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The First Cheat-Strategies For Civ III: PtW

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  • #61
    ToE - though I value this wonder much, I think it's a bit of an overkill to rush it by mobilization. However, Hoover Dam gives such an effect that you would do it - if you could.

    Thinking here... can you sign a Peace Treaty with your ally the next turn and remain mobilized? Or does the mobilization return to Normal when you sign peace?
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #62
      I think you only get production bonuses when you build military units.
      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
      -me, discussing my banking history.

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      • #63
        Yes and no, you get the bonus when building military units and city improvements. So I think this is a non-issue, but I'm not 100% sure.
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

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        • #64
          Originally posted by Solver
          Another one: using Mobilization for Wonders.

          Say, I'm having a race for a certain Wonder with another Civ, and I really really want it first. A good example could be the Hoover Dam. So, I declare war on my ally and switch to War-Time mobilization. The city will continue to build the Wonder, and I will receive a pretty strong production bonus.

          Same goes for building Spaceship during the Space Race.

          Possible solution: restrict Wonders during mobilization?

          OK, I know Firaxians are reading this thread, so posts here will be coming to their attention.
          Originally posted by King of Rasslin
          I'm with Solver here. Using mobilization to rush wonders (esp. Hoover, maybe ToE) is just plain wrong.
          Originally posted by Solver
          ToE - though I value this wonder much, I think it's a bit of an overkill to rush it by mobilization. However, Hoover Dam gives such an effect that you would do it - if you could.

          Thinking here... can you sign a Peace Treaty with your ally the next turn and remain mobilized? Or does the mobilization return to Normal when you sign peace?
          Originally posted by punkbass2000
          I think you only get production bonuses when you build military units.
          Originally posted by Nikolai
          Yes and no, you get the bonus when building military units and city improvements. So I think this is a non-issue, but I'm not 100% sure.
          It's all a non-issue. Even under mobilization, no shield bonus is given towards any wonder, any spaceship parts, or any city improvement / building at all (military or otherwise). The only cities that enjoy a shield bonus are those cities that are producing military units, and even then, with certain exceptions.

          After seeing many contradictory posts in the forums, I did an extensive analysis of mobilization. You can see the results here.

          Catt

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          • #65
            Thanks for the clarification, Catt

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            • #66
              It's nice to know I was right
              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
              -me, discussing my banking history.

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              • #67
                Ahem....don't be too selfish now...I was also right!


                Just kidding, but don't you run an presidential campaign now, OK?
                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                Also active on WePlayCiv.

                Comment


                • #68
                  Uhmm Catt, reading it now, and hope you're right. I just thought that mobilization gives bonus shields everywhere, no matter what is being built, but only allows units. Seems I was wrong.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                  Comment


                  • #69
                    Originally posted by Solver
                    Uhmm Catt, reading it now, and hope you're right. I just thought that mobilization gives bonus shields everywhere, no matter what is being built, but only allows units. Seems I was wrong.
                    hi ,

                    only war-related stuff , however if you are building a wonder , wait a turn and the go into "wartime" then you get a shield bonus , .........

                    have a nice day
                    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                    • #70
                      Originally posted by Solver
                      Hehe, yeah . Just that it works under all Windows version, Windows 9x included.

                      BTW, I once was called to repair a PC without a Windows key... took two hours, but I suffered hard, since I use it all the time.
                      hi ,

                      tip ; next time reboot in "save mode" , .......

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • #71
                        Originally posted by panag


                        hi ,

                        only war-related stuff , however if you are building a wonder , wait a turn and the go into "wartime" then you get a shield bonus , .........

                        have a nice day
                        Panag, you did't read my first post -- the one Solver is responding to. You do not get a shield bonus on anything but certain military units -- no shield bonus on any city improvement, great wonder, or small wonder. After seeing many contradictory posts, I tested mobilization and its effects -- see the full results here.

