Then they should call it an arm rebellion. That would be a more suitable explanantion than, your city has turned cause of culture.
Announcement
Collapse
No announcement yet.
Make City Flipping an option
Collapse
X
-
Which reminds me....Civil Wars. I want them back. The only aspect of Civ 2 I'd like to be re-implemented
To be on topic, if I'm not mistaken, there's already culture options in the editor (Kitten's world map changed them), where you can set the 'in awe of' ratio high enough so that culture flips will never happen unless your culture is REALLY inept.
Anyway, I personally like culture flips, though I've never been on the receiving end of one. Even in military campaigns, i'm pretty methodical and work for the outer edge ones, and go inward. after about 5 edge cities taken, the civ will usually be 'desperate' and go into the 'give anything to stop the war' mode.
As someone else said, just leave your military on an adjacent square, rather than inside, so you can reconquer.The two real political parties in America are the Winners and the Losers. The people don't acknowledge this. They claim membership in two imaginary parties, the Republicans and the Democrats, instead." - Kurt Vonnegut Jr. My (crappy) LiveJournal
Comment
-
Originally posted by Phat_Phal
Then they should call it an arm rebellion. That would be a more suitable explanantion than, your city has turned cause of culture.
Culture, however, still plays a role in armed rebellion. People with strong national identity rebel; those coming from a weak conglomerate of cities do not. It makes sense to me... and people should realize that even a few units parked in a city won't stand up to the armed fury of an entire city.
Military units are already a factor in preventing flips. Should they be a bigger factor? Probably. But that doesn't make the concept invalid as a whole.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Comment
-
Originally posted by cyclotron7
If all you needed was a name change before you accepted the concept, you probably have no real problem with the concept, right?
Culture, however, still plays a role in armed rebellion. People with strong national identity rebel; those coming from a weak conglomerate of cities do not. It makes sense to me... and people should realize that even a few units parked in a city won't stand up to the armed fury of an entire city.
Military units are already a factor in preventing flips. Should they be a bigger factor? Probably. But that doesn't make the concept invalid as a whole.
If an entire city is openly rebelling the military takeover then I can see that happen. But thats a fictional and poor excuse for this topic. Sure their maybe rebellious attitudes to the takeover but its not like those military units are going to sit idle as the town/city swarms them.
You can't just include something like Military units, bring up a question slightly relating to my case. And then go and rebut it like that was the point of the whole concept.
If they weren't willing to make this an option. At least give us some indication of how many units in the city we need to keep it.Chat With Kings
Spies Report<From: Bruce To: Gordon> Once I get some factories I'll start nibbling at Phat Phal's cities.
Comment
-
Originally posted by Phat_Phal
If an entire city is openly rebelling the military takeover then I can see that happen. But thats a fictional and poor excuse for this topic. Sure their maybe rebellious attitudes to the takeover but its not like those military units are going to sit idle as the town/city swarms them.
You can't just include something like Military units, bring up a question slightly relating to my case. And then go and rebut it like that was the point of the whole concept.
If they weren't willing to make this an option. At least give us some indication of how many units in the city we need to keep it.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Comment
-
Re: Make City Flipping an option
*can't be bothered to read through all the messages*
Make it optional. Why not?
- "the game was balanced with culture flipping taken into account"
- "make the option deduct points/eliminate/do the hanky panky with their score"
- "don't give people the option. It ruins the game!"
- "getting rid of culture flipping makes the game too easy!"
- "it gives the Ai/the player/my pet dog an unfair advantage!"
WHY DO YOU PEOPLE CARE HOW OTHER PEOPLE PLAY THE GAME?!?!
Does another person's game, another person's score, another person's likes or dislikes actually have an impact on your life in any fashion whatsoever?!? Let them turn off culture flipping. Let them play with no combat. Hell, let them screw around with the game mechanics until the game no longer resembles Civ3, I don't care. I'll still play the game I love.
After all, it's not even like it's hard to get around culture flipping in the first place. Every single time I've lost a city due to culture flipping that I absolutely needed, I just reloaded the last turn, moved all my military units out of the city, and it stayed mine.
