This is a 6-player, small pangaea PBEM, played on a balanced map supplied by Catt. The settings encourage ancient-age warfare and weaken the Industrious trait.
Some Rules:
No discussion of unknown techs. No diplomacy unless you have in-game contact. No exchanging maps unless you have Map Making. No alliances without an in-game alliance. Alliances are considered temporary (just as any other per turn deal) and can be broken after 20 turns without guilt. No trading zero-extra resources back and forth every turn, but pillaging and roading is allowed. Tech resale permission decided as part of each trade, and copyrights must be honored if so decided.
Modifications
Stock rules, but Industrious civs start without Masonry.
Settings
Emperor
Small (80x80)
Pangaea
Normal Climate
Temperate Temperature
5 billion years
Random Barbs
Luxury resources
In MP war weariness is reduced, so we weakened the Republic a bit by having a shortage of luxuries. Just one luxury is available to each player in the beginning, and the 7th and 8th luxuries are remotely placed, or even completely absent.
Strategic resources
They are not abundant, but if a player lacks a resource near his start, he has a couple of alternative choices for obtaining a source. As for the number of strategic resources, they are approximately the same as what the random map generator would produce.
Bonus resources
All six starting locations are reasonably balanced in terms of extra food. Other than that, the map generator's quantity of bonus resources are preserved.
Players
(in order of play)
Sir Ralph: Egypt
Nor Me: Arabs
jshelr: Carthage
Dominae: Chinese
alexman: Babylon
DaveMcW: Iroquois
Some Rules:
No discussion of unknown techs. No diplomacy unless you have in-game contact. No exchanging maps unless you have Map Making. No alliances without an in-game alliance. Alliances are considered temporary (just as any other per turn deal) and can be broken after 20 turns without guilt. No trading zero-extra resources back and forth every turn, but pillaging and roading is allowed. Tech resale permission decided as part of each trade, and copyrights must be honored if so decided.
Modifications
Stock rules, but Industrious civs start without Masonry.
Settings
Emperor
Small (80x80)
Pangaea
Normal Climate
Temperate Temperature
5 billion years
Random Barbs
Luxury resources
In MP war weariness is reduced, so we weakened the Republic a bit by having a shortage of luxuries. Just one luxury is available to each player in the beginning, and the 7th and 8th luxuries are remotely placed, or even completely absent.
Strategic resources
They are not abundant, but if a player lacks a resource near his start, he has a couple of alternative choices for obtaining a source. As for the number of strategic resources, they are approximately the same as what the random map generator would produce.
Bonus resources
All six starting locations are reasonably balanced in terms of extra food. Other than that, the map generator's quantity of bonus resources are preserved.
Players
(in order of play)
Sir Ralph: Egypt
Nor Me: Arabs
jshelr: Carthage
Dominae: Chinese
alexman: Babylon
DaveMcW: Iroquois
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