Announcement

Collapse
No announcement yet.

Naval PBEM - Huge, Pre-Made, Rich, Islands, No Corruption, No Tech Trading, 6 Players

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Another concern is, expansionist would be completely useless in this game, commercial would be severely hampered (no corruption). This again needs to be fixed, if we choose random civs.


    Which leaves us with only ind, mil, rel and sci.

    We could let players pick the two traits they want and the civ they want, and then use the editor to change the traits of the requested civ.

    Another problem is UUs. Early ones are completely useless.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

    Comment


    • #17
      Aztecs, Germany, Egypt, Persia, Babylon, China, Japan, Celts and Ottomans are neither commercial nor expansionist. What about limiting the civ choice to these? In this case, we might even allow starting techs again, since Pottery and Alphabet are excluded.

      Comment


      • #18
        I want dibs on Egypt if we use your plan.
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

        Comment


        • #19
          It is easy enough to change a civs traits and starting techs. Any civ (and it's UU) can be used with changes to these. I would simply take Vikings and England out altogether and edit the others.
          Never give an AI an even break.

          Comment


          • #20
            Originally posted by Eli
            Another concern is, expansionist would be completely useless in this game, commercial would be severely hampered (no corruption). This again needs to be fixed, if we choose random civs.


            Which leaves us with only ind, mil, rel and sci.

            We could let players pick the two traits they want and the civ they want, and then use the editor to change the traits of the requested civ.

            Another problem is UUs. Early ones are completely useless.
            How about:

            Make all UU's available to all players and take away their ability to generate a Golden Age.

            Each player chooses their civ and then picks the two traits they have.

            Completely sterile and fair, its up to you to choose the combination you will conquer with.

            Comment


            • #21
              Ghengis: that sounds good. It should be fairly easy to implement too.

              Happy Birthday Eli.
              Never give an AI an even break.

              Comment


              • #22
                Will we choose our civs or they will be randomly chosen from these? If evryone determines - I prefer Japan.

                Comment


                • #23
                  Originally posted by Eli
                  GF : What exactly your colonial mod contains?
                  Harbor is now renamed to Wharf and only costs half as much.

                  A Harbor adds +1 commerce and +1 food to water squares same cost as Harbors normally and allows water trade.

                  A Shipyard costs 100 shields and 2 gold maintenance, allows you to build veteran sea units, and adds +1 shield and +1 commerce to water squares. (available with Magnetism)

                  A Naval Shipyard is a small wonder that cost 300 shields and 3 gold maintenance and has the same effect as a Shipyard plus adds +1 trade in every trade producing tile. Requires a Timber resource to be within the city's radius and is availible with Magnetism.

                  A Seaport costs 200 shields, requires 3 gold maintenance and adds +1 shield, +1 food, and +1 commerce to water tiles. (available with Magnetism)


                  Originally posted by Eli
                  And how are we going to make the map?
                  We could start with a randomly generated file of islands and then pass it round robin and let everyone add some more islands and then play with the resources and starting positions determined randomly.

                  Comment


                  • #24
                    Sounds like an interesting mod GhengisFarb

                    Though I think we maybe should have a person who's not in the game, to make the map...
                    This space is empty... or is it?

                    Comment


                    • #25
                      Going back on my earlier post I would prefer to play rather than set up the game. So..

                      I guess it is fair if we all see the map before the game starts - no different to playing on a world or europe map really.

                      I can do a map this evening and post it into the thread for everyone to have a look at.

                      I thought 6 main islands plus smaller ones as originally suggested by Eli. Everyone gets one horse and one iron on their original island but most (all?) of the later strategic resources go on the smaller islands. All main islands to have a river/freshwater.

                      At least six of each luxury resource but only one type on each main island (and some on small islands) so players will have to trade or conquer to get more than one.

                      Each of the six main islands has safe galley access to one other main island but more than that will need the Great Lighthouse or suicide runs. Other alternatives are galley access between all or nothing much happens before Astronomy!

                      One small island near the centre of the map to have coal and iron so whoever gets it has a shot at the Ironworks.

                      All islands to be at least three tiles in size (so cities can be taken without marines unless the defender is prepared to put units on all tiles).

                      Comments?

                      Before I do the work is everyone happy to go this way?
                      Never give an AI an even break.

                      Comment


                      • #26
                        To be honest, I am not happy at all with all of us knowing the map. This takes a big part of fun out of the game. Perhaps we can get somebody to create a map for us.

                        Comment


                        • #27
                          I agree with sir Ralph. It is very exciting to explore then to go knowing the world. But if we can't find someone to make the map?

                          Comment


                          • #28
                            Yes, I would prefer to not know the map, I only suggested the round robin if a player made the map so that everyone would feel they had a fair start.

                            Comment


                            • #29
                              I agree, we should have another one to make the map, it makes it more fun

                              Try to post a thread about this, to see if anyone is interested in it...
                              This space is empty... or is it?

                              Comment


                              • #30
                                Yes, it would be better if we can find someone to make the map. I am offering to do it if that is the only way to get started but it is not ideal.
                                Never give an AI an even break.

                                Comment

                                Working...
                                X