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1.29f PATCH README

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  • #46
    Impressive list and once again I'd like to point out that Firaxis support has been the greatest. Now if they could fast forward time to Friday


    Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
    Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
    Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

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    • #47
      Originally posted by wervdon


      Would that change how the ai views the relative strength of its military to yours if one or the other is more modern? (id assume so) Or does it just effect what your military advisor tells you "Compred to these guys our military is weak!" type messages.
      The AI always based it's view of your military on the relative strengths of the units, not just the number of units. I think that some people assumed otherwise because the advisor was solely based on number of units.
      - What's that?
      - It's a cannon fuse.
      - What's it for?
      - It's for my cannon.

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      • #48
        Originally posted by Mike Breitkreutz FIRAXIS
        Two more that we missed in the readme:

        * Editor: Enabled Add/Delete buttons for Units.

        * Editor: Enabled Add/Delete buttons for Natural Resources.
        Oy, that was nice to read! Thanks Mike!

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        • #49
          To Anyone from Firaxis:

          I noticed in the readme that we can set teams. I'm assuming this means in a WWII scenario we can set Japan & Germany as Axis and US, Russia & Britain as Allied team. Will we also be able to set it so that the teams start a scenario at war with one another? Also, as others have pointed out, there's no mention about Flat Maps. Is this something that might be done later, or was it maybe (hopefully ) just omitted from the readme? Thanks, and great job!
          No comment.

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          • #50
            Originally posted by Proserpine
            * Restricted roads/railroads from being built on terrain that has no road bonus.

            Does it mean that it will not be possible to connect resources (and cities?) which are found/placed in the midst of e.g. a major mountain range. This situation occurs frequently, esp. on older worlds.
            Dont mountains get a bonus from roads?
            I think this is for water or so you could make it so there is no roads on tundra or somethig like that
            Was gone for two years, I'm back now.
            in a 3D world is there a difference between these: b d q p | / - \
            3D Unit tutorial
            My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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            • #51
              Awesome Firaxians!!

              Any changes to Commercial?

              Any changes to use of bombard units?

              Auto-bombard?

              The whole offensive / defensive thing... any changes that will increase AI use of fastmover offensive units?

              You guys are great.
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

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              • #52
                Thanks Firaxis, and lol, you missed the most important stuff in the readmes .

                Firaxis/anyone, what will I have to do if I want to add a unit? I mean, I'll have to get the graphics for it, and make it FLIC somehow, right? How?

                Currently high on my list are Helicopter Gunship and Modern Infantry units.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #53
                  What about Air unit and paratroop range? can we go beyond 8 now?
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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                  • #54
                    Well, I am thinking hard as to what we should ask for right now, but it is getting hard to find something that isn't there...

                    I want to test this firsthand, but Firaxis,

                    DAMN FINE JOB!!!
                    I just love Civ (AND I HOPE THERE IS MORE THAN 3)

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                    • #55
                      Solver go to the creation forums here and at civfanatics (more units)
                      Was gone for two years, I'm back now.
                      in a 3D world is there a difference between these: b d q p | / - \
                      3D Unit tutorial
                      My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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                      • #56
                        Would be cool, if there are graphics to be taken .
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #57
                          Originally posted by Mike Breitkreutz FIRAXIS


                          Yes. For example, the Rifleman has both the offensive and defensive strategies. When the AI builds a rifleman, it will build either an offensive rifleman or a defensive rifleman. Likewise, when you place a rifleman on the map in the editor, you need to tell the AI whether it is an offensive or defensive rifleman (or set it to random and it will choose randomly when you play the scenario).
                          How about in a game if a unit would upgrade? Will the strategy carry over?
                          Seemingly Benign
                          Download Watercolor Terrain - New Conquests Watercolor Terrain

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                          • #58
                            At civfanatics there are more than 100 units, to make your own get FLICster in the files (here) or utilitys (there) sections.
                            Was gone for two years, I'm back now.
                            in a 3D world is there a difference between these: b d q p | / - \
                            3D Unit tutorial
                            My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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                            • #59
                              Originally posted by Ed O'War
                              I noticed in the readme that we can set teams.
                              Where? I don't see this.
                              Seemingly Benign
                              Download Watercolor Terrain - New Conquests Watercolor Terrain

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                              • #60
                                * Editor: Added team color to units, starting locations, text, and territory boundaries. Note that, because of the number of possible combinations of players/civs placed on the map and the number of team colors available, the same team colors can and will be used for different players.

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