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Flandrien has been eliminated from colosseum B
By me
Only me and jshelr left now, he's got a tech lead (which he intend to keep as he has built 4 libraries over the last 3 turns) and a more advanced government (feudalism vs despotism). I've got the biggest army and large amounts of small über-corrupt cities. In terms of production and economy we are pretty much even. Both has access to iron and horses while I got more luxuries available.Don't eat the yellow snow.
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i'd like to request following rule:
if you ENTER the oponents land and intend to do anything other than just pass through (therefore explicit permission should be asked for), you MUST first declare war.
why?
in one game an oponent entered my borders without asking. i could have attacked him (and likely killed him), but then he would have profited from war happiness. and i also had no idea if he intended war. but then he attacked my city and razed it to the ground.
in SP you can force the AI to "withdraw his troops or declare war". as in MP there is no "withdraw troops" possibility (due to asynchronuous playing), this rule would cover that disadvantage for the attackee.
note 1: i've used this move myself once (although i didn't attack). but if this were made to a rule, or at least into the etiquette, such things wouldn't come up
note 2: another player in another game declared war before attacking any of my cities/units. not that this helped me against his stack of doom, but i thought it was a noble gesture.- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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Originally posted by sabrewolf
note 2: another player in another game declared war before attacking any of my cities/units. not that this helped me against his stack of doom, but i thought it was a noble gesture.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by sabrewolf
i'd like to request following rule:
if you ENTER the oponents land and intend to do anything other than just pass through (therefore explicit permission should be asked for), you MUST first declare war.
why?
in one game an oponent entered my borders without asking. i could have attacked him (and likely killed him), but then he would have profited from war happiness. and i also had no idea if he intended war. but then he attacked my city and razed it to the ground.
in SP you can force the AI to "withdraw his troops or declare war". as in MP there is no "withdraw troops" possibility (due to asynchronuous playing), this rule would cover that disadvantage for the attackee.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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If you don't want people in your land, just tell them that if they enter it will be war. Anybody who goes ahead deserves Death!
Originally posted by sabrewolf
i'd like to request following rule:
if you ENTER the oponents land and intend to do anything other than just pass through (therefore explicit permission should be asked for), you MUST first declare war.
why?
in one game an oponent entered my borders without asking. i could have attacked him (and likely killed him), but then he would have profited from war happiness. and i also had no idea if he intended war. but then he attacked my city and razed it to the ground.
in SP you can force the AI to "withdraw his troops or declare war". as in MP there is no "withdraw troops" possibility (due to asynchronuous playing), this rule would cover that disadvantage for the attackee.
note 1: i've used this move myself once (although i didn't attack). but if this were made to a rule, or at least into the etiquette, such things wouldn't come up
note 2: another player in another game declared war before attacking any of my cities/units. not that this helped me against his stack of doom, but i thought it was a noble gesture.
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Originally posted by Moonbars
If you don't want people in your land, just tell them that if they enter it will be war. Anybody who goes ahead deserves Death!
IE, if you attack someone for putting units on your territory, you give the person you attack happiness for his citizens, which leads to a slight advantage in the forthcoming war for that player.
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Now my thoughts in more detail:
This is a minor exploit, but not one that needs the drastic fix Sabre suggests. I do believe that you remember the actions of the other player, and if he attacks you through this manner, you give him less room in the future, than someone who pre-declares war. But, it is an advantage strategically to allow the offensive player to enter anothers' land without declaring war; you might want to hope he doesn't notice, for example, or indeed hope to gain that war happiness.
If you're going to try and fix the exploit, I suggest a one or two turn allowed delay, like in-game SP. IE, you can be in one or two turn(s) inside the others' territory, but you must withdraw if asked, or declare war, on the turn after being asked, or two turns later if a 2 turn delay is allowed. (You might also allow a 2 turn delay to a single unit or any number of "non-offensive" units with power 0 like scouts (but not settlers), but a 1 turn delay to 2 or more military units power > 0.)
It should also be all or nothing. Deciding if something is an offensive incursion or just scouting is too complicated and debatable (even subjective). If you're in the territory of another, he asks you to leave (and you don't successfully negotiate permission to be there), you must head directly towards the outside border (or any other negotiated location) or declare war.
Also, you must consider "warrior-settler" tactics. For example, if I move a settler into or past your "area" (not cultural border, but say in the middle of two cities that are seperate), and settle a city, and you have a unit in the 9 square border of that city, 1) which turn is the first turn for these purposes (the turn I settle it, so you must vacate right away or declare war *on your immediate next turn*, or a one turn delay), and 2) do you rule that, since my warrior-settler is the aggressive move here, it is not really a violation of this?? I'd rule for #2, since I consider this to be an exploit of an exploit fix, but then you open a new can of worms in which you have to specifically define the situation this applies under.
Finally, you should specify the manner in which the defender must leave. Excepting the possibility of a negotiated direction (ie, promising to leave to the east, or something), it should be specified whether the defender must return through exactly the moves that brought him into territory, or through any direction that is equal in distance (ie, if you're 2 squares into the territory from all directions, but you could go either east or west, you can go either), or through any direction the defender requires of you. I vote either through the direction from whence you came, or through the defenders' direction. However, the middle option is the option that is "default", i'd suggest, since that's the Civ3 SP rule - and I suggest that it is a useful tactic to cross short amounts of territory. I don't personally prefer it, but it's probably closest to the SP rules.
That enough?<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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are you sure?
i somehow have trouble imagining breakaway/firaxis thinking of such details while forgetting other major issues
anyway, if this is true, then i'll withdraw my request- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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