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  • I agree. A slider/drop down menu/checkbox to change the RR movement bonus would add much to the game.

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    • It's probably hard-coded because they seem very reluctant to change it and I know so many people have asked for it (including myself). I was hoping for it in this editor, but during the last chat, they said it wasn't likely. Well, here's hoping they fix it by PTW.
      Creator of a Civ3 ModManager

      Admirer of the Double Your Pleasure mod which you can discuss about at this thread.

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      • What I wanted to be able to do was set the movement rate for enemy roads at 1 so that, regardless of the terrain underneath, movement would always cost at most 1mp on roads. I would then set friendly roads at 4mp/square and friendly rail at about 8-12mp. I would then have set enemy railroads to give 2mp! This would, to my mind, represent the fact that logistical difficulties would always prevent a unit from utilizing an enemies road, or rail, to their full potential.
        Anyway, as KingJoshi has said, I hope they have fixed this by the time PtW comes out!!

        Yours,
        The_Aussie_Lurker.

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        • Originally posted by Boris Godunov
          Was it advertised as a scenario editor? All they said was "editor." I don't recall them making a big deal about scenarios.

          At any rate, I did get my biggest wants (civ placement, minimap, adding units), but am a little disappointed you can't set diplomacy. But most of the changes/additions are VERY welcome.
          yes and no.

          i don't recall hearing explicitly "scenario editor" in any official statement. but they DID say, that PtW would come with some scenarios, some from firaxis and some from the community...

          that means
          A) another small patch might come before PtW
          B) they will use our pseudo-scenarios (units and cities placed, but no diplomacy settings) and change the alliances
          C) Gramphos will find that byte and open that hidden editor-menu
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

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          • We'd better get Gramps working, it seems he has quite a bit to do.

            I wish there was some way to put objectives in though. I'm afraid no one but Firaxis could do that. Kind of makes many scenarios pretty interesting eh?

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            • Originally posted by Trip
              We'd better get Gramps working, it seems he has quite a bit to do.

              I wish there was some way to put objectives in though. I'm afraid no one but Firaxis could do that. Kind of makes many scenarios pretty interesting eh?
              i can imagine, that they didn't want to bring too many things from PtW now already.

              if you could edit objectives, you could simulate "king of the hill" by capturing a city or "regicide" by catching a leader unit.

              but not to include diplomatic stances just doesn't make sence.


              trip: here's a possible solution, can you tell me if this might work.
              i was thinking of something like a honeypot. i have noticed, that the AI very commonly takes an undefended city, even if you're friendly with that civilization. so if you want e.g. the axis to be at war against the allies, let the one who makes to first move after the human player have a honeypot of each civ he should be at war against. it's definetly not elegant, but it might work. i only tried it in a simple example with 3 civs, but don't know if it will go with big armies and lots of cities...
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

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              • Originally posted by sabrewolf
                PtW would come with some scenarios, some from firaxis and some from the community...
                How can the community (us) make any scenarios if for PTW if there isn't a full scenario editor available before PTW comes out?

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                • I really don't think this is some kind of scheme by Firaxis. They had 2 months and 1 guy to made an entire editor. I'm not sure anyone could have made a full-fledge scenario editor by themselves in that short aamount of time. At least for my Civil War scenario diplomacy isn't really necassary (who will stay at peace for this kind of scenario? ) because there's only two sides. Something like WWII would be much more difficult.

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                  • They are all a bit strange, if you look at it. They have 1 guy working on all the Editor. They have only 1 guy to program the AI - and Soren also did a fair amount of other programming on the game, I really admire his programming powers.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • All those poor guys must be overworked. You'd think Sid would have a big enough wallet to be able to pay a few more people to work on his games. No wonder Mike's favorite thing in the world is beer.

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                      • a patch is a patch...

                        First off, thanks for the patch, Firaxis. It gave us (more or less) what we were asking for, and not too many companies are willing to do so much for their fans, especially after the game is released. I hope you don't take the complaints personally, and enjoy hearing from some that you continue to do good work.

                        I'm a bit disappointed on what's not there, mainly the diplomacy option, but as you can see there are already ideas to work around that, and believe it or not, we'll all survive, and scenarios will be made, just not to the full extent that some wanted.

                        Anyway, thanks for the patch, and for making the editor work! I'm looking forward to PtW!

                        -Rflagg.

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                        • Originally posted by Trip
                          All those poor guys must be overworked.
                          I suspect that if you'd ask them, they'd probably just say they were having fun doing something they enjoy.

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                          • Anyone able to shed light on the "Accelerated Production" option now? I would appreciate any explanations or descriptions.

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                            • Accelerated production doubles the speed of production but not of research, meaning you can build twice as much between techs.

                              Chris
                              Quote:"He who has not learned to obey cannot be a great leader."

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                              • Does the AI get that benefit as well? If so, then it's really just a tool to have more things in general in the world, as though they just halved the costs for everything.

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