discussion followups in the main thread.
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Iron Civer Tournament- Coliseum B
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Level 1>
(The default level to be used unless there is a consensus to use one of the other levels.)
A summary of combat results is required to be sent to the defender if, and only if, they make any sort of inquiry soon afterward.
['soon' should allow for a few turns to realize a unit is missing, but could only be one turn cycle for simplicity if the attacker wants to be a hard-ass about it. :-]
(As others have indicated, I read the set-up thread to indicate something closer to level 2, but since no one has shown much interest in active reporting, level 1 seems more appropriate. The old wording simply said 'agreement', it did not discern between explicit or implicit. I took the conversation to be implicit agreement.)Enjoy Slurm - it's highly addictive!
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I lost one vet horseman, the rest of the report have to wait until later today when I can run the last two saves against each other, but I *think* I lost a total of 20hp...
Edit:
I fired two catapult shots with 50% efficency...The survivors had the following hitpoints:
Horsemen: 3/4*, 3/5, 1/5*
Ancient Cavalry: 3/6*, 3/6, 5/6, 1/5, 4/5, 3/5
Units with * got promoted. At least one of the defending catas hit their target.
All summed up I lost 25HPs, while the defenders had (9*4) 36 HPs among them. The number of lost HPs on my side was slightly lower than expected(I did some crude testing with a combat calculator and a perl script which indicated 27-29HP as a likely loss on my side) The low body count OTOH actually made me laugh. The lost HPs evened themself out on my units in a beautiful mannerLast edited by bongo; August 31, 2004, 11:09.Don't eat the yellow snow.
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