Perhaps you're right, but it might not turn out that way. I guess the game may go faster or slower because humans are not as predictable as the AI. Isn't is possible that a tech-whoring game will go much slower than a non-whoring game, if there aren't players willing to do (or trade) the research? Isn't it possible that I don't want to sell my tech to anyone if I know that someone else will benefit from by reselling it?
So here is the question: Do we lose anything by increasing the tech costs? I know it would probably benefit early warfare, but would it have any negative side effects if new tech comes too slow? Why not disallow tech whoring, and increase the tech costs? Does anyone have a problem with that?
So here is the question: Do we lose anything by increasing the tech costs? I know it would probably benefit early warfare, but would it have any negative side effects if new tech comes too slow? Why not disallow tech whoring, and increase the tech costs? Does anyone have a problem with that?
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