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Naval PBEM - Huge, Pre-Made, Rich, Islands, No Corruption, No Tech Trading, 6 Players

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  • #76
    I agree with Sir Ralph that the science rate will slow the game dramatically in the early stages.

    Wonders that need changes:
    The Pyramids (change to "Gain in every city" upper right)
    Sun Tzu (change to "Gain in every city" upper right)
    JS Bach's Cathedral (unselect "continental mood effect" lower left)

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    • #77
      My proposal for a compromise concerning the tech rate is to set it from the huge map value (400) to a value between a large and a standard map (300..240). Perhaps to 270? If we take the sheer # of civs, it should be 200 (small map), but after all we suffer no corruption, although won't have much land to expand. 270 should be somewhat balanced.

      Ah, all numbers are "IIRC", don't have the game here at work. Could anyone confirm the numbers?

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      • #78
        Originally posted by Sir Ralph
        Ah, all numbers are "IIRC", don't have the game here at work. Could anyone confirm the numbers?
        Those numbers are correct.

        By the way, PLEASE change your avatar. It is so hard to take you seriously with a cheap muppet head for your avatar.

        I've been viewing GS lands in my head as Jim Henson's the Muppet Show.

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        • #79


          What do you have against Knollo, the inventor? http://www.masine.de/spielhaus

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          • #80
            How do you like Sir Dupré?

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            • #81
              Originally posted by Sir Ralph
              How do you like Sir Dupré?
              He's better than Knollo, but have you thought of Lord British?

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              • #82
                Originally posted by GhengisFarb
                He's better than Knollo, but have you thought of Lord British?
                After this game has started, perhaps. Mind you that I'm going to replay Ultima VII . Btw, in the directory is an excellent Ultima scenario, the base for a real epic SP game. I haven't played it yet, only had a look at the map, but I already know it will be a hell lot of fun.

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                • #83
                  So, have we decided to nix this game after all?

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                  • #84
                    No, I guess we are still waiting for the map. Sheik hasn't been around for 2 days, but is now online.

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                    • #85
                      Seems our map maker left us. I try to wake him by a PM. If he doesn't respond, let's think about other possibilities to create a map.

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                      • #86
                        Here is the zip of the .bix. I have PMed Sir Ralph regarding the map. It is pretty much ready to go but you might want to have another player double check my work.

                        EDIT: Map bix deleted
                        Last edited by Sheik; March 2, 2003, 13:05.
                        For your photo needs:
                        http://www.canstockphoto.com?r=146

                        Sell your photos

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                        • #87
                          Looks like we can get started now!

                          I will find a player to doublecheck the scenario and to create a 4000BC savegame out of it, which will be mailed to Eli.

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                          • #88
                            Eli, can you please PM your email and desired password to alexman? I hope all others are still here, after the long break.

                            Let's get this game started!

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                            • #89
                              PM sent.
                              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                              • #90
                                One question: have all of you installed the 1.21f patch, or should I use 1.14f?

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