This is a fabulous idea! I really don't see how its omission will be beneficial to the game.
Complex Schmomplex...I wants me resources!
Complex Schmomplex...I wants me resources!
quote: Originally posted by Roman on 02-14-2001 02:37 PM An example of a resource system: Cost of a phalanx: 20 shields or 10 shields +1 bronze Cost of a battleship: 200 shields or 100 shields + 2 iron |
quote: commodity like "fuel" or "metal" or something. |
quote: Because I was thinking, why not assign labor points. . . You can have all the metal you want, but if you don't have the man power it aint gonna get made. Maybe you could even make a special citizen unit that instead of generating luxuries (like an elvis), it would generate labor points. Basically taking your workers off the fields and putting them into the city, doing construction work! You could do that to build stuff faster. . . What do you guys think? |
quote: Originally posted by Roman on 02-15-2001 05:56 AM If the resource system is to be included in Civ3 I feel that the random seed function from Civ2 must dissapear and instead when producing maps in the map editor, we ought to be able to place the resources ourselves. |
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