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1.29f PATCH README

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  • #61
    Looks really good Firaxis - particularly the city & unit placement .

    Bit disappointed that there's no flap map capability. That means that any scenario has to be on a global scale, since you'd have Russia crossing the edge of the map to get to France on a map of Europe! Which is a bit limiting.

    Also, it would have been nice to see era-adding put in. I know this throws up all sorts of questions about era splashes and city graphics, but still...would've been nice...
    Up the Irons!
    Rogue CivIII FAQ!
    Odysseus and the March of Time
    I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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    • #62
      Originally posted by G(R)EEK
      Well, I am thinking hard as to what we should ask for right now, but it is getting hard to find something that isn't there...
      What about an ability to make a map you have created "flat", so that you cannot move over the edge of the map. Like when playing on a Europe map, it shouldn't be possible to sail west from Spain and reach Turkey or Russia.

      But apart from that I like the patch.
      Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

      The new iPod nano: nano

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      • #63
        Trip I think that is Civ color, it would be nice if you could set teams.
        Was gone for two years, I'm back now.
        in a 3D world is there a difference between these: b d q p | / - \
        3D Unit tutorial
        My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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        • #64
          Hmmmmm, still, there has to be a way to set default scenario diplomacy (I mean, geeze, it won't be very fun to make scenarios when the Union and the Confederacy aren't at war).

          [Edit]But why wouldn't they call it "Civ Color" instead of "Team Color"? It's not like playing ONE civ is a team. [/Edit]

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          • #65
            Re: 1.29f PATCH README

            * Editor: Added zoom in/out functionality.

            * Editor: Added zoom level to status bar.

            * Editor: Added zoom quality controls.

            * Editor: Added zoom in/out to context menu.

            THANK YOU SID

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            • #66


              Went through the readme again, and still see no mention of removing the hardcoded Food-production by the Center tile of a city.

              So I guess nothing has been done about that, is that right? Will we just have to settle for 2 Food in the center tile in the Double Your Pleasure mod??

              Thats a bit of a downer - not enough to ruin my day, but close...
              Double Your Pleasure mod | DYP Forums | DYP Mod thread

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              • #67
                Without an ability to set teams then it will be very difficult to create historical scenarios. Imagine Napoleon and Wellington allying against Prussia, or America and Germany against Britain in a WWII scenario. I really hope the team color thing means we can set teams for scenarios. Firaxis?
                No comment.

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                • #68
                  Re: Re: 1.29f PATCH README

                  Originally posted by Edrix
                  * Editor: Added zoom in/out functionality.

                  * Editor: Added zoom level to status bar.

                  * Editor: Added zoom quality controls.

                  * Editor: Added zoom in/out to context menu.

                  THANK YOU SID
                  Sid didn't even work on this, did he?

                  I was thinking about team colours: it sounds more like a prelude to multiplayer than scenarios.
                  Up the Irons!
                  Rogue CivIII FAQ!
                  Odysseus and the March of Time
                  I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                  Comment


                  • #69
                    Originally posted by Trip
                    Hmmmmm, still, there has to be a way to set default scenario diplomacy (I mean, geeze, it won't be very fun to make scenarios when the Union and the Confederacy aren't at war).
                    Or the Fire and the civlians make a war alinance aganst the Fire fighters in one I made

                    [Edit]But why wouldn't they call it "Civ Color" instead of "Team Color"? It's not like playing ONE civ is a team. [/Edit]
                    Isn't it show team color disk in the preferances?
                    Last edited by Level; July 17, 2002, 12:53.
                    Was gone for two years, I'm back now.
                    in a 3D world is there a difference between these: b d q p | / - \
                    3D Unit tutorial
                    My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

                    Comment


                    • #70
                      Originally posted by Level
                      Isn't it show team color disk in the preferances?
                      You're right... but we can still wonder why...

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                      • #71
                        looks awesome guys

                        one thing i was hoping for was a way to make the manhatten project a small wonder, i didnt see it anywhere. is it possible or is everyone gonna get the ability to build nukes still because i split the atom?

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                        • #72
                          Originally posted by Trip
                          Hmmmmm, still, there has to be a way to set default scenario diplomacy (I mean, geeze, it won't be very fun to make scenarios when the Union and the Confederacy aren't at war).
                          Or the Fire and the civlians make a war alinance aganst the Fire fighters in one I made.

                          [Edit]But why wouldn't they call it "Civ Color" instead of "Team Color"? It's not like playing ONE civ is a team. [/Edit]
                          Isn't it show team color disk in the preferances?
                          Was gone for two years, I'm back now.
                          in a 3D world is there a difference between these: b d q p | / - \
                          3D Unit tutorial
                          My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

                          Comment


                          • #73
                            Re: 1.29f PATCH README

                            Originally posted by MarkG
                            ***********************************
                            SID MEIER'S CIVILIZATION III README
                            ***********************************

                            Additions v1.29f:

                            * Editor: Added a new flag to terrain types to be able to set whether or not cities can be built on a particular terrain type.
                            I notice they listed my favorite change first! Thanks Firaxis for everything!

                            Now if only I wasn't leaving on vacation Saturday..........
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

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                            • #74
                              Firaxians,

                              Since everyone will be making mods, how easy will it be for people to install other people's mods? I mean, something has to be done about that, right?

                              I remember reading in a chat about that though a Mod Manager wasn't being created, they were making it easier for mod makers and user. How?

                              I like to play the Double Your Pleasure mod which about doubles the techs, units, buildings and pleasure However, there might be times where I would like to play a different mod or even Civ3 unmodded (or view other peoples' games). Now, is there any way to install multiple mods and choose which you play?

                              I've created a mod manager that does plenty for me. But, the only way I can do that now is to uninstall one mod and install another. Though that doesn't take much time, a better solution would be nice.
                              Creator of a Civ3 ModManager

                              Admirer of the Double Your Pleasure mod which you can discuss about at this thread.

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                              • #75
                                I haven't played in a while: are the city conversion and combat settler problems fixed yet?
                                Gnu Ex Machina - the Gnu in the Machine

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