Last game was not a great experience. Communication outside the game dominated ability to play the game. Sir covered this ground well. I loved Dom's idea -- it makes the game civ. I also like this addition:
The object of this game is to permit and encourage more combat. To that end, I would recommend serious restrictions on tech trading. Last game, there was little time to build up a decent stack in the ancient era because tech trading had us in the middle ages so quickly. Moreover, the Zulu were punished for fighting to some extent in that aggression makes a civ less attractive as a tech trading partner. What do you think of no tech trading unless both civs have researched education? It's a little artificial, but it will make for much more time in the era that is probably going to be the most fun.
The object of this game is to permit and encourage more combat. To that end, I would recommend serious restrictions on tech trading. Last game, there was little time to build up a decent stack in the ancient era because tech trading had us in the middle ages so quickly. Moreover, the Zulu were punished for fighting to some extent in that aggression makes a civ less attractive as a tech trading partner. What do you think of no tech trading unless both civs have researched education? It's a little artificial, but it will make for much more time in the era that is probably going to be the most fun.
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