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Naval PBEM - Huge, Pre-Made, Rich, Islands, No Corruption, No Tech Trading, 6 Players

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  • #61
    Status: Player (Civ Choice) Traits chosen

    - Eli (Egypt) Industrious and Religious
    - ormuzd (Japan) Militaristic and Religious
    - Sir Ralph (Persian/Celts?) ? and ?
    - ADG (Aztecs) Industrial Religion
    - CerberusIV ? ? and ?
    - GhengisFarb (Germans) Industrious and Religious

    Edit: updated from posts below.
    Last edited by GhengisFarbâ„¢; February 24, 2003, 14:12.

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    • #62
      I'll keep the Egyptian traits. Industrious and Religious.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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      • #63
        Traits: (From random pick again )

        Religious and Industrial



        On the other hand, it seems like most players want these traits, so maybe I should just stick with the standard traits for Aztecs... don't want everybody to have the same traits...
        This space is empty... or is it?

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        • #64
          Edit: screw it, make me the Celts, but give them persian traits: scientific and industrious. Don't like Jerxes, Brennus is cooler.

          And please add my desired customization:

          Name: British
          Formal: Britannia
          Noun: Britannians
          Adjective: Britannian
          Title: Lord

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          • #65
            Ottomans as they come - scientific and industrious.

            GhengisFarb - I did notice you would be the next player after me in two games where I am playing the Ottomans. I will be careful to name the games differently and send the saves separately. I already do something similar with BetaHound in two other games.

            I would suggest starting a new thread for the turn posts when we are ready to start. That should include a name for the game. Any suggestions?
            Never give an AI an even break.

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            • #66
              I'll start a new thread when we get the map figured out.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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              • #67
                Status: Player (Civ Choice) Traits chosen

                - Eli (Egypt) Industrious and Religious
                - ormuzd (Japan) Militaristic and Religious
                - Sir Ralph (Celts) Scientific and Industrious
                - ADG (Aztecs) Industrious and Religious
                - CerberusIV (Ottomans) Scientific and Industrious
                - GhengisFarb (Germans) Industrious and Religious

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                • #68
                  The map seems to be ready. I posted our civ wishes. Let's get the game running.

                  ormuzd should have my email (I'm sending the "Large Map" turns to him). For all others, it's sirralph at gmx dot com

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                  • #69
                    Originally posted by Sir Ralph
                    The map seems to be ready. I posted our civ wishes. Let's get the game running.

                    ormuzd should have my email (I'm sending the "Large Map" turns to him). For all others, it's sirralph at gmx dot com
                    Did we get the continental mood effect and only cities on continent flags changed for the Wonders?

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                    • #70
                      yes, I have it, sir Ralph
                      mine is nebucadnez2ar at yahoo.com

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                      • #71
                        Originally posted by GhengisFarb
                        Did we get the continental mood effect and only cities on continent flags changed for the Wonders?
                        I think not. Would you please make a list of changes and post it in the map maker thread? I can't do it for quite a while (at work with no access to the game).

                        Another question we need to address is the difficulty level (for happiness reasons and research pace). Also, since we won't tech trade and the research speed on a huge map is adjusted for 16 tech whoring AIs, do we want to lower the factor a bit?

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                        • #72
                          I thought multiplayer games defaulted to Regent? So that is what we are stuck with.

                          Research rate should not be too much of a problem I would have thought. Even without trading the cost decreases as more players discover a tech.
                          Never give an AI an even break.

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                          • #73
                            But I think we have to find each other to decrease the cost, don't we?

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                            • #74
                              Originally posted by CerberusIV
                              I thought multiplayer games defaulted to Regent? So that is what we are stuck with.
                              No, if we all are careful while loading the game. We play Strat forum PBEMs 3 and 4 at Emperor level and nothing has changed, although we're already fairly far in the game.

                              Research rate should not be too much of a problem I would have thought. Even without trading the cost decreases as more players discover a tech.
                              It will be a problem, trust me, especially in the early game. Just try it, create a scenario with 6 lone civs on a huge map, make sure the AIs don't trade (put them on far apart islands) and you'll see how fast you can research. We should lower the "tech rate" setting to its value for a large, may be even standard map. As it stands, it's designed for 16 tech whoring civs, while we are only 6 non-trading.

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                              • #75
                                is it possible to post or send al modifications made in the scenario? I am not sure what is changed and what is just suggested.

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