Re: Re: Re: The Iron Civer Open
My original point was that the speed of the current round of this tournament has benefited greatly from intensive sessions due to grouping together players who played at similar times. Actually, I don't recall if Coliseum D had any, but without these sessions Col A would probably be somewhere around the finishing point now, B would be days away from finishing, and C would be months from completion, rather than weeks or maybe even days.
The bulk of Coliseum C's sessions were done on weeknights. If we had used a slot structure for this round, the beginning of the championship round would now be nowhere in sight.
I don't see how the internal structure of the games would be what generates outside interest. To me it would seem to be the idea that a large number of players enter into the same contest and ultimately only one of them is declared the victor. But everyone gets an equal shot at it. By exceeding the normal 8-player limit, we can move beyond the boundaries of the default PBEM format.
The first tournament being 2 discreet games of similar structure was a good simple format to use as a starting point, but any tournament has to be viewed as one large game. Increasing the qualifying round and finals symetrically will geometrically increase the total length of the tournament.
By my judgement, this round was already streching the limit of sustainable interest. Once the final game starts, it should sustain itself, but I feel we need to shorten the average length of the first round games since we need to accomodate more of them. If we have more than 6, taking the first ones to finish will greatly help this. Another option would be to create a deadline at 6 months and determine survivors at that point somehow.
Once the final game starts, it shouldn't matter how many turns it goes. A normal victory condition game would be preferable at that stage IMO. Having both rounds elimination would needlessly cheat the second round out of a traditional structure, while I anticipate both rounds as epic games would delay the second round beyond the interest of some participants. Therefore, I'm looking for pallateable options to shorten up the qualifying round...
Originally posted by McMeadows
Organising 2 player rapid sessions can be easily arranged among any 2 players anywhere towards the end of any game. That's not what we have been discussing. Iron B didn't have a session among the 4 or 3 players.
Organising 2 player rapid sessions can be easily arranged among any 2 players anywhere towards the end of any game. That's not what we have been discussing. Iron B didn't have a session among the 4 or 3 players.
The bulk of Coliseum C's sessions were done on weeknights. If we had used a slot structure for this round, the beginning of the championship round would now be nowhere in sight.
The succes of the current IC tournament is clear. The very reason we are discussing at the moment is just because the epic games we have been playing gained interest from more players and we want to share the fun with anyone who's interested. The question is just merely how can we keep the format and add people without losing speed?
The first tournament being 2 discreet games of similar structure was a good simple format to use as a starting point, but any tournament has to be viewed as one large game. Increasing the qualifying round and finals symetrically will geometrically increase the total length of the tournament.
By my judgement, this round was already streching the limit of sustainable interest. Once the final game starts, it should sustain itself, but I feel we need to shorten the average length of the first round games since we need to accomodate more of them. If we have more than 6, taking the first ones to finish will greatly help this. Another option would be to create a deadline at 6 months and determine survivors at that point somehow.
Once the final game starts, it shouldn't matter how many turns it goes. A normal victory condition game would be preferable at that stage IMO. Having both rounds elimination would needlessly cheat the second round out of a traditional structure, while I anticipate both rounds as epic games would delay the second round beyond the interest of some participants. Therefore, I'm looking for pallateable options to shorten up the qualifying round...
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