How do you think the game was designed to be played ?
Your examples are subject to many variables. Your basing your facts on circumstances which could be of infinite results.
Once again your totally missing the point. I'm not trying to get rid of the culture flipping at all. I just want to be able to disable it. Therefore all the points you've made are not relevant to the topic.
Your examples are subject to many variables. Your basing your facts on circumstances which could be of infinite results.
Once again your totally missing the point. I'm not trying to get rid of the culture flipping at all. I just want to be able to disable it. Therefore all the points you've made are not relevant to the topic.

): I don't think culture flipping is to be placed at the same level as disabling diplomatic victory, or strategic resource placing. The reason for this is being mentioned in this thread numerous times: the AI can't be adopted that easily to counter such a key concept. The spreading of resources does not alter one bit to the AI routines, and diplomatic victories are, to my knowledge, never a goal of the AI. And even if it was, just deleting a possible goal is easy.
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