The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
A fix has been found that seems to restore barbarian behavior to the more potent level it was with PtW. It will be hard to track which games have this fix as it is independent of patch versions and biq files. I will attempt to flag all games where the final player has made the fix, to let all players know to watch for less predictable Barbarian behavior...
We of course await alexman's return to assure us the CFC report is indeed sooth.
Originally posted by Rommel2D
I don't think the AI plays any worse- it's just that the extra movement will slow down the game if your processor is marginal...
Yeh, what the fix does is lets the AI move units even when there are no enemy units on the NW-SE axis. When NOAIPATROL=1 or just nothing is in the civ3.ini file, you'll find that barbarians and AI will just stand still if you're to the NE or SW of them, whereas with NOAIPATROL=0 you will see them moving towards targets on the NE-SW axis as well. (Sometimes they'd move towards very distant targets on the NW axis, but they were quite still a lot of the time.)
It was implemented for exactly the reason rommel says: to help people with slow processors not have long waits for the AI turns, especially in later games. It makes the AI stupider, but I'm guessing they thought it wouldn't be noticeable nor affect gameplay. Boy, were they wrong!
But, i don't recommend this change if you're running a Pentium-500 or less.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Originally posted by Rommel2D 1-2 Players shall not exchange in-game information until they are represented on each other's foreign advisor's screen. They shall not exchange graphic map information before both have knowledge of Navigation. a) In diplomacy without an embassy between the Tribes, a player may only offer technology already known by their Tribe. They may not offer or ask for unknown techs.
b) Players shall not coordinate military action unless an alliance is formally declared in the foreign advisor's screen.
c) Players shall not make reference to specific distances or directions until both have knowledge of Map Making.
d) Players shall not make Mutual Protection Pacts or Trade Embargoes unless they are declared in the foreign advisor's screen.
1-2.1 Exchanging map/minimap information before Navigation.
In discussion with Snoopy and Moonbars in the One Armed Bandits game, it became clear that the optional clauses a) and c) can be associated with a general theme and b) and d) with another. Specifically, b and d have a direct impact on War Weariness/Happiness within the game mechanics, while a and c are exterior constructs that add flavor to the game.
As such I'm proposing that clauses b) and d) be added as part of the default etiquette, while leaving a) and c) as optional at the discretion of the players. This isn't as structured as the AU process, but does anyone have any feedback to offer...?
We recently past turn 100 (550 BC) in colliseum B. Hostility is all over the world. The Vikings (McMeadows) are on the edge of extinction. Carthage (Flandrien) is under heavy siege by the Mongolians (Bongo, replaced LzPrst). Meanwhile Russia (jshelr, replaced conqueror) is also at war with Mongolia.
Attached Files
don't worry about things you have no influence on...
The prospect of winning this game has improved vastly during the last 20 turns.
Around 1000bc, forces from 3 different civs were approaching the mongol empire from different directions(russian from the west, vikings from the north and carthage landed on my east-coast). I managed to stop the invaders, destroying the entire scandinavian army and most carthagian forces as well. The russians fled back to their own land and has stayed there ever since.
With the viking empire reduced to one remote city, my forces are now doing their worst to the carthagian empire. While I remain optimistic, only time will tell if carthage will fall as well. My forces are large but outdated(spears, catapults, horsemen and ancient cavalry). Carthage got the worlds supply of iron and defend themself with numidian mercenaries, midevial infantry, catpults and the odd horseman.
Russia is almost untouched by the hostilites, and has gotten a solid tech lead.
Originally posted by Rommel2D
I'll be gone until late Sunday. Sir Ralph still has the passwords (I hope) if anyone needs emergency attention...
We need a rules update before you leave.............
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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