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1.29f PATCH README

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  • This road thing is rather bothering me .
    I was hoping to set the road bonus to 0, and make all terrain types give 1 commerce, to cut back on the infinite road sprawl. If I understand right that'll make roads unbuildable.
    Or is the movement bonus an assignable bonus which counts as a bonus for allowing road construction?

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    • Originally posted by Blake
      This road thing is rather bothering me .
      I was hoping to set the road bonus to 0, and make all terrain types give 1 commerce, to cut back on the infinite road sprawl. If I understand right that'll make roads unbuildable.
      Or is the movement bonus an assignable bonus which counts as a bonus for allowing road construction?
      Still, the AI might simply build roads everwhere because that's how the AI is programmed... not to react to the commerce bonus, but to the precense of roads in relation to cities. At least, that's how I think it is (easier and make more sense... why program the AI to do something more complicated if the issue will mostly likely never arise?).

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      • Originally posted by Oerdin
        The patch looks impressive when listed and I can't wait to see it myself. There is one problem though. Does this mean I still can't see all 16 players in the diplomacy sreen? I didn't see that listed as fixed and I'm getting worried because it is a major bug.
        You Shift-right click to bring up more than 8, why is that a major bug?

        Or are you just being lazy?

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        • Nathan, I too hope it is more complicated than mentioned here in a few lines, but isn't this provided with the random tag (as opposed to pure defense or offense)? If that random property is kept, units can shift from offensive to defensive in game, so fewer problems with offensive MIs will arise. As there have been a lot of complaints on the way the last patch implied that some AIs will never build MAs, I can only guess this should be an improvement.

          Of course, you can't expect the AI to behave completely human like regarding the use of their units, but added complexity (when done right) can only mean on improvement, no?

          DeepO

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          • Perhaps what Soren meant is that a unit can only have 1 AI strategy working at a time, not at all. That would allow switching between the two, but it can only have one at a time. Can any 'higher-ups' confirm my theory?

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            • Originally posted by Soren Johnson Firaxis


              yes, the Commercial trait was improved for this patch.

              and there are a bunch of AI improvements (most of which don't typically get mentioned in readme's as they are quite under the hood), including faster pathfinding and improved AI build priorities (i.e. more knights/cavalry/tanks).
              What about the AI using bombard units offensively?

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              • Originally posted by Thrawn05



                EVIL!!!


                Can we at least have an option to turn this on/off?


                If not... I'm might think twice about this patch.
                Why would you want to have it on? It really slows down the turns. I was getting really annoyed with the wait so I turned it off. Then I started getting reallly annoyed not being able to backtrack a turn or two, or start the map from the beginning. Damned if you do, damned if you don't is the way it stands now..

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                • I'm not bothered by AI road sprawl. Just the appearences of my own empire.

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                  • My big question for Mike is: does he still consider the Editor to be a "Work in Progress", or does he feel that, with this patch, it's now complete? I, for one, hope that the former is the case!
                    Don't get me wrong, judging from the readme, this editor looks like it's going to ROCK!! I just feel like there are still a few things missing!

                    For instance, as others here have pointed out, we definitely need SOME kind of event editor! I was also looking forward to pooled flags for improvements and Wonders. My other big hope was to be able to create building and government-specific units!! Last of all, I really had hoped for the removal of the hardcoding for Cultural victory and movement on Roads and Rail!
                    Anyway, that said, GREAT WORK FIRAXIS, you have just made the editor an Order of Magnitude better!!!

                    Yours,
                    The_Aussie_Lurker.

                    Comment


                    • Originally posted by Trip

                      Still, the AI might simply build roads everwhere because that's how the AI is programmed... not to react to the commerce bonus, but to the precense of roads in relation to cities. At least, that's how I think it is (easier and make more sense... why program the AI to do something more complicated if the issue will mostly likely never arise?).
                      That's not how I'm reading this change. It sounds to me like it will be the same sort of thing as the mining bonus. If you turn it off, no Worker will build a mine on the terrain selected.

                      It seems to me that they're trying to address the frequent complaints regarding the ugly railroads everywhere, but I don't think this is going to be a very effective way of dealing with that.

                      At least they're trying, I'll give them that! Still needs a bit of work though, by the sounds of it.

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                      • Originally posted by Willem
                        That's not how I'm reading this change. It sounds to me like it will be the same sort of thing as the mining bonus. If you turn it off, no Worker will build a mine on the terrain selected.

                        It seems to me that they're trying to address the frequent complaints regarding the ugly railroads everywhere, but I don't think this is going to be a very effective way of dealing with that.

                        At least they're trying, I'll give them that! Still needs a bit of work though, by the sounds of it.
                        I know, I was only referring to a possible change making it so that roads don't provide a commerce bonus, but can still be built anywhere and provide extra movement.

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                        • I came in a bit late here so I hope this ain't a repeat.

                          Anyone know about how to assign diplomacy (like treaties, like/dislike) between civs in a scenario? Can this be done, or is it coming in the expansion?

                          Im not complaining, this patch is brilliant!
                          "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

                          Comment


                          • Originally posted by NeoStar
                            I came in a bit late here so I hope this ain't a repeat.

                            Anyone know about how to assign diplomacy (like treaties, like/dislike) between civs in a scenario? Can this be done, or is it coming in the expansion?

                            Im not complaining, this patch is brilliant!
                            We don't know yet.

                            That's the thing everyone wants to know at this point. Hopefully we'll know very soon.

                            Comment


                            • Set starting date?

                              Firaxis,

                              Will we be able to specify a starting date and date incrementation rules?
                              Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                              Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                              • Trust me to ask the most obvoius question

                                Its all cool though, if there are no such editors I guess you could give yourself a heap of money and pay your way to war!
                                "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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