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The First Cheat-Strategies For Civ III: PtW

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  • #31
    backstabbing

    This gets me thinking, it would be pretty sweet if the AI had the sense to know when it would be a good time to backstab an ally. I bet that'd be hard to program...
    I hate oral!!

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    • #32
      Originally posted by XarXo
      backstabbing
      Aww come on, it's part of MP. I mean, if you expect people to act like AIs you should only be playing SP.

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      • #33
        Aww come on, it's part of MP. I mean, if you expect people to act like AIs you should only be playing SP.
        I want an AI at the same level of a human player, but, my idea of playing with friends is for chat during the game. And, of course, backstabbing MUST be avaible, I'm only saying that is something that (of course) dislike.
        Signature: Optional signature you may use to appear at bottom of your posts

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        • #34
          WORKER SHARING!!!

          2 Civs go to "war" and share workers. If they are both industrious, it's like getting normal workers for free. The worst part is, I cannot see how they could fix this exploit
          Wrestling is real!

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          • #35
            Originally posted by XarXo


            I want an AI at the same level of a human player, but, my idea of playing with friends is for chat during the game. And, of course, backstabbing MUST be avaible, I'm only saying that is something that (of course) dislike.
            Perhaps I'm sadistic, but I like friends backstabbing occasionally It's only a bit of fun and nothing personal. Helps give the game a tenser atmosphere.

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            • #36
              Originally posted by DrFell
              Perhaps I'm sadistic, but I like friends backstabbing occasionally It's only a bit of fun and nothing personal. Helps
              give the game a tenser atmosphere.
              My idea of a good game is when I am in a far-in-sea and large continent, alone, building a civ style Atlantis (knowledges, give me mo'!!) and present to the others as the "living legend" (or "living nightmare" wohoohohoooooo ).

              Well, the continent is not large enough as be considered as cheating.
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              • #37
                What do you folks think about allies, who haven't meet yet in the game, telling each other where their kingdoms are located on the map. That way they can explore their way to each other much fast, exchange maps, and jointly attack who ever is unlucky enough to be between them.
                Try http://wordforge.net/index.php for discussion and debate.

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                • #38
                  hmm...oerdin i agree that because now mapsharing requires mapmaking (unlike civ2) that would count as a cheat. Seems impossible to fix though...

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                  • #39
                    Someone suggested a fix for that (ixnay maybe?). Each person's starting location shows up at the centre of their own mini-map. That way you have to do a fair amount of exploration before either you hit the poles, or a climate zone that you can describe.
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                    • #40
                      It's not really a big cheat. I think it's bad enough they took out the map coordinates. Team games would suck if you had to explore for half the game to even find each other. Anyway, this kind of stuff was never a serious problem in civ2. If you can do it to someone else, they can do it to you. All part of the skill level.

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                      • #41
                        I agree it wouldn't be serious but...
                        Try http://wordforge.net/index.php for discussion and debate.

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                        • #42
                          Those kind of rules would probably be better left for the players to decide, rather than offering an in-game fix... of course it would be ok if they made any 'fixes' for the problem optional.

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                          • #43
                            How about not being able to communicate with a player you haven't contacted yet? I think that would make expansionist more useful. Finding an ally early...
                            Wrestling is real!

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                            • #44
                              There was an option for that in civ2 as well... not many people used it though as it's kinda fun to chat before meeting any players... and the players could still make contact over icq or something. Should still be an option though, I guess.

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                              • #45
                                Originally posted by King of Rasslin
                                How about not being able to communicate with a player you haven't contacted yet? I think that would make expansionist more useful. Finding an ally early...
                                I would be totally against this. What happens if a player has to go? How do you negoiate when the new start time will be? How do you remind the host to save the game? How would someone say "brb, I have a phone call"? Plus many people enjoy chating when it is not their turn.

                                In every good MP game the players must be able to communicate with each other...
                                Try http://wordforge.net/index.php for discussion and debate.

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