Comment
-
Here are some thoughts (and please forgive me if you have heard them before....)
Is Civilization a game? Yes, but it's a game based on history. For example, why can't the English build elephants? (after all, they could in CivI & CivII)....because they never did in reality. Why can't the French build Samurai?....because it would be unrealistic. Why can the Germans build Panzers and are Scientific+Militaristic?....because for part of their history they were, and CivIII is trying to portray then in a realistic manner. So, the game IS trying to be realistic. But is 'culture-flipping' realistic?
Well, there are many, many examples in history of non-violent changes of political control WITHOUT a war, revolt or revolution, DISPITE the size of the garrison or nearby troops.
'Culture-flipping' can simulate this. Here are some examples:-
1999 - Poruguese Macao ceded to China.
1997 - British Hong Kong handed back to China.
1990 - East Germany reunited with West Germany (now THERE's a culture flip!).
1982 - Israelis withdrawal from Sinai (captured in 1967).
1950 - India becomes independant from Britain.
1938 - Sudetenland annexed by Hitler following the Munich agreement.
1936 - The Ruhr, controlled by France since 1923, German in 1936.
1935 - The Saar Region, under French rule since 1919, returned to Germany by plebiscite in 1935.
1918 - Bessarabia united with Romania (but annexed by the USSR in 1940).
1846 - Oregon Country, joint Canadian/US occupation since 1818, ceded to the US.
1818 - Red River Colony ceded to the US from Canada.
(and the further back in time I look, the more examples I find, all DISPITE the size of the garrison!).
So, if a city or region in history changed polical control from one country to another (and there are many examples that they did), then 'culture-flipping' can SIMULATE this. The CAUSE may not be totally correct in a purist sence, but the EFFECT is. In history there are many CAUSES of why cities/regions change control from nation to another (Hong Kong for example), but in the game they all have the same effect. After all, we can't expect an abstract game like CivIII to accurately reflect all the thousands of different reasons can we
And what happens to the garrison? Well, in the case of East Germany 'culture-flipping' back to the West, you could assume that they were disbanded due to economic/social reasons. In South Africa, which 'culture-flipped' from a white only government , you could assume that the army was disbanded by the new government because it didn't trust their loyalty. In India, maybe the localy recruited army was disbanded due to religious/caste reasons. Thousands of different reasons, thousands of different situations.
However, I DO agree with being able to switch off culture flips if the player wants to. Everyone should be allowed to play the game the way they want (if I was making a Crusade scenario then I certainly would not want a Muslim city flipping to the Christian invaders!....but as Zachriel once mentioned to be before, there would be a good chance that the people in the city would, and in reality did, flip the other way!).Last edited by Kryten; June 1, 2002, 23:36.
Comment
-
Mark, can you clarify what we can say about Soren without being banned. I think its fair game to criticize his work, I don't think that is a personal insult.
Coracle was refering to the work, not the man. So, I don't see that as a problem. If you ban people for being critical of the game, well, I just couldn't understand that at all.
Part of the problem could be language. From Coracle's post, in the English language, idiotic is an adjective applying and describing the noun "brainstorm", which would be the concept of culture. It is clearly not a case where Coracle called Soren an idiot.
If you take the position that one cannot express opinion on the game concepts, then you have gone far beyond the TOS AFAIK. If there is something in the TOS that covers this, just tell me and I will go read it again.
I understand that you get upset with the constant unending barage of criticisms, many harsh and deliberatively provocative (trollish?) from Coracle and myself and others, but..
From our point of view, we as fans of the civ series, think it is extremely important to voice our criticisms in the hope that the next rendition of civ not be done by Firaxis. We feel this way because we take the position that Firaxis did a great disservice to the Civ tradition, the game industry as a whole, and the gmaing public by releasing a game that was incomplete and unfinished and contained game concepts that many people find subpar to the standard that the Civ series has achieved in the past.
Respectfully submitted,
jt
ps. Please explain what you consider to be a personal insult versus a valid criticism.
Comment
-
Originally posted by jimmytrick
Mark, can you clarify what we can say about Soren without being banned. I think its fair game to criticize his work, I don't think that is a personal insult.
