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Iron Civer Tournament- Coliseum B
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3-2 Last player in turn sequence shall not use the GoTo command's double movement to gain strategic advantage over an opponent.
3-2.1 Using GoTo to get extra movementEnjoy Slurm - it's highly addictive!
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I've just read through the exploit/etiquette list.
Basically it was just me getting jumpy when I saw some other guys unit move on *my* turn. As I am last in turn order I am immune to this exploit. No harm done, no harm intended
I also pretty sure this exploit works *backwards* in the turn order. Player 1 can't use it at all, player 2 can use it against player 1 only, player 3 can use it against player 1 &2 etc.
I believe it would be best if we didn't use the goto-command at all, except for 1-turn moves. (I am immune, but it still made me jump, I had to make several reloads to see what happened. I am blessed with a new and fast comp so everything moved too fast for me to see until I found the 'animation speed slow' setting.)Don't eat the yellow snow.
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