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1.29f PATCH README

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  • We're doomed.

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    • Thanks guy!

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      • Originally posted by Jaybe

        (Willem, he said "GA" for Golden Age, not "GL" for Great Leader)
        Ah yes, that makes more sense. And I agree.

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        • Woo, haven't checked some out much else, but water citys are now most definitly possible. Suppose city graphics will have to change, but it'll be fun for scenarios and other things. Pic included below.

          "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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          • thanks!

            damn, i was always checking http://www.civ3.com/patches.cfm ... civ3-page wasn't updated.

            [edit] part deleted because of stupid comment... sorry trip... gallows humour [/edit]
            Last edited by sabrewolf; July 18, 2002, 17:46.
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

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            • Originally posted by sabrewolf
              trip: well... sh1t happens ... WWI with random opponents... how about germany + england + france vs. russia + usa
              Not now, my friend, not now...

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              • Woo, haven't checked some out much else, but water citys are now most definitly possible. Suppose city graphics will have to change, but it'll be fun for scenarios and other things. Pic included below. -ChaotikVisions
                What's Next. Ships attacking cities and capturing them .
                "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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                • Well, the chat tomorrow is just going to be sooooo much more interesting now we know that there's no Diplomacy editor......



                  Otherwise - It's looking great - can't wait to start making the DyP mod compatible with this.
                  Double Your Pleasure mod | DYP Forums | DYP Mod thread

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                  • Civfan01: Heh, the amphibious ability would be quite a bit better.
                    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                    • No Diplomacy Editor.

                      Well. Looks like it is not a true Scenario Editor. It is only 3/4 of a Scenario Editor. . Now how are we going to change alliances, peace and war with other Civilizations

                      <- "Me Want Diplomacy Editor" -Mr. Smiliey
                      "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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                      • Originally posted by isak
                        Well, the chat tomorrow is just going to be sooooo much more interesting now we know that there's no Diplomacy editor......
                        can't believe it's not in.

                        please ask the firaxians to tell gramphos where to find diplomacy values. i'm sure it's not much more than a few hex-value changing here and there... trouble is, that we can't know it, because we don't have any display for the exact values (only "are polite towards us" and so on).
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

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                        • I can't believe this.

                          It's not a scenario editor, just a powerful map editor...
                          You can't make scenarios, just maps with units and cities already there.

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                          • Originally posted by Trip
                            It's not a scenario editor, just a powerful map editor...
                            You can't make scenarios, just maps with units and cities already there.
                            Believe it. I never saw anything about scenario scripting on the patch details.

                            You can still make scenarios, but they are not going to pan out the way they should historically.
                            "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                            • Re: "renegotiate every 20 turns"

                              Originally posted by Soren Johnson Firaxis


                              well, I am pretty sure that "renegotiate every 20 turns" will only benefit the human over the AI. The reason is that if you had a lopsided deal with the AI, IT would decide to renegotiate the deal. In other words, there will never be a situation in which you would benefit from "just being quiet" about the deal expiring because the AI will always ask to renegotiate if it doesn't like the deal.
                              ...So last night I loaded up my current game to prove you wrong and (with this sample size of one) found things were not as bad as I was thinking, but there were situations where I was benefiting from being quiet. There were two very noticeable cases. The first was England giving me 50Gpt for a mutual protection pact but on renegotiation would only accept a mutual protection pact if I gave the advance for the Theory of Evolution wonder. The second is trading ivory and spices to the Zulu for gems but on renegotiation the best deal I could get from Zululand was ivory, spices, two advances and 500G for their gems.

                              So I reloaded my game again, renegotiated the positive outcome deals and kept on playing. In three turns the English asked to renegotiate the mutual protection pact, offering the same as above; I said no. They came back with something far more reasonable two turns later. A few turns after that, the Zulu asked to renegotiate the gems deal but asked for much less and I got them down to ivory, spices and one advance from the previous age. So in this case the AI did eventually renegotiate deals where it wanted more, but it certainly did not do so automatically when the initial 20 turns was up.

                              I will investigate further (20 turns have almost passed )
                              ·Circuit·Boi·wannabe·
                              "Evil reptilian kitten-eater from another planet."
                              Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                              • Still one fatal flaw not resolved

                                Limiting the movement of railroads ie 10, as you know unrestricted movement = end of AI's ability to make war on you. ie 10 cannon/artillery decimate all their attacks even if they have tanks = I stop playing at this point/boring. (though we can mod railroads out and have only roads!)

                                Also hate road/rail sprawl + no terain bonus's should be like CTP ie as per needed only ie mainly connecting cities resources etc. (though railroads gave a bonus there too)

                                Workers are a pain and a waste of time, public works as per CTP is definetly needed.

                                I just can's see why the game needs to turn every inch of the planet into railroads and plains. Looks ugly and unreal.

                                If the above things were done the game would be very good (events and the ai always not building a large enough army later in the game aside)
                                ---------------------------------------------
                                Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                                ---------------------------------------------

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