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Civ3 EXPANSION PACK!!!!

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  • To give each new civ an unique combination two new abilities would be needed.
    Creator of the Civ3MultiTool

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    • Exactly, 15 abilities currently, Aztecs and Japanese the same. This is why I say we're going to have *at least* one new - if there's one, though, some new civs will still match. What do you think these should be?

      One I would like to see is Agricultural - +1 food each city or Metropolis, maybe something else, too.

      Ideas for another one? Maybe we could introduce a Diplomatic trait? But we need to give the Foreign Advisor some range of mistake, then.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • oops, your right. there is no difference between a with b and b with a.

        What characteristic could they add?
        Sorry....nothing to say!

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        • There are so many things that could be done. I think working ourselves up like this with such interesting ideas only leads to disappointment when it doesnt (or cant) happen.
          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
          If any man be thirsty, let him come unto me and drink. Vampire 7:37
          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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          • There are so many things that could be done. I think working ourselves up like this with such interesting ideas only leads to disappointment when it doesnt (or cant) happen.


            Right... but I can bet on my postcount there will be a new trait .
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

            Comment


            • Originally posted by ACooper
              oops, your right. there is no difference between a with b and b with a.

              What characteristic could they add?
              a/b and b/a can be different if there are priorities set into the coding.

              For example, miltarist/religious builds barracks before temple while religious/miltarist builds temple before barracks.
              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
              If any man be thirsty, let him come unto me and drink. Vampire 7:37
              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

              Comment


              • There's nothing like that.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • I didnt think there was I was just suggesting how it could be done
                  We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                  If any man be thirsty, let him come unto me and drink. Vampire 7:37
                  Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                  Comment


                  • civ3.com doesnt have anything up about it yet....

                    A few q's people may have already asked (I'm not reading all 112 replies!):
                    1. cost?
                    2. version # of civ?

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                    • Cost - estimated about 30$.
                      Version - no info.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • Everyone needs to just take a deep breath and relax. Calm down people, it's not here yet...

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                        • Sure it's not . But were we silent before the game got released ?
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                          Comment


                          • Hmm, more civ abilitys would be nice. Agricultural sounds like a good one, but how about Seafarers? Ships cost less to build and/or maintain, and they more from harbors. Diplomatic could be one too, enemy civs nicer to you/quicker to forgot past transgressions, deals more easily negotiated, etc... Dunno, but it'll be interesting to see what they choose. Oh and morb if your losing that badly its one of two things. A: Your not good enough yet. B: Your playing on too high a leve. Or its a combination of them both. Don't say the game is bad just because you can't start out winning on Diety.
                            "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                            • Am I the only one that think it's a shame to have an expansion in the work while the game isn't still finished ?

                              Come on, it's been six months since they released the game which was supposed to get an editor that would be better than Civ2, and you still can't even put the starting position in it !
                              Science without conscience is the doom of the soul.

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                              • Originally posted by Alexnm


                                Oh, and there are no monkeys walking down the streets in Brazil, despite what The Simpsons may say...

                                Movies. I want movies. Wonder movies, victory movies, easter egg movies... any movies.

                                (alas, that probably won't happen...)
                                I think we have changed the way people look at enough contries for one day, we might get people confused

                                I'd like movies too, especially wonder movies, but I don't think there will be any in this expansion pack, I hope for the next...

                                Regarding the vikings, if they're included I hope they make them commercial/militaristic, that would be the most fitting. They were definitely not scientific or expansionists. And I'd choose militaristic before religous considering the reputation the vikings have of being warmongers (that is not entierly true though...) There is no doubt about the commercial trait, most of their travels were for trade, not fighting and stealing.

                                Their UU should be either a land unit replacing the warrior or swordsman or something, or a better tireme.

                                But I guess it's just wait and see...

                                edited for spelling, as always...
                                /Cesa

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