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  • #76
    Except that until we meet in game, we're not allowed to discuss anything

    [EDIT: We've narrowed it down to 5 or 6 civs How is Europe going? ]
    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

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    • #77
      Originally posted by Aqualung71
      Except that until we meet in game, we're not allowed to discuss anything

      [EDIT: We've narrowed it down to 5 or 6 civs How is Europe going? ]
      Did we agree on that? I disagree completely with that, if my two cents matter. I thought we were allowed to do whatever we wanted as a team... to some extent that being the point of a team Besides, if it's a locked alliance, we all *have* contact at the beginning of the game

      We've narrowed it down to 3 civs. How's that sound?
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • #78
        Originally posted by Beta
        No out of game communication until teams have in game contact.
        I interpret that to mean that until the teams have contact WITH EACH OTHER, they shouldn't have communication. Not inside communication.
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

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        • #79
          That was my view too......but it was overruled by the Lords Paddy and Beta.

          3 civs.....that sounds perfect
          So if you meet me have some courtesy, have some sympathy and some taste
          Use all your well-learned politesse, or I'll lay your soul to waste

          Re-Organisation of remaining C3C PBEMS

          Comment


          • #80
            Originally posted by Aqualung71
            That was my view too......but it was overruled by the Lords Paddy and Beta.

            3 civs.....that sounds perfect
            Unless Beta's grammar is mistaken - or mine - the final ruling did not agree with that overruling. Particularly with the fact that nobody seemed to argue with your post following his one post to that extent (at the end of the 1st page, at 30/page).

            Regardless, both teams *start* with in-game contact, since it's been made wildly clear that we will be in locked alliances. That's how locked alliances work.

            Edit: Reading the second half of that relevant sentence, it seems my interpretation of his grammar was mistaken. However, we start with contact ...

            Beta, I don't think you have to worry too much about "master planning". It's reasonable imho to discuss which direction we intend to expand to, but unless it's a huge map that wouldn't happen until we could see where the other civs were anyways and could see the space in between. I think you're limiting the 'team' aspect of this game unreasonably, and in a way that makes the game far less fun, if you're going to artificially limit us.

            I see this as a paintball match, not a civ game that limits my choices of diplomacy (ie peace/war), which is what it is if we play by normal civ pbem rules of contact. That's neither fun nor interesting. And regardless, we start with contact ...
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

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            • #81
              Heh, snoop's right. I didn't realize that locked alliances meant automatic contact until just now starting a locked alliances game with Paddy.

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              • #82
                Secondly, there was never a final word about map trading, as in i don't see it in the "final rules". Is it still limited to after navigation ??? I think that would, again, make this much less fun, much along the lines of aqua's argument at the end of page 1. Perhaps "mapmaking" would be a reasonable limit, if you want a limit. (After all, I never understood why from a "realism" stance mapmaking didn't involve trading maps. If that's your concern, anyways. C3C moved it down to make ... hmm, i'm not really sure, now that I think about it.)
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

                Comment


                • #83
                  Originally posted by snoopy369
                  Secondly, there was never a final word about map trading, as in i don't see it in the "final rules". Is it still limited to after navigation ??? I think that would, again, make this much less fun, much along the lines of aqua's argument at the end of page 1. Perhaps "mapmaking" would be a reasonable limit, if you want a limit. (After all, I never understood why from a "realism" stance mapmaking didn't involve trading maps. If that's your concern, anyways. C3C moved it down to make ... hmm, i'm not really sure, now that I think about it.)
                  I agree that map trading with the map making technology is more fun for PBEMs. They changed that for C3C to make it harder on the player in SP games, but it's just unnecessary for PBEMs.

                  Comment


                  • #84
                    Honestly i don't understand the SP argument. I never trade maps in SP, the AI overvalues them (at least to me). I only do so when it's necessary to see the interior of someone i'm invading, and that happens rarely (as I tend to invade either later on, when I can use airplanes to scout, or often just don't care a lick about what the interior looks like ... That, and the fact that I rarely invade pre-navigation, unless there's a really good reason to - and a weak small civ.
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

                    Comment


                    • #85
                      snoop - I understand your point now that I am in one of those twisted sister games set-up by Paddy.

                      So we have a choice -

                      (1) no locked alliances. But still no team-war exploits allowed (ie leader farming)

                      (2) locked alliances in which case we may as well go with Aqua's earlier idea of revealing the entire strating position.

                      I vote for #1.

                      And allow out-of-game map trading with map making.

                      snoop - the master planning I am thinking about is mostly tech research. Once all civs meet - this will go quickly. Before that - it is a bit of a gamble as to what another team-mate is going to be researching - or not. That is more of what I was thinking. I agree that by the time it rolls around for major military expansion, all civs will have met and this will be a moot point.

                      Ok - we on the European side have picked our four civs.

                      How about the Aussies?
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                      • #86
                        I vote 1.

                        we are still ahhh working oiut details
                        Gurka 17, People of the Valley
                        I am of the Horde.

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                        • #87
                          #1 is fine with me. It felt weird in that Sheila game of Paddy's to open up the 4000bc save and get an offer from an ally.

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                          • #88


                            gotta watch out for that sort of thing
                            Gurka 17, People of the Valley
                            I am of the Horde.

                            Comment


                            • #89
                              I vote number 2. Civ choices are related to the early tech path. You have to discuss them while picking civs.
                              don't worry about things you have no influence on...

                              Comment


                              • #90
                                Yeah, but McMeadows, I don't think we're outlawing discussion BEFORE the game starts, else we'd all be guilty right now!

                                I vote number 1, as I don't think we need or should have the starting locations revealed at the outset. I don't see why we can't be discussing generally what we might want to do BEFORE the game starts, but as soon as it does all those maybes turn into certain yeses-or-nos, and discussion without in-game contact should be restricted or regulated. I see nothing wrong with discussing general strategy on how to get the most out of a particular civ.
                                Consul.

                                Back to the ROOTS of addiction. My first missed poll!

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