Exploit - Swapping cities reduces unhappiness
Exploit: When a city changes hands, the unhappiness generated by pop-rushing and drafting is halved. Two players could swap the same city three or four times to reduce rampant misery to a manageable level.
Fix: Have 1 unhappiness variable for each civ. When a city swaps back, the unhappiness for the original civ is restored, as if the civ never changed hands.
When adding unhappiness caused by drafting or pop-rushing, add 1 "unhappiness" to the variable for the current civ, and 1/2 "unhappiness" for all the others.
Exploit: When a city changes hands, the unhappiness generated by pop-rushing and drafting is halved. Two players could swap the same city three or four times to reduce rampant misery to a manageable level.
Fix: Have 1 unhappiness variable for each civ. When a city swaps back, the unhappiness for the original civ is restored, as if the civ never changed hands.
When adding unhappiness caused by drafting or pop-rushing, add 1 "unhappiness" to the variable for the current civ, and 1/2 "unhappiness" for all the others.
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