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Naval PBEM - Huge, Pre-Made, Rich, Islands, No Corruption, No Tech Trading, 6 Players

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  • Naval PBEM - Huge, Pre-Made, Rich, Islands, No Corruption, No Tech Trading, 6 Players

    What I have in mind is a game with an extremely powerful naval aspect.

    Players will start on small landmasses, enough to fit maybe 3-5 21 tiles cities.

    The map will have lots of smaller islands that can fit 1-2 cities.

    Resource wise, the map will be average.
    Tiles wise, it will be rich. With less plains, jungles and tundras than average.


    No corruption - To make powerful and far cities that will function as bases an important aspect of the game.
    No tech trading - I'm not sure about that, but it might add some more flavor to the game.
    Bombardment kills - To make ships and carrier-based aircraft more effective.
    30% faster vessels - To make ships more effective.
    20% cheaper vessels - To make ships more easily available.
    Pre-made - The random map generator cannot create the map we need, most of the time there will be 2-3 major land masses that will have to be divided and small islands that will have to be added.

    6 total players, AIs will fill empty spots if there are any. No tech trading will get rid of the usual bullying of human players against the AI.

    More suggestions are welcome.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

  • #2
    Sounds interesting, though I'm not sure if I should join, since it could cause trouble later (moving in April, and might not have internet connection from the beginning)... but if there's not enough people, I might join, so I'll keep an eye on this thread
    This space is empty... or is it?

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    • #3
      Sounds interesting. My computer struggles with large maps but I guess that won't really be a problem in a PBEM game.

      There is a lot of potential to improve the naval/air elements of the game.

      No tech trading can be done, it is just slower. Perhaps restricting rather than prohibiting would be best. I would also suggest reduced rather than no corruption to make courthouses/police stations relevant and to make changes in government worthwhile.

      Definitely no Vikings! Allowing Vikings would give a massive advantage to one player.
      Never give an AI an even break.

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      • #4
        I think random civs will be the best solution to the Viking problem.
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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        • #5
          Originally posted by ADG
          Sounds interesting, though I'm not sure if I should join, since it could cause trouble later (moving in April, and might not have internet connection from the beginning)... but if there's not enough people, I might join, so I'll keep an eye on this thread
          Although I won't be joining this game, if you need someone to cover for you during that time (or any other), just PM me

          Have fun...
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #6
            I'm interested, perhaps there could be an agreement that no one is allowed to choose the Vikings. If you want you could use my Colonial Mod in progress, basically it adds several coastal installations to improve the power and value of coastal cities.

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            • #7
              Originally posted by alva
              Although I won't be joining this game, if you need someone to cover for you during that time (or any other), just PM me

              Have fun...
              Sounds good, thx

              I'll join then (And PM you when it's time)


              Btw, random Civs are best
              This space is empty... or is it?

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              • #8
                if you have free places, I'd like to join too.

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                • #9
                  I would like to join this game too, although under 2 conditions:

                  - No Vikings
                  - No AI.

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                  • #10
                    Eli
                    ADG(alva)
                    Cerberus
                    Ghengis
                    Ormuzd
                    Sir Ralph

                    Exactly 6, so no AI.

                    GF : What exactly your colonial mod contains?

                    And how are we going to make the map?
                    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                    • #11
                      One more concern: Is it really wise to play with random civs? I mean, this could favor one team heavily, as who draws the English, starts with 2 techs towards Map Making, who draws the Aztecs, none. Obviously, the key is to get to MM ASAP.

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                      • #12
                        One solution is to eliminate starting techs, or make everyone have the same one.
                        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                        • #13
                          Some more thoughts: My concern about the starting techs could be dealt with by removing all starting techs at all, i.e. let all civs start with nothing.

                          Another concern is, expansionist would be completely useless in this game, commercial would be severely hampered (no corruption). This again needs to be fixed, if we choose random civs.

                          EDIT: eek, xpost

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                          • #14
                            If I get english/Viking I wouldn't mind to switch (restart)... heck... I wouldn't even mind to have an expansionist Civ
                            This space is empty... or is it?

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                            • #15
                              Eli: someone who is not playing will have to set up a scenario with the map and rule changes.

                              I am comfortable with the editor for rule changes and have had a couple of tries at maps so I will have a go at this if another player can be found to take my place in the game. If so, I will moderate/stand in for absent players as well if necessary.

                              Ghengis: I remember some of your comments on your Colonial Mod from an earlier thread. It sounded good but does it require graphics or other files apart from the scenario .bix that not everyone will have?
                              Last edited by CerberusIV; February 21, 2003, 09:34.
                              Never give an AI an even break.

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