The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
We are all tired of the TEDIUM of rival civs' military units and especially settlers marching into our territory. Settlers do it EVEN WHEN AT WAR with the human - which is suicidal and stupid.
It sometimes takes until the THIRD TURN to reach the "Declare War or get out" phase. And then settlers TELEPORT themselves to the OTHER side of my civ where they build a town!!
I am tired of wasting my time telling them to get out.
I want TERRITORIAL INTEGRITY. If we are Polite or Gracious we tell them ONCE to get out and they leave by the same route they came in by. If not Gracious or Polite, entering our territory is an act of war.
The human? If the human moves more than two units past a border of a non-Gracious or Polite civ it is an act of war. One or two might be an error.
Whatever. But DO SOMETHING. The lack of border integrity is as annoying and tedious as could be. And if I attack these pests I take a rep hit!
Please let Firaxis get PTW correct the first time so theres less than 18 patches
I have "discovered" this wonderous glitch found in the new patch. The resource coal has completely disappeared from the game. No railroads, nothing can be built that requires coal (of course). Also the patch deleted my play civ3 icon (i made a new one, no big deal)
I would rather have a bottle in front of me than a frontal labotamy
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ... Project Lead of Might and Magic Tribute
The score in the game's Hall of Fame is still the victory score minus the normal last turn addition.
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ... Project Lead of Might and Magic Tribute
Originally posted by Ribannah
Sounds like the installation was incomplete.
hi ,
, you got something there , sometimes when you had a mod and upgrade , some files are not overwritten or updated , .....
not all the way their fault , but they could make some files easier to work with
Firaxis , sometimes when you place a unit on the map in the editor , its not there , ....
example , you make cruise rockets to go aboard a sub , before you start to place the units on the map , then when you play there are only 5 rockets , while you put 8 or so there , ...
just finished a game on Chieftan level playing as romans, had a cultural victory and the game crashed after getting a LoaD Error in Civolepdia No text in Love Romans ?????
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
as far as I can see, there are a few minor glitches. I play with 1.29f, W2k, Regent level with the Chinese against 16 other Civs. In 1882, I killed the Russians, but hey, they are still in the Diplomacy screen, we have now peace with them because although I got their world and territory map in exchange for peace (after I killed all their cities and got maps from all other Civs to be sure), there was no Russian city on the map. I can´t spy on them neither, but Diplomacy is o.k. *grin*
In the foreign advisor screen there are only me and four other Civs (Japanese, Indian, Iroquois, Germans), when I killed off one of them, and the empty spot gets replaced by the yellow background circle, if I click it, it´s either Japan (2) or India (1).
The enemy is good at bargaining, too. If I want to have a luxury, they ask world map, tech, 1000 credits plus 50 every turn, whatever - I can only ask for 45, 50 credits per turn, not more.
I signed a peace treaty with the Japanese, everything´s fine until one of my ships sent by autopilot somewhere else is too stupid to keep out of their waters. Land units take horribly care of not touching enemy squares, but on sea.... dzdzdz
The same is true for workers. What are my automated workers doing in enemy territory?? BTW, I´d also like to order them to automatically create forests, but that´s not possible.
Something else that surprised me. All Civs hated me to the death, furious etc. pp. Now, entering modern times, Iroquois, Indian etc. changed from that to polite within one or two rounds without me doing anything. I have given luxury as presents to the Japanese, never fought a war with them in 1000 years (in contrary to the I.), i.e. and they are still furious with me. In short, the computer´s behaviour is unpredictable.
Some units, one warrior and ...what´s its name, the 1.2.1 guy with the big shield? I couldn´t upgrade them, so sometime after I invented tanks and mechs, I disbanded them. What was the reason for not being upgradeable? I don´t know.
O.k., maybe more later
best regards and thanks for the greatest game of all time
The percentages of reasons for unhappiness sometimes add up to 99% (eg 85% too crowded, 14% oppression).
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ... Project Lead of Might and Magic Tribute
two things I just noticed... althouh I never had any millitary contact or spies etc. with another civ, my adviros is still able to tell me if I´m stronger than them. How come?
Something else... there was a run on Russian cities, most of them are mine now , but... the Civ still exists, at least in the diplomacy screen. My millitary advisor tells me I should plant a spy to see enemy units, but I can´t conduct espionage on them. Same with the french. Before I smashed the Babylonians though, I saw two ships leaving with a transport. In the histograph, the civs seem to have vanished (can´t spot a pixel in their color, but it´s too eary to be sure), but there was no message about that. I guess there is a unit of theirs, somewhere out there. If they don´t have a city anymore, and espionage is impossible, the game for them should be over, shouldn´t it?
two things I just noticed... althouh I never had any millitary contact or spies etc. with another civ, my adviros is still able to tell me if I´m stronger than them. How come?
Something else... there was a run on Russian cities, most of them are mine now , but... the Civ still exists, at least in the diplomacy screen. My millitary advisor tells me I should plant a spy to see enemy units, but I can´t conduct espionage on them. Same with the french. Before I smashed the Babylonians though, I saw two ships leaving with a transport. In the histograph, the civs seem to have vanished (can´t spot a pixel in their color, but it´s too eary to be sure), but there was no message about that. I guess there is a unit of theirs, somewhere out there. If they don´t have a city anymore, and espionage is impossible, the game for them should be over, shouldn´t it?
modern times, attach with a huge mech army, two other units. The Iroquois city had a size of two, and one defending unit. Plus two battleships and an ironclad.
I waited on that square for one or two round until I attacked and of course smashed the defenders. The enemy still had his battleships in the city - if this is not an error in the AI (it´s pure stupidity to keep them there) I don´t know what.
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