. I ended up disbanding the unit.

        I also ended up with an un-attackable Privateer. The ship had been attacked and survived, brought back to port and repaired. I passed by two cities with coastal fortresses and it took damage each time. A civ then attacked me with an ironclad, but nothing happened. I continued to sail around with about a dozen ships from various civs following me around attacking, but with nothing ever taking place. (i.e. I received numerous 'our units near xxx are under attack' messages each turn). No damage would occur to my ship or the attackers.

        Captured City still had other Civ's Borders
        During a war, I captured the last Zulu city and promptly received an OOS message. Upon reloading from the resynch.sav file, I owned the city but the Zulu cultural borders were still present even though I just eliminated them. If I went into the city screen I could not put any laborers on any squares since the territory 'belonged' to the Zulus.

        Going to the next turn eliminated the Zulu borders and everything seemed fine except that the world map in the lower-left corner still showed a big block of yellow which was the previous Zulu border. It still has not gone away on that map.

        Can't Continue past End of Game message.
        At 2030, me and my online friend both received the 'End Of Game' message telling us the game will end in 2050. I clicked the 'O' button to dismiss the dialog, the computer units moved and the dialog came back. This time however, I could not click on the dialog and 'Enter' would not work. Also, the sound FX were stuck in a loop while the music continued to play normally. I could scroll the map but that was it. I reloaded a previous autosave game and the same thing happened again and a 3rd time as well.

        I have the save game file which I'd like to send to Firaxis. Does anyone here know who/where I can send the game file? I'm unable to find any information on Firaxis' site and the Infogrames support site is worthless.
        - The Lich

        Comment


        • i thought this was fixed but apparently it wasn't:

          the AI can modify my terrain improvements (turn mines into irrigation) and vice versa. that should onyl be allowed in a RoP (or something else)
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

          Comment


          • I have a UK version of PtW installed on a US version of Civ3. It works very well, except for this :

            - in hotseat, the difficulty is always chieftain. I know you're aware of this, please adress this next patch. It really kills hotseat.

            - in hotseat (my only MP experience so far), you may not know what the computer does, even when it affects you. For example, a player had cities which have been repeatedly plundered by Barbarians. Sometimes but not always, the results of the plundering have not been displayed (same thing for the fight)

            - in hotseat : when you leave the current hotseat game, it is impossible to host again without restarting the game. Sometimes, when I try to restart the game, there is an error message in windows (something about a missing dll, I'll edit this post when I see it again), which hinders PtW to start again. I have to reboot to get PtW to work again these times.

            - in SP : in my mod, it is impossible to trade communications before radio. It worked flawlessly since 1.17f, but it is different now. In a game on Marla's map, when my Koreans met the Russians, I magically got contact with most European civs. Something similar happened on a random map, when I had contact with a new continent. In both cases, it was impossible to trade communications in the diplo screen.
            Map trading is also postponed in my mod, but it works without problems.

            - it is possible to begin in very crappy starting pos. now. The last 3 games I started, I had a very bad starting pos : one only in hills, except there was a lake next to my settler. The 2nd in a tiny jungle-only island, where there was a fish next to my settler. The last one was surrounded by desert and sea only, but accessed massive amounts of fish after one move. One of these 3 starts did not have any luxury / early resource around (jungle island).

            - I have seen AIs start right next to each other, there was only one empty tile between their capitals. It was on modded map proportions (240*240 for 24 civs), so I don't know if it applies to unmodded proportions.

            Overall, I'm very happy with PtW, I can't wait these shortcomings to be fixed to make the game even better
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

            Comment


            • errors so far

              Hi there,

              I had several MP games, and what I can remember is

              pop ups while zoomed to city can´t be clicked away, I have to leave the city, then close pop up

              in the chat, matchmaking isn´t matchmaking, but molestation by hords of ****** ****s who
              a have a low ping
              b spam
              c can´t be ignored or kicked

              What´s that supposed to be? I had enough bullying back in school! I want to be able to filter not only games, but users as well. What do I need contact to players with a higher ping than 200 anyway? The lounge window for chat is too small, btw. It´s not a bug, but annoying.

              When hosting, I want to be able to kick people and filter them. Right now, all I can do is to beg people to leave or leave the hosting screen.

