OK Mark has brought up "AI issue" here and I want to tell you guys something..
Anyone played these before?
HOMM series(simple resource system with national level resource pool)
Imperialism(complex resource system with national level resource pool)
Colonisation(complex resource system with city level resource storage)
None of these games I listed above suffered from "AI incompetence" in terms of resource management and they are all better in general AI than that of civ and sometimes kick the human opponent's arse. Even the most civ-like game like Colonisation handled the system superbly while having the most difficult resource storage mechanism "city level resource storage"
Colonisation is one of Sid Meier's babies too and it showed the possibility to people resource system can work good in civ-style game. Furthermore What I had in mind for the system was that use of national level resource pool which is one step easier/simpler than colonisation's city level storage mechanism while using reduced number of resource items which have/had been crucial to Human history such as oil and coal. Colonisation was released almost 6 years ago and you guys seriously think AI developers of today can't handle something that was handled good 6 years ago?
After so many years of waiting and hope, expectation may grow big but I'm not asking something that are impossible to implement or not interesting to enjoy.
young newbie forever
haha I knew it I knew it I haven't seen your town idea. where is it?
Fiera
Yes Sir! you're the boss
cyclotron7
What gives you that idea? Are you saying those tens of thousands of people who played HOMM,Colonisation and Imperialsim were working rather than enjoying the game to ultimate pleasure?
Roman
You should follow what your heart tells you.
There are 4 kind of people here.
1."Everything has to be simple" kind of people(a game like civ doesn't suit them at all)
2."Everything has to be complex" kind of people(their brains need some surgery to lower their IQ down)
3. "Some parts of game needs to be more complex while others kept simple" kind of people(These are true civIII builders)
4. "Keep that! Keep those! it worked good! never change it!" kind of people, who are afraid of changes and feel comfortable with old ways(Counter-revolutionaries who want to make civIII nothing more than modified/beautified version of the same old civII. This kind of people are very good at making things tidy and neat but lack creativity)
Firaxis should listen to those people of category number three.
[This message has been edited by Youngsun (edited February 19, 2001).]
Anyone played these before?
HOMM series(simple resource system with national level resource pool)
Imperialism(complex resource system with national level resource pool)
Colonisation(complex resource system with city level resource storage)
None of these games I listed above suffered from "AI incompetence" in terms of resource management and they are all better in general AI than that of civ and sometimes kick the human opponent's arse. Even the most civ-like game like Colonisation handled the system superbly while having the most difficult resource storage mechanism "city level resource storage"
Colonisation is one of Sid Meier's babies too and it showed the possibility to people resource system can work good in civ-style game. Furthermore What I had in mind for the system was that use of national level resource pool which is one step easier/simpler than colonisation's city level storage mechanism while using reduced number of resource items which have/had been crucial to Human history such as oil and coal. Colonisation was released almost 6 years ago and you guys seriously think AI developers of today can't handle something that was handled good 6 years ago?
quote: Firaxis were even to consider adopting the intermediate system, so you might want to focus your efforts there. |
After so many years of waiting and hope, expectation may grow big but I'm not asking something that are impossible to implement or not interesting to enjoy.
young newbie forever
quote: your right im not a newbie, |
haha I knew it I knew it I haven't seen your town idea. where is it?
Fiera
quote: Nah... fear not, I'll send you my opinion via email and you'll post it here with the right words... |
cyclotron7
quote: full-blown resource system is excessive and translates into work, not play. |
What gives you that idea? Are you saying those tens of thousands of people who played HOMM,Colonisation and Imperialsim were working rather than enjoying the game to ultimate pleasure?
Roman
quote: Personally, I would like to see a full-blown resource system you describe |
You should follow what your heart tells you.
quote: Firaxis must also appease those that like to keep the game simple. |
There are 4 kind of people here.
1."Everything has to be simple" kind of people(a game like civ doesn't suit them at all)
2."Everything has to be complex" kind of people(their brains need some surgery to lower their IQ down)
3. "Some parts of game needs to be more complex while others kept simple" kind of people(These are true civIII builders)
4. "Keep that! Keep those! it worked good! never change it!" kind of people, who are afraid of changes and feel comfortable with old ways(Counter-revolutionaries who want to make civIII nothing more than modified/beautified version of the same old civII. This kind of people are very good at making things tidy and neat but lack creativity)
Firaxis should listen to those people of category number three.
[This message has been edited by Youngsun (edited February 19, 2001).]
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