Originally posted by bad0cat
4) For multiplayer, I think nukes need to be reworked as far as effects, cost, and functionality. I can already see this scenario playing out way too often:
-build butt loads of ICBMS
-rush tech to Intergrated Defense
-without warning launch a full scale strike on the same
turn you complete SDI wonder (use a leader to rush
build if possible), thus taking out your closest
opponent (or closest 2....or 3)
-procede with ease to the space race victory
Sure this would mean a nasty reprisal from your opponents but you've got SDI so you would come out on top 99% of the time.
Don't get me wrong - I love the nuclear aspect of CIV but this seems like a can't-lose strategy in multiplayer that virtually everyone will end up trying for. Thoughts?
4) For multiplayer, I think nukes need to be reworked as far as effects, cost, and functionality. I can already see this scenario playing out way too often:
-build butt loads of ICBMS
-rush tech to Intergrated Defense
-without warning launch a full scale strike on the same
turn you complete SDI wonder (use a leader to rush
build if possible), thus taking out your closest
opponent (or closest 2....or 3)
-procede with ease to the space race victory
Sure this would mean a nasty reprisal from your opponents but you've got SDI so you would come out on top 99% of the time.
Don't get me wrong - I love the nuclear aspect of CIV but this seems like a can't-lose strategy in multiplayer that virtually everyone will end up trying for. Thoughts?
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