              Once, we played with four people, one guys had to check on his baby and paused the game. At that time, two of us had their turn finished (sim move). When he returned and continued the game, I and everybody else was unable to finish the turn. We tried everything, let some units wait or made them skip a turn, etc. pp. Nothing worked.

              Therefore, we quit the game (I retired after we decided to load the last year), problem now was that I could see the other players locations in mid-game. That´s not supposed to happen, ...I hope.

              Anyway, we tried to regroup in the lounge and load the game. We had the autosave and a manual save, none of them could be loaded. There were suddenly only two slots of players, both of them with the same name, then the name changed. The numbers were not 1,2,3,4, but 1,2,1,2 (left of the names), on the right we had all boxes checked, then tried without it, but even after the launch I could hear only the music, not more. I don´t know about the other players. It seemed like the game was only ready for two players, but we were four before.

              ...well, that´s all I can remember right now, if I can recall more later, I´ll add it to this posting. Other bugs and flaws have already been refered to by other paying customers.

              best regards,


              Grendel S. aka Bijutsu
              et tu, brutus?

              Comment


              • I don't know if this is a bug but..

                Playing as the French I built the Hanging Gardens (Industrious) and then captured a city containing the Great Lighthouse and the Colossus (Commercial). This should have started a GA but didn't. All I got was a popup saying "We control the Great Lighthouse".

                Looks like the game only checked the most recently built great wonder in that city against whether a GA should be triggered.
                Never give an AI an even break.

                Comment


                • GA everytime?

                  Hi CerberusIV,
                  afaik there is no guarantee that a Civ gets into a GA when acquiring an adequate wonder.
                  ciao

                  Grendel S.
                  et tu, brutus?

                  Comment


                  • My mistake - apparently you have to build GW's, capturing them doesn't count.
                    Never give an AI an even break.

                    Comment


                    • Slightly Off topic, but........

                      was looking at the scren shot UberKruX put in a few posts back, and thought "how come his cities and countryside look so much more developed than mine'. Little villages in country, big spread out cities and such.

                      I've been playing this for moths, and I'm thinking I've missed something in the settings or something, what am I missing?
                      ================================================== ==
                      Hmm, play by email, will i actually live long enough to see the end of the game?

                      Comment


                      • He is using a graphics mod that simulates urban sprawl by adding buildings to the railroad tiles... since railroads tend to be very dense close to cities, this does a pretty good simulation of it

                        Check out the files area.

                        As for my bug, I have a follow-up that a hotseat game that I started adopted settings that I KNEW I turned off. Accelerated production depends NOT on what you picked at the beginning of the game, but on what the setting is before you load it in the "host" screen.

                        But even worse, I turned off diplomatic victory and culture flipping, and even if I mark them off before loading the hotseat game, it actually turns them ON. So not only is it not saving the game preferences correctly for hotseat, it is in fact saving the WRONG preferences.

                        Comment


                        • Maybe this has been mentioned before (I think it's been a bug since Civ3 was released), but the sound settings don't reload when you first start Civ3.

                          For example, I've got my system volume loud for playing MP3's, but in Civ3's preferences, I have it set fairly quiet at around 20% volume. When I start Civ3, the volume is very loud. I have to open the Audio Preferences screen and then close it again for the volume to go back to what it's supposed to be.
                          To secure peace is to prepare for war.

                          Comment


                          • beta testing

                            Guys,
                            reading through all your postings, I wonder who is testing the priduct before it is released? Many of the bugs and flaws mentioned above are totally obvious, and I´m sure I´m not even the first one pointing that out. ;-)
                            I don´t know why not, but other software companies have open beta testers, looking on the net for players who would sell their soul if they could try the game in advance (and of course, help the programmers ;-). Does anybody know why firaxis didn´t do that with Civ? Might have been a cheaper, leaner, better way for developing, bugtesting and all that...
                            bye

                            Grendel
                            et tu, brutus?

                            Comment


                            • Civ3 games take so long it has to be difficult to test, and when people find bugs it's more upsetting than your average game because it can screw up a game you've been playing for days.

                              A public beta definitely would've been a good idea. If people want to play a buggy Civ3, Firaxis should be very happy for the input.
                              To secure peace is to prepare for war.

                              Comment


                              • public beta

                                Dimension, reading some reactions on PTW 1.01 or .04, some players seem even to be happy with playing a buggy game and paying for it ;-)
                                et tu, brutus?

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