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Iron Civer Tournament- Coliseum B

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  • discussion followups in the main thread.
    Enjoy Slurm - it's highly addictive!

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    • Seems like the game is in a recess.
      I will take the opportunity to be unavailable for a few days (until saturday).
      veni vidi PWNED!

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      • Fine with me.

        I'll take the weekend off as well. I am attending a wedding in sweden this weekend(I'm best man ). We'll leave rather early on friday and return late sunday.
        Don't eat the yellow snow.

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        • Level 1>
          (The default level to be used unless there is a consensus to use one of the other levels.)
          A summary of combat results is required to be sent to the defender if, and only if, they make any sort of inquiry soon afterward.
          ['soon' should allow for a few turns to realize a unit is missing, but could only be one turn cycle for simplicity if the attacker wants to be a hard-ass about it. :-]
          Since it seems the game has come to a halt pending a decision on this, I'll say the game should progress using Level 1 reporting as outlined above, starting with a summary of the battle in question. If everyone agrees to continue from here at a different level, the change would take effect next time McMeadows plays his turn.

          (As others have indicated, I read the set-up thread to indicate something closer to level 2, but since no one has shown much interest in active reporting, level 1 seems more appropriate. The old wording simply said 'agreement', it did not discern between explicit or implicit. I took the conversation to be implicit agreement.)
          Enjoy Slurm - it's highly addictive!

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          • I have indeed been waiting for the outcome of the (central) discussion. I'll await the report from bongo and will then send my turn.
            don't worry about things you have no influence on...

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            • You'll get it. I only need to know what level of detail is required on 'level 1'
              Don't eat the yellow snow.

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              • I lost one vet horseman, the rest of the report have to wait until later today when I can run the last two saves against each other, but I *think* I lost a total of 20hp...

                Edit:
                I fired two catapult shots with 50% efficency...The survivors had the following hitpoints:
                Horsemen: 3/4*, 3/5, 1/5*
                Ancient Cavalry: 3/6*, 3/6, 5/6, 1/5, 4/5, 3/5
                Units with * got promoted. At least one of the defending catas hit their target.

                All summed up I lost 25HPs, while the defenders had (9*4) 36 HPs among them. The number of lost HPs on my side was slightly lower than expected(I did some crude testing with a combat calculator and a perl script which indicated 27-29HP as a likely loss on my side) The low body count OTOH actually made me laugh. The lost HPs evened themself out on my units in a beautiful manner
                Last edited by bongo; August 31, 2004, 11:09.
                Don't eat the yellow snow.

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                • 925 BC to jshelr
                  don't worry about things you have no influence on...

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                  • sent to F
                    Illegitimi Non Carborundum

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                    • Time for a new thread.
                      Enjoy Slurm - it's highly addictive!

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