The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by MarkG
* Added Fortify All and Wake All right-click menu commands.
Of the same type or everyone?
Originally posted by MarkG
* Editor: Added unit properties.
What properties?
Originally posted by MarkG
* Editor: Enabled Add/Delete buttons for Civilizations.
YAY!!!!!!!!!!!!!!!!!!!!!!
Originally posted by MarkG
Note that there is a maximum of 32 Civilizations.
Originally posted by MarkG
* Editor: Enabled Add/Delete buttons for Citizens.
* Editor: Enabled Add/Delete buttons for Civilization Advances.
* Editor: Enabled Add/Delete buttons for Improvements and Wonders. Note that there is a limit of 256 Improvements and Wonders. Also, changing Improvements and Wonders will have NO effect on the city view screen. The city view screen will behave as though the improvements have not been modified .
YAY!!!! And also to the other Add / Delete buttons added. WOO HOO!!!
Originally posted by MarkG
* Added the ability to rename units if they produce a great leader during combat. The player is given a popup to name this unit.
Very cool.
Originally posted by MarkG
* Editor: Optimized citizen and government pages slightly.
Advisors? >8 civ-friendly foreign advisor?
Originally posted by MarkG
* Fixed bug in Foreign Advisor with the display of some leader heads.
Maybe this is it.
Originally posted by MarkG
* Fixed crash that occurred when there are not enough starting locations to play a game. Now, an error message is displayed and the game exits.
Ick. So if the map generator screws up, the game exits?
Originally posted by Alexnm
I'd like to add that it is nice to see the Firaxians posting here, not only Mike, but also Soren. Good support, guys.
I second that, it's impressive to see them hang around the forum to discuss the new patch with us!
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
I third that. I was excited to see stuff they put in the patch but even more pleasantly surprised that they read and answered some questions. These are the best PR guys for the company (including the other Firaxians who've chatted and posted
* Added error handling for scenarios with an incorrect number of difficulty levels, eras, espionage missions, experience levels, worker jobs, terrain types, and world sizes. The player will be given a message and the game will exit.
Does this mean we will not be able to add experience levels? Not that it was working properly now, but I was kinda hoping that we would eventually be able to have this feature.
Can we now have more than 36 total resources? Does it matter what order the resources are in in the pcx file?
Did you guys ever figure out what happened to the rivers? i.e. Why do they connect differently now as opposed to the original version of the game?
Are we still unable to make improvements other than Great Wonders obsolete?
At last. A Golden Age for scenarios . Hopefully the trigers and other scenario events are coming in the PTW Expantion.
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
ugh, sorry for going on about it, but I feel it's a critical thing to know:
Can we edit the diplomatic relationships between ai civs? Dan? Soren? Mike? Sid?
I can live without events, and I'd be fine if we have to wait until the final patch for PTW for them. Don't get me wrong, the Lord of the Rings Scenario for Civ II wouldn't have been the same without them, but, there were so many great scenarios before that created without scripted events. But, they would've only been altered maps if it weren't for the ability to create good/bad relations between civilizations.
Please tell us? We already love you forever, but we'll also start sending you envelopes of unmarked bills everyday if you let us know. Thanks!
That's a critical point: Will I be able to force alliances and other diplomatic relationships for scenarios? If I'm making a WWII scenario, I want to make it impossible for Britain or Russia to grovel for peace when the panzers--er, I mean, I want the nations to maintain their historical stances.
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