What I have in mind is a game with an extremely powerful naval aspect.
Players will start on small landmasses, enough to fit maybe 3-5 21 tiles cities.
The map will have lots of smaller islands that can fit 1-2 cities.
Resource wise, the map will be average.
Tiles wise, it will be rich. With less plains, jungles and tundras than average.
No corruption - To make powerful and far cities that will function as bases an important aspect of the game.
No tech trading - I'm not sure about that, but it might add some more flavor to the game.
Bombardment kills - To make ships and carrier-based aircraft more effective.
30% faster vessels - To make ships more effective.
20% cheaper vessels - To make ships more easily available.
Pre-made - The random map generator cannot create the map we need, most of the time there will be 2-3 major land masses that will have to be divided and small islands that will have to be added.
6 total players, AIs will fill empty spots if there are any. No tech trading will get rid of the usual bullying of human players against the AI.
More suggestions are welcome.
Players will start on small landmasses, enough to fit maybe 3-5 21 tiles cities.
The map will have lots of smaller islands that can fit 1-2 cities.
Resource wise, the map will be average.
Tiles wise, it will be rich. With less plains, jungles and tundras than average.
No corruption - To make powerful and far cities that will function as bases an important aspect of the game.
No tech trading - I'm not sure about that, but it might add some more flavor to the game.
Bombardment kills - To make ships and carrier-based aircraft more effective.
30% faster vessels - To make ships more effective.
20% cheaper vessels - To make ships more easily available.
Pre-made - The random map generator cannot create the map we need, most of the time there will be 2-3 major land masses that will have to be divided and small islands that will have to be added.
6 total players, AIs will fill empty spots if there are any. No tech trading will get rid of the usual bullying of human players against the AI.
More suggestions are welcome.
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