The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Impressive list and once again I'd like to point out that Firaxis support has been the greatest. Now if they could fast forward time to Friday
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
Would that change how the ai views the relative strength of its military to yours if one or the other is more modern? (id assume so) Or does it just effect what your military advisor tells you "Compred to these guys our military is weak!" type messages.
The AI always based it's view of your military on the relative strengths of the units, not just the number of units. I think that some people assumed otherwise because the advisor was solely based on number of units.
- What's that?
- It's a cannon fuse.
- What's it for?
- It's for my cannon.
I noticed in the readme that we can set teams. I'm assuming this means in a WWII scenario we can set Japan & Germany as Axis and US, Russia & Britain as Allied team. Will we also be able to set it so that the teams start a scenario at war with one another? Also, as others have pointed out, there's no mention about Flat Maps. Is this something that might be done later, or was it maybe (hopefully ) just omitted from the readme? Thanks, and great job!
Originally posted by Proserpine
* Restricted roads/railroads from being built on terrain that has no road bonus.
Does it mean that it will not be possible to connect resources (and cities?) which are found/placed in the midst of e.g. a major mountain range. This situation occurs frequently, esp. on older worlds.
Dont mountains get a bonus from roads?
I think this is for water or so you could make it so there is no roads on tundra or somethig like that
The whole offensive / defensive thing... any changes that will increase AI use of fastmover offensive units?
You guys are great.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Yes. For example, the Rifleman has both the offensive and defensive strategies. When the AI builds a rifleman, it will build either an offensive rifleman or a defensive rifleman. Likewise, when you place a rifleman on the map in the editor, you need to tell the AI whether it is an offensive or defensive rifleman (or set it to random and it will choose randomly when you play the scenario).
How about in a game if a unit would upgrade? Will the strategy carry over?
* Editor: Added team color to units, starting locations, text, and territory boundaries. Note that, because of the number of possible combinations of players/civs placed on the map and the number of team colors available, the same team colors can and will be used for different players.
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