Civs
I like the idea of having civs modded a little to change our names, titles, city names etc. New Zealanders or similar (I need to decide this) is fine for me, and I would choose Kiwi city and leader etc names. We should probably all come up with the exact things we want, namely:
Civ name, civ colour, leader name, leader titles, city names.
and get the modder to change to these. Then we would also choose our UU and traits. Once we have chosen these two we may need to discuss them here a bit for balance's sake. As for starting techs, as I think it is a bit imbalancing to be able to completely specify all three of UU, traits and techs, I think we should get the starting techs of whatever regular civ has the same UU as that which we choose, just so we don't all choose the most expensive or useful starting techs. Sound fair?
Map considerations
A Pangaea sounds good to me, to make things interesting early on. I have no opinion on the slow/fast tech progression if we go with Pangaea, but if we split the land up, then I do NOT want a slower progression, as the makes things a bit dull, where you have done all your exploring and you're trying to advance through one method or another to keep things interesting.
The idea of having all 4 of one group on each half of the continent or each group having separate continents came I think from my idea, where we either forbid trading with members of the other group, or forbid it as soon as you discover at least one member of your group, at least until everyone knows all of their own group. I thought of this because, for example in the team game of 2xplayer teams, there is some exchange between members of supposed opposing teams. I think this is inevitable for a time, but I would hope we can encourage a team effort rather than just another regular civ game. What do you think of these ideas? Perhaps if each team all started on their own separate half of a Pangaea this would be sufficient to encourage teamwork.
This could require a careful map preparation though, so that the same-team civs were located far enough from each other to be able to build a decent core without running into their teammembers too badly, and with enough of a gap between them and the other team that they would be more likely to contact their own team first. Another idea I have is to make the connection between the two teams not only large, but very valuable, full of specials, making conflict in this area a certainty.
I like the idea of having civs modded a little to change our names, titles, city names etc. New Zealanders or similar (I need to decide this) is fine for me, and I would choose Kiwi city and leader etc names. We should probably all come up with the exact things we want, namely:
Civ name, civ colour, leader name, leader titles, city names.
and get the modder to change to these. Then we would also choose our UU and traits. Once we have chosen these two we may need to discuss them here a bit for balance's sake. As for starting techs, as I think it is a bit imbalancing to be able to completely specify all three of UU, traits and techs, I think we should get the starting techs of whatever regular civ has the same UU as that which we choose, just so we don't all choose the most expensive or useful starting techs. Sound fair?
Map considerations
A Pangaea sounds good to me, to make things interesting early on. I have no opinion on the slow/fast tech progression if we go with Pangaea, but if we split the land up, then I do NOT want a slower progression, as the makes things a bit dull, where you have done all your exploring and you're trying to advance through one method or another to keep things interesting.
The idea of having all 4 of one group on each half of the continent or each group having separate continents came I think from my idea, where we either forbid trading with members of the other group, or forbid it as soon as you discover at least one member of your group, at least until everyone knows all of their own group. I thought of this because, for example in the team game of 2xplayer teams, there is some exchange between members of supposed opposing teams. I think this is inevitable for a time, but I would hope we can encourage a team effort rather than just another regular civ game. What do you think of these ideas? Perhaps if each team all started on their own separate half of a Pangaea this would be sufficient to encourage teamwork.
This could require a careful map preparation though, so that the same-team civs were located far enough from each other to be able to build a decent core without running into their teammembers too badly, and with enough of a gap between them and the other team that they would be more likely to contact their own team first. Another idea I have is to make the connection between the two teams not only large, but very valuable, full of specials, making conflict in this area a certainty.
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