1894 update
Ok, attached is minimap.
Only about 130 turns left. Don't know
A- if it is possible to catch Greece in score
B- it is possible to get China also in turns left.
Greece has 22 cities left and enough MI for 4/city. Well maybe there is time. Too busy playing and not enough time thinking.
China has 17 cities. Spy was captured and I didn't care to replant spy yet. In 1880 they had 75 MI and 20 MA. They were growing about 3/turn. Thus they would have about 6/city.
Strange AI military action.
China lands and plants cities. Greece is still strong enough to take them away after several turns, but Russia does not do anything but run it's 7-10 BS along the coast and bombard. No Russian landings are attempted even though Russia has short supply lines.
German play: first poorly and then ok
Landing Zone 2 worked well. A follow up about 7 turns later in Zone 1 was a disaster. Rather than planting settler took town to
north. {far NW town} Could not hold town, so loss a bunch of units.
Play recap:
Landed in Zone 2 in 1820.
1824 first panzer attack and start of GA.
1830..1844 took cities N & S of Zone 2 and city to N of Zone1
Horrible play, forgot I was playing at a higher level. In these 8 turns, lost 48 net units. Each turn I started with 6 fewer units than previous turn. I was losing MI and panzers everywhere to MA. I didn't start getting MA until 1852. Basically I loss 1/4 of my army.
Play after that was ok. I tried to use art and RA, with limited success. I slowed my advance by about 50% to preserve more units. Stopped baiting Greece with 3 MI over a worker. {I lose more than saved.} I thought MI plus jungle/hill bonus would be about even with MA. Unfortunately the MA multiple attack ability counted more than my terrain bonus. Even with a RA added to the worker bait stack, I still lost. Most annoying part was AI would not just capture workers, but would disband them so I lost both units and workers. Not good.
For the 62 turns I tracked military sized, 1772 to 1892, I averaged gain of 1.7 units/turn. More importantly relative gain/loss versus Greek military was +2.7 units/turn.
China's too lazy
I couldn't figure out at first why Greece keep on building good units. I only saw 2 oil resources and they were unroaded. Turns out China was ignoring a small size 4 city inside white square. See next image for blowup. It looks like they were just waiting for culture flip instead of invading. But there is oil under town center. It will take me time to get a third navy in place to take it out.
Ugh, China will pay for this blunder.
Don't know if anyone is still following this. But thought I owed posting the update in case anyone is following the progress.
-- PF
Ok, attached is minimap.
Only about 130 turns left. Don't know
A- if it is possible to catch Greece in score
B- it is possible to get China also in turns left.
Greece has 22 cities left and enough MI for 4/city. Well maybe there is time. Too busy playing and not enough time thinking.
China has 17 cities. Spy was captured and I didn't care to replant spy yet. In 1880 they had 75 MI and 20 MA. They were growing about 3/turn. Thus they would have about 6/city.
Strange AI military action.
China lands and plants cities. Greece is still strong enough to take them away after several turns, but Russia does not do anything but run it's 7-10 BS along the coast and bombard. No Russian landings are attempted even though Russia has short supply lines.
German play: first poorly and then ok
Landing Zone 2 worked well. A follow up about 7 turns later in Zone 1 was a disaster. Rather than planting settler took town to
north. {far NW town} Could not hold town, so loss a bunch of units.
Play recap:
Landed in Zone 2 in 1820.
1824 first panzer attack and start of GA.
1830..1844 took cities N & S of Zone 2 and city to N of Zone1
Horrible play, forgot I was playing at a higher level. In these 8 turns, lost 48 net units. Each turn I started with 6 fewer units than previous turn. I was losing MI and panzers everywhere to MA. I didn't start getting MA until 1852. Basically I loss 1/4 of my army.
Play after that was ok. I tried to use art and RA, with limited success. I slowed my advance by about 50% to preserve more units. Stopped baiting Greece with 3 MI over a worker. {I lose more than saved.} I thought MI plus jungle/hill bonus would be about even with MA. Unfortunately the MA multiple attack ability counted more than my terrain bonus. Even with a RA added to the worker bait stack, I still lost. Most annoying part was AI would not just capture workers, but would disband them so I lost both units and workers. Not good.
For the 62 turns I tracked military sized, 1772 to 1892, I averaged gain of 1.7 units/turn. More importantly relative gain/loss versus Greek military was +2.7 units/turn.
China's too lazy
I couldn't figure out at first why Greece keep on building good units. I only saw 2 oil resources and they were unroaded. Turns out China was ignoring a small size 4 city inside white square. See next image for blowup. It looks like they were just waiting for culture flip instead of invading. But there is oil under town center. It will take me time to get a third navy in place to take it out.
Ugh, China will pay for this blunder.
Don't know if anyone is still following this. But thought I owed posting the update in case anyone is following the progress.
-- PF
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