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Naval PBEM - Huge, Pre-Made, Rich, Islands, No Corruption, No Tech Trading, 6 Players

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  • Wait, doesn't this remove the traits as well?

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    • I don't think any of the units should have Trigger GA. I use units as units not as a one time GA trigger.

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      • So shall we have only wonder driven GAs?

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        • Unless I hear otherwise, in half an hour I'm sending the save to Eli with no UUs or unit GA triggers, with trait starting techs, and your agreed research rate of 280.

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          • We could just have this:

            Each player may choose (e.g.) 3 different UU's, that way, players doesn't get dissadvantages because of this (unless they choose to)... ("3" could also be some other number... but I think 3 would be a nice number )
            This space is empty... or is it?

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            • I made a couple of changes.

              1) Galleys need two movement points to enter ocean tiles, otherwise the player with the GL will have an enormous advantage on this map. For flavor, I added the same limitation to ironclads.

              2) The luxuries are not exactly as you specified in another thread, but you don't need to worry because they are balanced. I just now found that second thread, so I am getting all this extra information that I didn't have when I first checked the map. As it is now you now have access to just one luxury on your main island, but will quickly find three more to settle/trade on other nearby islands.

              What's the final story with the UUs?

              Also, do you really want lethal bombard? I missed that requirement the first time around as well. If so, is it for all bombard units, even ground units?

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              • OK, since you're all silent, let's start.
                Eli's got the save.

                Let me know if there are any problems.

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                • We're still missing some emails... I can't find CerberusIV's adress...
                  This space is empty... or is it?

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                  • CerberusIVciv3 at aol.com
                    Never give an AI an even break.

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                    • Also, do you really want lethal bombard? I missed that requirement the first time around as well. If so, is it for all bombard units, even ground units?


                      Yes

                      Especially for aircraft and ships. It will make the use of carriers and normal ships much more worthwile.
                      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                      • OK the save you have includes those changes.

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                        • Thank you very much, alexman.

                          Now, gentlemen, let's start this game. Eli, you should have ormuzd's email, he posted it earlier in this thread. ormuzd has my email, I have ADG's, CerberusIV posted his too. GF?

                          Eli, you wanted to start a new turntracker thread.

                          Awaiting the save. Guess we stick with 1.14f for a while.

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                          • My email is easy -> GhengisFarb(at)yahoo(dot)com

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                            • Just wanted to say:

                              From Sunday, until Tuesday (maybe later), I wont be able to play my turn, because I'm moving out...
                              So it doesn't seem like I'll be needing Alva's help, since it's only for a couple of days... I hope
                              This space is empty... or is it?

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