                        Catt

                        Comment


                        • #72
                          Originally posted by Solver
                          Uhmm Catt, reading it now, and hope you're right. I just thought that mobilization gives bonus shields everywhere, no matter what is being built, but only allows units. Seems I was wrong.
                          Solver, I've been wrong about Civ 3 details more times than I can count -- that's what the forums are for -- learning a little bit more .

                          After seeing a bunch of contradictory information about mobilization, I ran some tests. You can do the same if you want to check my work. The bulk of it can be done by going into the editor and making the following changes: (1) give the human player all technologies, and start him in a democracy; (2) give the human player 2 settlers, 2 infantry, an explorer, and a leader; (3) eliminate the resource requirements / building requirements for all units / city improvements / wonders; (4) give the human player 1000+ gold. Start a game! I chose to start on a huge map, only one other civ, on an archipelago with no barbarians -- my goal was simply to be able to build an inland and a coastal city as quickly as possible, without having to deal with barbarians / enemies. The explorer lets you quickly find the coast, and archipelago assures you that it won't be far. (In the three or so tries to run the tests -- each time finding a flaw in my editor settings -- I never had to move more than 2 spaces to build a city on the coast).

                          Once you have your cities, set them to building a civilian improvement (say, a temple) and a military unit (say, an infantry) -- you can vary this at your will of course. **Save the game.** After the save, mobilize. Look at the two city screens -- the civilian project (even if it was a wonder) does not generate extra shields, the military unit project does. Now click on the current build (as if you wanted to change the build) -- do this from the city screen rather than shift-right-clicking from the map. First of all, you will see all of the possible projects under a mobilized economy -- no civilian projects! Second of all, select different items and watch what happens to the tiles in the city screen. Certain, but not all, "military" units generate a shield bonus. None of the "military" buildings / wonders generates a shield bonus even though you can build them during your mobilization.

                          Reload the saved game. Before going into mobilization, use the leader to rush build the Apollo Program small wonder. Proceed into mobilization. Confirm that you can build spaceship parts but that you get no shield bonus.

                          Reload the saved game. Rush build the Military Academy. Proceed into mobilization. Confirm that you can build armies but that you get no shield bonus.

                          If I remember correctly, every single city improvement and wonder (great and small) that you can build during a mobilization has the "Militaristic" flag checked in the editor -- except the United Nations. I can only assume that the player is allowed to build the United Nations as a game balance issue (although one can't build the Apollo Program . . . )

                          I used old saved games to test how to get out of mobilization (some form of peace) -- but still managed to screw that up through a fluke.

                          In any event, I'm pretty sure I'm right, but would happily encourage a double-check from anyone.

                          Catt

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                          • #73
                            Thanks for showing how you did it Catt.
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                            Comment


                            • #74
                              Originally posted by Catt


                              Panag, you did't read my first post -- the one Solver is responding to. You do not get a shield bonus on anything but certain military units -- no shield bonus on any city improvement, great wonder, or small wonder. After seeing many contradictory posts, I tested mobilization and its effects -- see the full results here.

                              Catt
                              hi ,

                              hmm , nice thread , did you try to mobilize during a golden age , ......that really rock's , ....

                              have a nice day
                              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                              Comment


                              • #75
                                Solution to war weariness exploit!

                                Just came up with a solution to the republic war weariness exploit, it's very simple and effective.

                                All you need to do is keep the war weariness counter at 0 for a republic/democracy when war is declared. The counter stays frozen at 0 war weariness until the republic player actually captures one of his opponent's cities, at which point it starts going up as normal. If the player retakes one of his own cities captured by his opponent, the war weariness is still not triggered. This war weariness immunity is only possible if the republic has war declared upon them by another civilization, and not if the republic player is the aggressor.

                                This solution is nearly ideal as the 'telephone war' problem is solved, and it still encourages the republican/democratic player to fight purely defensive wars and not to take the war to their opponent's territory. I'd personally love to see this included in PTW.

                                Any thoughts?

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