Coracle was refering to the work, not the man. So, I don't see that as a problem. If you ban people for being critical of the game, well, I just couldn't understand that at all.
Part of the problem could be language. From Coracle's post, in the English language, idiotic is an adjective applying and describing the noun "brainstorm", which would be the concept of culture. It is clearly not a case where Coracle called Soren an idiot.
If you take the position that one cannot express opinion on the game concepts, then you have gone far beyond the TOS AFAIK. If there is something in the TOS that covers this, just tell me and I will go read it again.
I understand that you get upset with the constant unending barage of criticisms, many harsh and deliberatively provocative (trollish?) from Coracle and myself and others, but..
From our point of view, we as fans of the civ series, think it is extremely important to voice our criticisms in the hope that the next rendition of civ not be done by Firaxis. We feel this way because we take the position that Firaxis did a great disservice to the Civ tradition, the game industry as a whole, and the gmaing public by releasing a game that was incomplete and unfinished and contained game concepts that many people find subpar to the standard that the Civ series has achieved in the past.
Respectfully submitted,
jt
ps. Please explain what you consider to be a personal insult versus a valid criticism.
AH HA!!!
Jimmytrick is right again.
Here we go. So it starts on this site, too. Criticism of Firaxis results in the poster getting attacked and threatend??
I don't know Soren Johnson from a hole in the wall. I have not the slightest knowledge of him personally.
As for ad hominem personal attacks, many of us including Jimmytrick have received it in waves here from the sycophantic Firaxis fanboys. No sale, fellas.
But Soren has presented his flawed work to us at $50 a pop. I paid fifty bucks, plus $13 for the crummy Strategy Guide, and wasted countless hours editing, tweaking, and finding bugs in this game.
As such, that WORK, "Soren Johnson's Culture" (the real name of this game), being submitted to the public is to be subjected to public evaluation.
My evaluation is the game has some merits but was grossly dumbed down for marketing reasons and is far less historical than even Civ 2. Naval warfare is a joke.
So many ideas we considered for a Civ 3 game after Civ 2 were disregarded by Firaxis. Civ 3 is, however, fatally flawed in my estimation if concepts such as Culture Flipping and massive corruption are not addressed and solved.
Culture Flipping is a totally illogical braindead idea that is also implemented poorly in game terms, besides being non-historical. It even encourages what amounts to mass genocide and Ethnic Cleansing, and the game peforms these functions in ways a thousand times more efficient than anything the Nazis ever dreamed.
Culture Flipping has to go. Soren dreamed this up - an idea totally divorced from Civ 2's system. No one ever asked for it in over five years of discussions on various forums as we speculated on what should be in the coming Civ 3. Too bad Firaxis didn't heed these suggestions.
Hey Soren, your idea sucks. And that is not "personal". Unlike the fanboy attacks from those who haven't passed 10th grade Global Studies yet.
Comment
-
Given the vehemence of many players in hating flipping, I believe wise designers will put in an option to prevent it. It would not be a lot of code. It shouldn't be.
I'll keep it. I've learned how to cope with it. Quite easily. I can't imagine how some other players haven't.(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Comment
-
jt. How does C's last post beg for banning? He didn't insult anyone personally. True, he did continue his tradition of blaming one of the publically visable developers for a feature he does not like. But when was the last time anyone was banned on Poly for being stupid?
A better queston would be: why are you scouring the boards for allies such as him?
jt, Coracle.
OK. I can see it.(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Comment
-
Nice post notyou. I have no problem coping, I don't like it, its screwy gameplay, at least the part about armies dissappearing into thin air. But I hold out hope of playing MP and there it could ruin the game. Playing against human, losing a large stack to a flip could indeed decide the game outright. I have played a good deal of SMAC PBEM and those games can be nail biters.
Therefore, for PTW, it only makes sense for them to have an option switch to turn it off or eliminate the loss of units somehow.
jt
Comment
-
If you campaign against someone with FAR superior culture RAZE, or...
Turn all citizens to specailists and starve, until pop 1 is reached.
Problem solved.
It's not as if cities far away from your capitol will ever be producers anyway.(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Comment
Comment